#include #include #include #include #include #define CLEAR_SCREEN() printf("\033[H\033[J") #define MOVE_CURSOR(x, y) printf("\033[%d;%dH", (x), (y)) #define RESET_COLOR() printf("\033[0m") typedef struct { int value; /* 1 to 13 (Ace to King) */ int suit; /* 0 to 3 (Hearts, Spades, Diamonds, Clubs) */ } card; card deal_card(); int calculate_score(card hand[], int num_cards); void display_hand(card hand[], int num_cards, int is_player, int total); struct termios orig_termios; int main() { srand(time(NULL)); card player_hand[10], cpu_hand[10]; int player_num_cards = 0, cpu_num_cards = 0; char action; /* Set terminal to return read syscall without enter */ struct termios new_termios; tcgetattr(STDIN_FILENO, &orig_termios); new_termios = orig_termios; new_termios.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDIN_FILENO, TCSANOW, &new_termios); for (int i = 0; i < 2; i++) { player_hand[player_num_cards++] = deal_card(); cpu_hand[cpu_num_cards++] = deal_card(); } int player_score; int cpu_score; while (1) { CLEAR_SCREEN(); MOVE_CURSOR(1, 1); printf("You Computer\n"); player_score = calculate_score(player_hand, player_num_cards); cpu_score = calculate_score(cpu_hand, cpu_num_cards); display_hand(player_hand, player_num_cards, 1, player_score); display_hand(cpu_hand, cpu_num_cards, 0, cpu_score); /* Check if the player has busted */ if (player_score > 21) { printf("\n\033[38;2;255;0;0mBust! You lose.\033[0m\n"); break; } printf("\nHit (h) or stand (s)? "); fflush(stdout); char action; read(STDIN_FILENO, &action, 1); if (action == 'h') { player_hand[player_num_cards++] = deal_card(); } else if (action == 's') { break; } } /* Computer's turn to deal * Customise here if you want more wins */ while (cpu_score < 17) { cpu_hand[cpu_num_cards++] = deal_card(); cpu_score = calculate_score(cpu_hand, cpu_num_cards); } CLEAR_SCREEN(); MOVE_CURSOR(1, 1); player_score = calculate_score(player_hand, player_num_cards); cpu_score = calculate_score(cpu_hand, cpu_num_cards); /* Determine win or lose */ if (player_score > 21) { printf("\033[38;2;255;0;0mComputer wins!\033[0m\n", cpu_score); } else if (cpu_score > 21) { printf("\033[38;2;0;255;0mYou win!\033[0m\n", player_score); } else if (player_score > cpu_score) { printf("\033[38;2;0;255;0mYou win!\033[0m\n", player_score); } else if (player_score < cpu_score) { printf("\033[38;2;255;0;0mComputer wins!\033[0m\n", cpu_score); } else { printf("\033[38;2;255;255;0mDraw!\033[0m\n", player_score); } display_hand(player_hand, player_num_cards, 1, player_score); display_hand(cpu_hand, cpu_num_cards, 0, cpu_score); printf("\n"); /* Reset terminal */ tcsetattr(STDIN_FILENO, TCSANOW, &orig_termios); return 0; } card deal_card() { card card; card.value = rand() % 13 + 1; card.suit = rand() % 4; return card; } int calculate_score(card hand[], int num_cards) { int score = 0, num_aces = 0; for (int i = 0; i < num_cards; i++) { if (hand[i].value == 1) { score += 11; num_aces++; } else if (hand[i].value > 10) { score += 10; } else { score += hand[i].value; } } while (score > 21 && num_aces > 0) { score -= 10; num_aces--; } return score; } void display_hand(card hand[], int num_cards, int is_player, int total) { const char *suits[] = {"\033[38;2;255;0;0m♥\033[0m", "\033[38;2;0;0;255m♠\033[0m", "\033[38;2;255;0;255m♦\033[0m", "\033[38;2;0;255;0m♣\033[0m"}; if (is_player) { printf("Cards - "); } else { /* Alignment */ MOVE_CURSOR(2, 28); printf("Cards - "); } for (int i = 0; i < num_cards; i++) { /* Bold */ printf("\033[1m"); switch (hand[i].value) { case 1: printf("A%s ", suits[hand[i].suit]); break; case 11: printf("J%s ", suits[hand[i].suit]); break; case 12: printf("Q%s ", suits[hand[i].suit]); break; case 13: printf("K%s ", suits[hand[i].suit]); break; default: printf("%d%s ", hand[i].value, suits[hand[i].suit]); } RESET_COLOR(); } printf("\n"); if (is_player) { printf("Total - "); } else { MOVE_CURSOR(3, 28); printf("Total - "); } /* Bold and inverted colors */ printf("\033[1m\033[47;30m"); printf(" %d ", total); RESET_COLOR(); printf("\n"); }