module.exports = { name: "shuffle", description: "Music shuffle", category: "Music", run: async (client, interaction) => { const player = await client.manager.get(interaction.guild.id); const channel = interaction.member.voice.channel.id; if (!channel) { client.err( interaction, "**You must be in a voice channel to use this command.**" ); } if (player.voiceChannel !== channel) { client.err( interaction, "**You must be in the same voice channel as me to use this command**" ); } if (!player) client.err(interaction, "**Nothing is playing right now**"); if (!player.queue || !player.queue.length || player.queue.length === 0) { client.err(interaction, "**Not enough songs in the queue to shuffle**"); } player.queue.shuffle(); client.se(interaction, "✅ | Shuffled the queue"); }, };