module.exports = { name: "loop", description: "Music loop", category: "Music", options: [ { type: 1, name: "track", description: "Loop the track", options: [], }, { type: 1, name: "queue", description: "Loop the whole queue", options: [], }, ], run: async (client, interaction, args) => { const player = await client.manager.get(interaction.guild.id); const channel = interaction.member.voice.channel.id; if (!channel) { client.err( interaction, "**You must be in a voice channel to use this command.**" ); } if (player.voiceChannel !== channel) { client.err( interaction, "**You must be in the same voice channel as me to use this command**" ); } if (!player) client.err(interaction, "**Nothing is playing right now**"); if (args[0] === "track") { player.setTrackRepeat(player.trackRepeat ? false : true); client.se( interaction, `🔂 \`Music loop is now ${ player.trackRepeat ? "enabled" : "disabled" }\`` ); } else { player.setQueueRepeat(player.queueRepeat ? false : true); client.se( interaction, `🔂 \`Queue Loop is now ${ player.trackRepeat ? "enabled" : "disabled" }\`` ); } }, };