const { EmbedBuilder } = require("discord.js"); //@night0721 You need to make this const items = require("../../util/Data/loadout.json"); module.exports = { name: "loadout", description: "Generate A Random Loadout", category: "CODM", run: async (client, interaction) => { const secondary = items.secondary[Math.floor(Math.random() * items.secondary.length)]; const red = items.perk_1[Math.floor(Math.random() * items.perk_1.length)]; const green = items.perk_2[Math.floor(Math.random() * items.perk_2.length)]; const blue = items.perk_3[Math.floor(Math.random() * items.perk_3.length)]; const operator = items.operator_skill[ Math.floor(Math.random() * items.operator_skill.length) ]; const slots = shuffle(items.scorestreak); const slot_1 = slots.next().value, slot_2 = slots.next().value, slot_3 = slots.next().value; const result = new EmbedBuilder() .setColor(client.color) .setFooter({ text: `Made by ${client.author}`, iconURL: client.user.displayAvatarURL({ dynamic: true }), }) .setURL(client.web) .setTitle(`🎲 A Randomly Generated Loadout 🎲`) .setDescription( `This loadout is a randomly generated, Also try, \`\`\`/class\`\`\` to get a randomally generated primary weapon gunsmith build` ) .addFields( { name: "Secondary Weapon", value: secondary, inline: true, }, { name: "Operator Skill", value: operator, inline: true, }, { name: "Scorestreak", value: `${slot_1}\n${slot_2}\n${slot_3}`, inline: true, }, { name: "Red Perk", value: red, inline: true, }, { name: "Green Perk", value: green, inline: true, }, { name: "Blue Perk", value: blue, inline: true, } ) .setTimestamp(); interaction.followUp({ embeds: [result] }); function* shuffle(array) { let i = array.length; while (i--) { yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0]; } } }, };