const common = require("../../util/functions/common"); const data = require("../../util/Data/data.json"); const { EmbedBuilder } = require("discord.js"); let currGun, currStats, currAttachments, currRecoilArr, currDRM, interpretion, recoilAvailable, chart, hasError; module.exports = { name: "stats", description: "Check gun stats", usage: "(Gun)", category: "CODM", options: [ { type: 3, name: "gun_name", description: "Name of the gun", required: true, choices: [], }, { type: 3, name: "1st_attchment", description: "First attachment", }, { type: 3, name: "2nd_attchment", description: "Second attachment", }, { type: 3, name: "3rd_attchment", description: "Third attachment", }, { type: 3, name: "4th_attchment", description: "Forth attachment", }, { type: 3, name: "5th_attchment", description: "Fifth attachment", }, ], run: async (client, interaction, args) => { repEmb = null; recoilAvailable = false; hasError = false; if (args.length == 1) repEmb = statsHandler(args.join(" ").replace("\n", " ")); else repEmb = statsHandler(args.join(" + ").replace("\n", " ")); if (hasError) { interaction.followUp({ content: `**${repEmb || "An error has occured"}**`, }); } else { if (recoilAvailable) { repEmb.fields.push({ name: "**Recoil Graph**", value: "```\nThe Recoil graph below is dynamic (change based on attachment equipped)```", }); const recoilImageLink = await chart.getShortUrl(); repEmb.image = { url: recoilImageLink }; } interaction.followUp({ embeds: [new EmbedBuilder(repEmb)] }); } }, }; function inpHandler(inpmsg) { statsHandler(inpmsg.split("+")[0]); } function statsHandler(inpmsg) { let statsNames = [ "Pellets", //0 "Detonation Range", //1 "Explosion Radius", //2 "Explosion Damage", //3 "Firing Mode", //4 "Rate of Fire", //5 "Bullet in Burst", //6 "Time Between Burst", //7 "Bullet Speed", //8 "Penetration Level", //9 "Bullet Spread", //10 "Idle Sway", //11 "Hipfire Pellet Spread", //12 "ADS Pellet Spread", //13 "ADS Time", //14 "Sprint-to-Fire Time", //15 "ADS Zoom", //16 "Magazine", //17 "Reserve", //18 "Reload Type", //19 "Cancel Reload Time", //20 "Reload Time", //21 "Full Reload Time", //22 "Drop Time", //23 "Raise Time", //24 "Sprinting Speed", //25 "Walking Speed", //26 "Straifing Speed", //27 "Damage per Tick", //28 "Number of Ticks", //29 "Time Between Ticks", //30 "Breath Hold Time", //31 "shouldNeverHappen0", "shouldNeverHappen1", "shouldNeverHappen2", "shouldNeverHappen3", "shouldNeverHappen4", ], out = []; currGun = common.weaponIdentifier(inpmsg); if (typeof currGun == "string") { hasError = true; return currGun; } currStats = currGun.stats; currDRM = currGun.drm[0]; currAttachments = []; currAttachments = common.attachmentsIdentifier(inpmsg, currGun); if (typeof currAttachments == "string") { hasError = true; return currAttachments; } currRecoilArr = [1, 1, currGun.stats[17]]; if (currAttachments.length != 0) { const totalEffects = common.totaler(currAttachments); currStats = common.updateStatswithEffects(totalEffects, currStats); currRecoilArr = [totalEffects[2], totalEffects[3], currGun.stats[17]]; // must happen after currStats update currDRM = currGun.drm[totalEffects[37]]; currDRM.range = currDRM.range.map(x => Math.round(x * (1 + totalEffects[13] / 100)) ); out = common.attachmentHandler(totalEffects, currStats); } function statsWorker() { if (currStats[19] === 2) { currStats[21] = currStats[20] + currStats[21] * currStats[17] + currStats[22]; currStats[20] = 0; currStats[22] = 0; } currStats[25] = (currStats[25] * currStats[26]) / 100; const outReady = currStats.map((x, i) => x ? statsNames[i].padEnd(24) + ":".padEnd(3) + beautifier(i) : "" ); out = [ ...[ "Basic Stats", "ADS Stats", "Bullet Stats", "Magazine", "Handling Stats", "Mobility Stats", "Miscellaneous Stats", ].map((x, i) => fieldMaker( x, [ [04, 05, 09], [14, 16, 11, 31], [00, 06, 07, 08, 10, 12, 13], [17, 18, 19, 20, 21, 22], [23, 24], [25, 26, 27, 15], [28, 29, 30, 01, 02, 03], ][i] ) ), ...out, ]; function fieldMaker(inpName, inpIndx) { inpIndx = inpIndx.filter(x => outReady[x]); return inpIndx.length ? { name: `**${inpName}**`, value: `\`\`\`\n${inpIndx.map(x => outReady[x]).join("\n")}\`\`\``, } : ""; } } statsWorker(); function beautifier(j) { switch (j) { case 04: return data.firingModes[currStats[j] - 1]; case 09: return data.penetrationLevels[currStats[j] - 1]; case 19: return data.reloadTypes[currStats[j] - 1]; case 08: if (currStats[j] == -1) { return "Infinity"; } else { return parseFloat(currStats[j].toFixed(2)).toString() + " m/s"; } case 03: return parseFloat(currStats[j].toFixed(2)) .toString() .replace(".", " ~ "); default: return parseFloat(currStats[j].toFixed(2)).toString() + addUnit(j); } function addUnit(j) { switch (j) { case 7: case 14: case 15: case 23: case 24: case 31: return " ms"; case 25: case 26: case 27: case 28: return " m/s"; case 20: case 21: case 22: return " s"; case 16: return "%"; case 6: return " Rounds"; case 5: return " RPM"; default: return ""; } } } interpretion = currGun.gunname + common.interpretioner(currAttachments); if (currGun.recoil.hr.length > 2) { chart = common.recoilHandler( currGun.recoil.hr, currGun.recoil.vr, currRecoilArr[0], currRecoilArr[1], currRecoilArr[2] ); recoilAvailable = true; } else recoilAvailable = false; if (chart == "none") recoilAvailable = false; if (chart == "err") hasError = true; const dmg = common.damageHandler( currDRM.damage, currDRM.range, 1, 100, 60000 / currStats[5], currStats[7], currStats[6], currStats[0] ) || "```This should never happen```"; out = [ currGun.description ? { name: "**Description:**", value: `\`\`\`\n${currGun.description}\`\`\``, } : {}, { name: "**Damage Profile:**", value: dmg }, ...out, ]; out = out.filter(x => x.value); return { title: interpretion, color: 5814783, fields: out, footer: { text: "[OUTDATED] All data courtesy of Project Lighthouse 2.0 and CoDM Research Crew", icon_url: "https://media.discordapp.net/attachments/735590814662656102/806960573753327657/cc.png", }, }; }