const data = require("../Data/data.json"); const QuickChart = require("quickchart-js"); const nmDt = require("../Data/aliases.json"); const weaponActualName = nmDt.weaponActualName; const weaponAlliasName = nmDt.weaponAlliasName; Object.defineProperty(String.prototype, "Simplify", { // Function to remove all characters except 0-9 and a-z // Eg "AK-47" -> "ak47" value: function Simplify() { return this.toLowerCase().replace(/[^0-9a-z]/g, ""); }, writable: true, configurable: true, }); Object.defineProperty(Number.prototype, "IsPositive", { // Function to check the number is positive or not value: function IsPositive() { if (this > 0) return true; else return false; }, writable: true, configurable: true, }); Object.defineProperty(Number.prototype, "IsNegative", { // Function to check the number is negative or not value: function IsNegative() { if (this < 0) return true; else return false; }, writable: true, configurable: true, }); Object.defineProperty(Number.prototype, "ToBool", { // Function to check the number is one or not value: function ToBool() { if (this == 1) return true; else return false; }, writable: true, configurable: true, }); Object.defineProperty(Number.prototype, "PlusHL", { value: function PlusHL() { if (this.toString()[0] == "-") { return parseFloat(this.toFixed(2)).toString(); } return `+${parseFloat(this.toFixed(2)).toString()}`; }, writable: true, configurable: true, }); /* Function to fix the input statement */ function inpFixer(inpmsg) { const parts = PartSpliter(inpmsg); // parts will be an array //eg: ["fennec", "akimbo, mono"] nmDt.attachmentAlliasName[0].map((x, i) => // x is the content of each index, i is the number of each index x.map(y => { if (parts[0].startsWith(y + " ") || parts[0].endsWith(" " + y)) { inpmsg = parts[0].replace(y + " ", "").replace(" " + y, "") + (parts[1] ? ", " : " + ") + nmDt.attachmentActualName[0][i]; } }) ); // so it fking only fix akimbo and stopping power wtf return inpmsg; } // Function to split weapon name and the attachments from the input statement function PartSpliter(inpmsg) { if (inpmsg.includes(" + ")) { // If the input statement has multiple attachments joined by "+", split them and output them as an array of strings [0] is the weapon name, [1] is the attachments // Eg: "M4A1 + Silencer + Flashlight" -> ["M4A1", "Silencer + Flashlight"] const out = inpmsg .split(" + ") .map(x => x.split("+")) .flat(); return [out.shift(), out.join(", ")]; } // If there is only one attachment, output it as an array of strings [0] is the weapon name, [1] is the attachment // Eg: "M4A1 with Flashlight" -> ["M4A1", "Flashlight"] return inpmsg.split(" with "); } function hasAttachments(inpmsg) { inpmsg = inpFixer(inpmsg); // If the input statement has multiple attachments joined by "+" or "with", split them and output them as an array of strings [0] is the weapon name, [1] is the attachments if ( inpmsg.split(" with ").filter(x => x.Simplify()).length > 1 || inpmsg.split(" + ").filter(x => x.Simplify()).length > 1 ) { return true; } return false; } function isolator(inpmsg) { return PartSpliter(inpFixer(inpmsg)); } // identifying the weapon function weaponIdentifier(inpmsg) { const inpWeaponName = isolator(inpmsg)[0]; // ["ak", "mono"] -> inpWeaponName: "ak" // if weapon name is too short, return the error if (inpWeaponName.length < 2) { return inpmsg.trim().length ? `The name ${inpmsg.trim()} is too short.` : "There isn't any weapon name."; } let probableWeapons = []; // Loop through all the weapons to find the probable weapons // Eg: "ak" for (let i = 0; i < data.cguns.length; i++) { if (inpWeaponName.Simplify() == data.cguns[i].gunname.Simplify()) { // if the simplified name of the weapon is the same as the weapon name in the database, return the only one stats object return JSON.parse(JSON.stringify(data.cguns[i])); } else if ( data.cguns[i].gunname.Simplify().includes(inpWeaponName.Simplify()) ) { // If the weapon name is included in the actual name of the weapon // push the weapon to the probableWeapons array probableWeapons.push(i); } } // if there is only one probable weapon, mean the gun has already been identified if (probableWeapons.length == 1) { // if there is only one probable weapon, return the only one stats object return JSON.parse(JSON.stringify(data.cguns[probableWeapons[0]])); } // continue loop when there is no identified weapons or there are more than one identfied weaponds // detecting aliases // getting total number of weapons that had added aliases for (let i = 0; i < weaponAlliasName.length; i++) { // getting the number of aliases of each weapon for (let j = 0; j < weaponAlliasName[i].length; j++) { // weaponAliases[i][j] is the each alias of each weapon // finding if simplified alias is same as input weapon name if (weaponAlliasName[i][j].Simplify() == inpWeaponName.Simplify()) { // if simplified alias is same as input weapon name // eg "mow" == "mow", run the loop for (let i2 = 0; i2 < data.cguns.length; i2++) { if (weaponActualName[i] == data.cguns[i2].gunname) { // use the actual name of the weapon to find the weapon return JSON.parse(JSON.stringify(data.cguns[i2])); } } } } } // removing duplicates in the array probableWeapons = [...new Set(probableWeapons)]; // if there is only one probable weapon, return the only one stats object if (probableWeapons.length == 1) return JSON.parse(JSON.stringify(data.cguns[probableWeapons[0]])); else if (probableWeapons.length > 1) { // reply with the question of probable weapons return `Did you mean ${probableWeapons .map(x => data.cguns[x].gunname) .reduce((out, x, i) => [out, x].join(i === probableWeapons.length - 1 ? "` or `" : "`, `") )} ?`; } else return `Couldn't identify the weapon: "${inpWeaponName}"`; } // identifying attachments and return array or error function attachmentsIdentifier(inpmsg, gun) { if (!hasAttachments(inpmsg)) return []; // no need for isolator because using slash commands, we get individual attachment let inputAttachmentsNames = isolator(inpmsg)[1] .split(/ & |, |,| and /) .filter(x => x); const tooSmall = inputAttachmentsNames.filter(x => x.length < 3); // filter all elements thats shorter than 2 characters inputAttachmentsNames = inputAttachmentsNames.filter(x => !(x.length < 3)); let errorMsgs = "", errors = [], unidentifined = []; if (inputAttachmentsNames.length == 0) errorMsgs += "\nAttachments are missing!\n"; // if (inputAttachmentsNames.length >= 10) return "Cocaineeeeee"; ????????? // Can directly use args[] to return, no need for isolator, partExtractor, inpFixer const splitAttachmentsDataName = [], outAttachments = []; for (let i = 0; i < gun.aments.length; i++) { // Eg: "Stippled Grip Tape" -> ["Stippled", "Grip", "Tape"] splitAttachmentsDataName.push([ ...new Set( gun.aments[i].name .split(" ") .filter(x => x) .map(x => x.trim()) ), ]); // splitAttachmentsDataName[i] = ["Stippled", "Grip", "Tape"] for (let j = 0; j < splitAttachmentsDataName[i].length; j++) { // simplify the attachments name // Eg: ["Stippled", "Grip", "Tape"] -> ["stippled", "grip", "tape"] splitAttachmentsDataName[i][j] = splitAttachmentsDataName[i][j].Simplify(); } } // inputAttachmentsNames = [["stippled", "grip", "tape"] for (let i = 0; i < inputAttachmentsNames.length; i++) { let probables = []; // loop through all the input attachments and split them into words var splitInputAttachmentsName = inputAttachmentsNames[i] .split(" ") .filter(x => x); function finder() { //splitInputAttachmentsName = [["stippled", "grip", "tape"], ["545", "ammo"], ["owc","lazer", "tactical"]] for (let j = 0; j < splitAttachmentsDataName.length; j++) { for (let i2 = 0; i2 < splitAttachmentsDataName[j].length; i2++) { for (let i3 = 0; i3 < splitInputAttachmentsName.length; i3++) { // if simplified input attachment name is included in the real attachments name if ( splitAttachmentsDataName[j][i2].includes( splitInputAttachmentsName[i3].Simplify() ) ) { // if probables list doesn't include the attachment, push let probablePushed = false; for (let i4 = 0; i4 < probables.length; i4++) { // push another attachment that also probable to the probables list to the same array that identified last loop // Eg: probables = [ [32]] // as user input mag and first loop it identfified extended mag // then as it got more possible, it will push large extended mag to the same array -> [ [32,33] ] if (!probables[i4].includes(j)) { probables[i4].push(j); // make it true so that it doesn't push again in the next condition probablePushed = true; break; } } // push if the attachment isn't been identified yet if (!probablePushed) probables.push([j]); } } } } } finder(); // finding magazines attachments if ( (inputAttachmentsNames[i].includes(" rounds mag") || inputAttachmentsNames[i].includes(" round mag") || inputAttachmentsNames[i].includes(" round") || inputAttachmentsNames[i].includes(" rounds")) && inputAttachmentsNames[i].startsWith( inputAttachmentsNames[i].replace(/\D/g, "") ) ) { var tmp1 = parseInt(inputAttachmentsNames[i]); // calculating the sum of number of rounds and see if it matches the input number of rounds const tmp2 = gun.aments.filter( x => x.type === 8 && x.effects[27] + x.effects[28] + gun.stats[17] === tmp1 ); // push if the magazine is found if (tmp2.length === 1) { outAttachments.push(tmp2[0]); continue; } } // if probables is empty or there is more than one identified attachment if ( probables.length === 0 || probables[probables.length - 1].length !== 1 || probables.length < splitInputAttachmentsName.length ) { // empty probables as can't indentify the attachment probables = []; // the splitInputAttachmentsName isn't simplified pls rmb splitInputAttachmentsName.map((x, i5) => { // finding aliases nmDt.attachmentAlliasName[1].map((y, i6) => { y.map(z => { if (z.Simplify().includes(x.Simplify())) { splitInputAttachmentsName[i5] = nmDt.attachmentActualName[1][i6]; } }); }); }); // simple iteration to make the array again splitInputAttachmentsName = splitInputAttachmentsName .join(" ") .split(" ") .filter(x => x); // find one more time as we do aliases already finder(); if ( probables.length === 0 || probables[probables.length - 1].length !== 1 || probables.length < splitInputAttachmentsName.length ) { probables = []; splitInputAttachmentsName = inputAttachmentsNames[i] .split(" ") .filter(x => x); finder(); } } if (probables.length === 0) { // push to unidentifined list as can't be identified after serveral times unidentifined.push(inputAttachmentsNames[i]); continue; } // curr is the most probable attachment var curr = probables[probables.length - 1]; const temp1 = probables[probables.length - 1].filter( x => gun.aments[x].name.Simplify() == inputAttachmentsNames[i].Simplify() ); // see if the length of the array is the same or not // Eg: splitAttachmentsDataName[x] = ["stippled", "grip", "tape"] and splitInputAttachmentsName = ["stippled", "grip", "tape"] // then it it equal const temp2 = probables[probables.length - 1].filter( x => splitAttachmentsDataName[x].length == splitInputAttachmentsName.length ); // if found probable, push it if (temp1.length === 1 && temp2.length !== 1) { probables.push([temp1]); } else if (temp1.length !== 1 && temp2.length === 1) { probables.push([temp2]); } else if ( temp1.length === 1 && temp2.length === 1 && temp1[0] == temp2[0] ) { probables.push([temp1]); } if ( probables[probables.length - 1].length != 1 || probables.length < splitInputAttachmentsName.length ) { // ask the user if he/she means xxx = which attachment errors.push( `\` ${curr .map(x => gun.aments[x].name) .reduce((out, x, i) => [out, x].join(i === curr.length - 1 ? "` or `" : "`, `") )} + \` by \`" ${inputAttachmentsNames[i]} "\`` ); } outAttachments.push(gun.aments[probables[probables.length - 1][0]]); } const outAttachmentsTypes = outAttachments.map(x => x.type - 1), t1 = outAttachments .map(x => x.effects[35]) .reduce((t, x) => t + x, 0) .toString() .padStart(11, "0") .toString() .split("") .map((x, i) => parseInt(x) !== 0 && outAttachmentsTypes.includes(i) ? parseInt(i) : -1 ) .filter(x => x !== -1); errorMsgs += t1.length ? "Can't equip `" + t1 .map(x => data.attachmentTypes[x]) .reduce((out, x, i, a) => [out, x].join(i === a.length - 1 ? "` or `" : "`, `") ) + "` with " + outAttachments .filter(x => x.effects[35]) .map(x => x.name) .reduce((out, x, i, a) => [out, x].join(i === a.length - 1 ? " and " : ", ") ) : ""; errorMsgs += errors.length ? `\nDid you mean ${errors.join(";\n")}?\n` : ""; errorMsgs += unidentifined.length ? `\nCouldn't identify the attachment(${ unidentifined.length === 1 ? "" : "s" }): \`"${unidentifined.join('"`, `"')}"\`\n` : ""; errorMsgs += outAttachments.length > 5 ? "\nCan't equip more than 5 attachments!\n" : ""; errorMsgs += outAttachments.filter((x, i, a) => a.indexOf(x) !== i).length ? "\nMultiple of same attachments found!\n" : ""; errorMsgs += outAttachments .map(x => x.type) .filter((x, i, a) => a.indexOf(x) !== i).length ? "\nMultiple of attachments the same type found!\n" : ""; errorMsgs += tooSmall.length ? "\nThe name" + (tooSmall.length === 1 ? "" : "s") + ': `"' + tooSmall.reduce((out, x, i) => [out, x].join(i === curr.length - 1 ? '"` and `"' : '"`, `"') ) + '"` ' + (tooSmall.length === 1 ? "is" : "are") + " too short\n" : ""; return errorMsgs ? errorMsgs.trim() : outAttachments; } // console.log(attachmentsIdentifier("chopper with heavy handle, red sight, granulated", data.cguns[38].aments)); makeError(); // console.log(attachmentsIdentifier("ak + 5mw lazer", data.cguns[0].aments)); makeError(); // console.log(attachmentsIdentifier("117 + 40 round mag", data.cguns[0].aments, data.cguns[0].stats)); makeError(); // console.log(attachmentsIdentifier("117 + rtc muzzle brake, rubberized griptape, tac lazer sight, 40 round mag, no stock", data.cguns[1].aments)); makeError(); // console.log(attachmentsIdentifier("47 + stipplied grip tape", data.cguns[0])); // makeError(); function damageHandler( currDmgs, currRngs, damageMulti, hp, tbs, tbb, bib, pellets ) { currDmgs = [...currDmgs]; currRngs = [...currRngs]; currRngs = currRngs.filter(x => x < 100).map(x => Math.round(x)); currDmgs.length = currRngs.length + 1; currDmgs = currDmgs.map(x => Math.round(x * damageMulti)); let currSTKs = currDmgs.map(x => stk(x)), currTTKs = currDmgs.map(x => ttk(x)), currPDmg = null, n = Math.max(...currTTKs.map(x => x.toString().length)); n = n < 3 ? 3 : n; function worker1(inp) { return inp.map(x => x.toString().padStart(n)).join(" -- ") + "\n"; } function worker2(inp) { return ( "".padStart(n + 1) + inp.map(x => x.toString().padStart(2)).join("".padStart(n + 2)) + "\n" ); } function stk(dmg) { let out; if (!pellets) { out = Math.ceil(hp / dmg); } else { out = Math.ceil(hp / (dmg * pellets)); } out = out == Infinity ? "∞" : out; return out; } function ttk(dmg) { const stkVal = stk(dmg); if (stkVal == "∞") { return stkVal; } if (!bib) { return Math.round((stkVal - 1) * tbs); } let out = 0; if (dmg > 0) { if (stkVal % bib == 0) { for (var i = 0; i < Math.floor(stkVal / bib) - 1; i++) { out += tbs * (bib - 1) + tbb; } out = out + tbs * (bib - 1); } else if (stkVal % bib != 0) { for (var i = 0; i <= Math.floor(stkVal / bib) - 1; i++) { out += tbs * (bib - 1) + tbb; } for (var i = 0; i < (stkVal % bib) - 1; i++) { out += tbs; } } out = Math.round(out); if (out == Infinity) { return "∞"; } } else { out = "No"; } return out; } if (pellets) { currPDmg = currDmgs.map(x => x + "×" + pellets); n = Math.max(...currPDmg.map(x => x.toString().length)); } return ( "```swift\n" + "Damage : " + worker1(currPDmg || currDmgs) + (pellets ? "Total : " + worker1(currDmgs.map(x => x * pellets)) : "") + "STK : " + worker1(currSTKs) + "TTK : " + worker1(currTTKs) + "Range : " + (currRngs.length ? worker2(currRngs) : worker1(["∞"])) + "```" ); } // console.log(damageHandler([30, 25, 20], [10, 20], 1, 100, 60000 / 720, 0, 0)); makeError(); // console.log(damageHandler([ 33, 23 ], [ 39 ], 1, 100, 109.0909090909091, 0, 0 )); makeError(); function recoilHandler( xRecoil, yRecoil, xMultiplier, yMultiplier, bulletCount ) { if (xRecoil.length != yRecoil.length) { return "err"; } const recoilLength = xRecoil.length; if (recoilLength == 0) { return "none"; } const recoilPattern = [ { x: 0, y: 0, }, ]; let recoilObj; for (let i = 0; i < bulletCount; i++) { const xContinuationVal = xRecoil[recoilLength - 1] - xRecoil[recoilLength - 2]; const yContinuationVal = yRecoil[recoilLength - 1] - yRecoil[recoilLength - 2]; if (i < recoilLength) { recoilObj = { x: xRecoil[i] * (1 + xMultiplier / 100), y: yRecoil[i] * (1 + yMultiplier / 100), }; } else { recoilObj = { x: (recoilPattern[recoilPattern.length - 1].x + xContinuationVal) * xMultiplier, y: (recoilPattern[recoilPattern.length - 1].y + yContinuationVal) * yMultiplier, }; } recoilPattern.push(recoilObj); } const chart = new QuickChart(); chart .setConfig({ type: "scatter", data: { datasets: [ { data: recoilPattern, showLine: true, fill: false, pointRadius: 3, backgroundColor: "rgba(056,205,255,1.00)", // "#38CDFF" fully transparent borderColor: "rgba(056,205,255,0.75)", // "#38CDFF" 75% transparent }, ], }, options: { plugins: { backgroundImageUrl: "https://i.imgur.com/jFAFaWF.png", }, legend: { display: false, }, scales: { yAxes: [ { ticks: { display: false, min: 0, max: 5050, }, }, ], xAxes: [ { ticks: { display: false, min: -4495, max: 4495, }, }, ], }, }, }) .setWidth(1780) .setHeight(1000); return chart; } function updateStatswithEffects(inpEffects, inpStats) { const l = inpStats[18] / inpStats[17]; const outStats = [...inpStats]; var inpStatsarr = [1, 2, 5, 11, 14, 15, 20, 21, 22, 26, 27, 31]; var inpEfecsarr = [17, 18, 16, 19, 1, 10, 14, 14, 14, 6, 7, 42]; // Efecs is short for Effects for (let i = 0; i < inpEffects.length; i++) { if (inpEffects[inpEfecsarr[i]] != 0) { outStats[inpStatsarr[i]] *= (inpEffects[inpEfecsarr[i]] + 100) / 100; } } var inpStatsarr = [3, 4, 16, 28, 29, 30]; var inpEfecsarr = [20, 38, 0, 39, 40, 41]; for (let i = 0; i < inpEffects.length; i++) { if (inpEffects[inpEfecsarr[i]] != 0) { outStats[inpStatsarr[i]] = inpEffects[inpEfecsarr[i]]; } } var inpStatsarr = [0, 17, 25]; var inpEfecsarr = [29, 27, 9]; for (let i = 0; i < inpEffects.length; i++) { if (inpEffects[inpEfecsarr[i]] != 0) { outStats[inpStatsarr[i]] += inpEffects[inpEfecsarr[i]]; } } if (inpEffects[4] != 0) { outStats[10] = 11 - (11 - inpStats[10]) * (1 + inpEffects[4] / 100); // } if (inpEffects[43] != 0 && inpStats[8] != -1) { outStats[8] *= (inpEffects[43] + 100) / 100; } if (inpEffects[16] != 0) { outStats[7] *= inpEffects[16] / -100 + 1; } outStats[18] = inpStats[17] * l; return outStats; } function attachmentHandler(currEffects, currStats) { const pos = [], neg = [], atr = []; if (currEffects[0] > currStats[16]) { pos.push( currEffects[0] + "% zoom (+" + (currEffects[0] - currStats[16]) + "% zoom)" ); } else if (currEffects[0] != 0 && currEffects[0] != currStats[16]) { neg.push( currEffects[0] + "% zoom (-" + (currStats[16] - currEffects[0]) + "% zoom)" ); } if (currEffects[0] != 0 && currStats[16] <= 110) { atr.push("Easier to Aim"); } negGood1(1, "ADS time"); negGood1(2, "Vertical Recoil"); negGood1(3, "Horizontal Recoil"); negGood1(4, "Bullet Spread"); negGood1(5, "Moving Bullet Spread"); posGood1(6, "Mobility"); posGood1(7, "ADS Mobility"); negGood1(8, "Recoil when Crouched or Prone"); posGood1(9, "Sprint Mobility"); negGood1(10, "Sprint to Fire Time"); negGood1(11, "Flinch"); negGood1(12, "Hipfire Spread"); posGood1(13, "Damage Range"); negGood1(14, "Reload Time"); posGood1(15, "Headshot Damage"); posGood1(16, "Rate of Fire"); posGood1(17, "Detonation Range"); posGood1(18, "Explosion Radius"); negGood1(19, "Idle Sway"); if (currEffects[20] > currStats[3]) { pos.push( currEffects[20].ToString().Replace(".", " ~ ") + " Explosion Damage" ); } else if (currEffects[20] != 0 && currEffects[20] != currStats[3]) { neg.push( currEffects[20].ToString().Replace(".", " ~ ") + " Explosion Damage" ); } atrPush3(21, "Visible Laser when not ADS-ed"); atrPush3(22, "Visible Laser when ADS-ed"); atrPush3(23, "Visible Laser"); atrPush3(24, "Silenced Gunfire"); atrPush3(25, "Hidden Muzzle Flash"); posGood2(27, "Rounds/Mag"); posGood2(28, "Rounds/Tube"); posGood2(29, "Pellets per Shot"); posGood2(30, "Damage Over Time"); atrPush3(32, "Reworked ADS"); atrPush3(33, "Faster Melee QTE"); if (currEffects[35]) { atr.push( "Can Not use " + currEffects[35] .toString() .padStart(11, "0") .toString() .split("") .map((x, i) => (parseInt(x) !== 0 ? data.attachmentTypes[i] : 0)) .filter(x => x) ); } atrPush3(36, "Can't ADS"); if (currEffects[37] != 0) { atr.push("New Lethality Profile"); } if (currEffects[38] != 0 && currEffects[38] < currStats[4]) { pos.push("Turns to " + data.firingModes[currEffects[38] - 1]); } else if (currEffects[38] != 0 && currEffects[38] != currStats[4]) { neg.push("Turns to " + data.firingModes[currEffects[38] - 1]); } posGood2(39, "Tick Damage"); posGood2(40, "Ticks"); negGood2(41, "ms Tick Interval"); posGood2(42, "Breath Holding Time"); posGood1(43, "Bullet Speed"); if (currEffects[44] == 1) { atr.push("Higher Penetraion Damage"); } else if (currEffects[44] == -1) { atr.push("Lower Penetraion Damage"); } posGood2(45, `Round ${currEffects[45] - 1 ? "s" : ""} in Reserve`); function posGood1(i, ext) { if (currEffects[i].IsPositive()) { pos.push(currEffects[i].PlusHL() + "% " + ext); } else if (currEffects[i].IsNegative()) { neg.push(currEffects[i].PlusHL() + "% " + ext); } } function negGood1(i, ext) { if (currEffects[i].IsNegative()) { pos.push(currEffects[i].PlusHL() + "% " + ext); } else if (currEffects[i].IsPositive()) { neg.push(currEffects[i].PlusHL() + "% " + ext); } } function posGood2(i, ext) { if (currEffects[i].IsPositive()) { pos.push(currEffects[i].PlusHL() + " " + ext); } else if (currEffects[i].IsNegative()) { neg.push(currEffects[i].PlusHL() + " " + ext); } } function negGood2(i, ext) { if (currEffects[i].IsNegative()) { pos.push(currEffects[i].PlusHL() + " " + ext); } else if (currEffects[i].IsPositive()) { neg.push(currEffects[i].PlusHL() + " " + ext); } } function atrPush3(i, ext) { if (currEffects[i].ToBool()) { atr.push(ext); } } // Return the attributes when there is and use algorithms to join them return [ pos.length ? { name: "**Positives:**", value: `\`\`\`ini\n[${pos.join("]\n[")}]\n\`\`\``, inline: true, } : 0, neg.length ? { name: "**Negatives:**", value: `\`\`\`css\n[${neg.join("]\n[")}]\n\`\`\``, inline: true, } : 0, atr.length ? { name: "**Attributes:**", value: `\`\`\`fix\n[${atr.join("]\n[")}]\n\`\`\``, } : 0, ].filter(x => x); } function interpretioner(inpAttachments) { return inpAttachments.length ? " with " + inpAttachments.map(x => x.name).join(", ") : ""; } function totaler(inpAttachments) { const totalEffects = inpAttachments[0].effects; for (let j = 1; j < inpAttachments.length; j++) { for (let i2 = 0; i2 < totalEffects.length; i2++) { totalEffects[i2] += inpAttachments[j].effects[i2]; } } return totalEffects; } function makeError() { undefined.split("L"); } module.exports = { weaponIdentifier, attachmentsIdentifier, recoilHandler, attachmentHandler, updateStatswithEffects, makeError, interpretioner, damageHandler, isolator, totaler, hasAttachments, };