const { EmbedBuilder } = require("discord.js"); const model = require("../../models/weapons"); const Attachments = require("../../util/Data/attachments.json"); module.exports = { name: "class", description: "Generate random class in CODM", category: "CODM", run: async (client, interaction) => { const data = async () => { const d = await model.findOne({}); const weapons = d.Primary[0][d.Categories.random()]; return `${weapons.random()}`; }; const primary_weapon = await data(); const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, ""); const slots = shuffle(Object.keys(Attachments[primary][0])); const slot_1 = slots.next().value, slot_2 = slots.next().value, slot_3 = slots.next().value, slot_4 = slots.next().value, slot_5 = slots.next().value; const result = new EmbedBuilder() .setColor(client.color) .setTitle(`🎲 A Randomly Generated Class for ${primary_weapon} 🎲`) .setDescription( `**Attachments**\n**${getAttachment( primary, slot_1 )}**\n**${getAttachment(primary, slot_2)}**\n**${getAttachment( primary, slot_3 )}**\n**${getAttachment(primary, slot_4)}**\n**${getAttachment( primary, slot_5 )}**` ) .setURL(client.web) .setFooter({ text: `Made by ${client.author}`, iconURL: client.user.displayAvatarURL({ dynamic: true }), }) .setTimestamp(); interaction.followUp({ embeds: [result] }); function* shuffle(array) { let i = array.length; while (i--) { yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0]; } } function getAttachment(gun, slot) { const ca = Attachments[gun][0][slot]; return ca.random(); } }, };