module.exports = { name: "volume", description: "To change the server song queue volume", usage: "(Number)", aliases: ["vol", "v"], category: "Music", description: "Set volume level of the music", run: async (client, message, args) => { const player = message.client.manager.get(message.guild.id); if (!player) return client.err(message, "Music", "volume", 34); if (!args.length) return message.inlineReply(`The player volume is \`${player.volume}\``); const { channel } = message.member.voice; if (!channel) return client.err(message, "Music", "volume", 35); if (channel.id !== player.voiceChannel) return client.err(message, "Music", "volume", 55); const volume = Number(args[0]); if (!volume || volume < 1 || volume > 100 || isNaN(volume)) return client.err(message, "Music", "volume", 101); player.setVolume(volume); return message.inlineReply( `The player's volume has been set to \`${volume}\`.` ); }, };