307 lines
8.9 KiB
JavaScript
307 lines
8.9 KiB
JavaScript
const Discord = require("discord.js");
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module.exports = {
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name: "blackjack",
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usage: "(Number)",
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description: "Play a blackjack game to win money",
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category: "Economy",
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timeout: 10000,
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options: [
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{
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type: 4,
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name: "cp",
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description: "The number of CP you want to give",
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required: true,
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},
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],
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run: async (client, interaction, args) => {
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let money = args[0];
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const max = 100000;
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if (money > max) money = max;
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const user = interaction.user;
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if (money < 100) {
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interaction.followUp({
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content: `You need to blackjack at least 100 ${client.currency}`,
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});
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} else if ((await client.bal(user.id)) < money) {
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interaction.followUp({ content: "You don't have enough balance" });
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} else {
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let numCardsPulled = 0;
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let gameOver = false;
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const player = {
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cards: [],
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score: 0,
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};
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const dealer = {
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cards: [],
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score: 0,
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};
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function getCardsValue(a) {
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let cardArray = [],
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sum = 0,
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i = 0,
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dk = 10.5,
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doubleking = "QQ",
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aceCount = 0;
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cardArray = a;
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for (i; i < cardArray.length; i += 1) {
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if (
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cardArray[i].rank === "J" ||
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cardArray[i].rank === "Q" ||
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cardArray[i].rank === "K"
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) {
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sum += 10;
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} else if (cardArray[i].rank === "A") {
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sum += 11;
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aceCount += 1;
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} else if (cardArray[i].rank === doubleking) {
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sum += dk;
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} else {
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sum += cardArray[i].rank;
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}
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}
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while (aceCount > 0 && sum > 21) {
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sum -= 10;
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aceCount -= 1;
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}
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return sum;
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}
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const deck = {
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deckArray: [],
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initialize: function () {
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let suitArray, rankArray, s, r, n;
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suitArray = ["b", "d", "g", "s"];
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rankArray = [2, 3, 4, 5, 6, 7, 8, 9, 10, "J", "Q", "K", "A"];
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n = 13;
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for (s = 0; s < suitArray.length; s += 1) {
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for (r = 0; r < rankArray.length; r += 1) {
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this.deckArray[s * n + r] = {
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rank: rankArray[r],
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suit: suitArray[s],
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};
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}
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}
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},
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shuffle: function () {
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let temp, i, rnd;
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for (i = 0; i < this.deckArray.length; i += 1) {
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rnd = Math.floor(Math.random() * this.deckArray.length);
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temp = this.deckArray[i];
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this.deckArray[i] = this.deckArray[rnd];
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this.deckArray[rnd] = temp;
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}
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},
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};
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deck.initialize();
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deck.shuffle();
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async function bet(outcome) {
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if (outcome === "win") {
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await client.add(user.id, money, interaction);
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await client.ADDBJWin(interaction.user.id);
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}
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if (outcome === "lose") {
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await client.rmv(user.id, money);
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}
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}
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function endMsg(f, msg, cl, dealerC) {
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let cardsMsg = "";
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player.cards.forEach(function (card) {
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const emAR = ["♥", "♦", "♠", "♣"];
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const t = emAR[Math.floor(Math.random() * emAR.length)];
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cardsMsg += "[`" + t + card.rank.toString();
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if (card.suit == "d1") cardsMsg += "♥";
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if (card.suit == "d2") cardsMsg += "♦";
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if (card.suit == "d3") cardsMsg += "♠";
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if (card.suit == "d4") cardsMsg += "♣";
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cardsMsg += "`](https://cath.gq/) ";
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});
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cardsMsg += " > " + player.score.toString();
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let dealerMsg = "";
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if (!dealerC) {
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const emAR = ["♥", "♦", "♠", "♣"];
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const t = emAR[Math.floor(Math.random() * emAR.length)];
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dealerMsg = "[`" + t + dealer.cards[0].rank.toString();
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if (dealer.cards[0].suit == "d1") dealerMsg += "♥";
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if (dealer.cards[0].suit == "d2") dealerMsg += "♦";
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if (dealer.cards[0].suit == "d3") dealerMsg += "♠";
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if (dealer.cards[0].suit == "d4") dealerMsg += "♣";
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dealerMsg += " ? ?`](https://cath.gq/)";
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} else {
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dealerMsg = "";
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dealer.cards.forEach(function (card) {
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const emAR = ["♥", "♦", "♠", "♣"];
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const t = emAR[Math.floor(Math.random() * emAR.length)];
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dealerMsg += "[`" + t + card.rank.toString();
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if (card.suit == "d1") dealerMsg += "♥";
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if (card.suit == "d2") dealerMsg += "♦";
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if (card.suit == "d3") dealerMsg += "♠";
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if (card.suit == "d4") dealerMsg += "♣";
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dealerMsg += "`](https://cath.gq/) ";
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});
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dealerMsg += " > " + dealer.score.toString();
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}
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const gambleEmbed = new Discord.EmbedBuilder()
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.setColor(cl || client.color)
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.setTimestamp()
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.setFooter({
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text: `Made by ${client.author}`,
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iconURL: client.user.displayAvatarURL(),
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})
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.setTitle(interaction.user.username + `'s Blackjack game`)
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.addField("You", cardsMsg, true)
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.addField("NYX", dealerMsg, true)
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.addField(f, msg);
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interaction.followUp({ embeds: [gambleEmbed] });
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}
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async function endGame() {
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if (player.score === 21) {
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bet("win");
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gameOver = true;
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await endMsg(
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`Win! You got 21!`,
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`NYX had ${dealer.score.toString()}`,
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`GREEN`
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);
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}
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if (player.score > 21) {
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bet("lose");
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gameOver = true;
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await endMsg(
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`Lost! You reached over 21!`,
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`NYX had ${dealer.score.toString()}`,
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`RED`
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);
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}
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if (dealer.score === 21) {
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bet("lose");
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gameOver = true;
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await endMsg(
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`Lost! The dealer got 21!`,
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`NYX had ${dealer.score.toString()}`,
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`RED`
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);
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}
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if (dealer.score > 21) {
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bet("win");
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gameOver = true;
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await endMsg(
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`Win! NYX reached over 21!`,
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`NYX had ${dealer.score.toString()}`,
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`GREEN`
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);
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}
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if (
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dealer.score >= 17 &&
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player.score > dealer.score &&
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player.score < 21
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) {
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bet("win");
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gameOver = true;
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await endMsg(
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`Win! You defeated NYX!`,
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`NYX had ${dealer.score.toString()}`,
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`GREEN`
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);
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}
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if (
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dealer.score >= 17 &&
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player.score < dealer.score &&
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dealer.score < 21
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) {
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bet("lose");
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gameOver = true;
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await endMsg(
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`Lost! NYX won!`,
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`NYX had ${dealer.score.toString()}`,
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`RED`
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);
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}
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if (
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dealer.score >= 17 &&
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player.score === dealer.score &&
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dealer.score < 21
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) {
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gameOver = true;
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await endMsg(`Tie!`, `NYX had ${dealer.score.toString()}`, `RED`);
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}
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}
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function dealerDraw() {
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dealer.cards.push(deck.deckArray[numCardsPulled]);
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dealer.score = getCardsValue(dealer.cards);
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numCardsPulled += 1;
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}
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function newGame() {
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hit();
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hit();
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dealerDraw();
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endGame();
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}
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function hit() {
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player.cards.push(deck.deckArray[numCardsPulled]);
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player.score = getCardsValue(player.cards);
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numCardsPulled += 1;
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if (numCardsPulled > 2) {
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endGame();
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}
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}
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function stand() {
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while (dealer.score < 17) {
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dealerDraw();
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}
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endGame();
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}
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newGame();
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async function loop() {
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if (gameOver) return;
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endMsg(
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"To hit type `h`, for stand type `s`",
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`GoodLuck ;)`,
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client.color
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);
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const filter = m => m.author.id === interaction.user.id;
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interaction.channel
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.awaitMessages({ filter, max: 1, time: 1200000, errors: ["time"] })
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.then(interaction => {
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interaction = interaction.first();
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if (
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interaction.content.toLowerCase() === "h" ||
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interaction.content.toLowerCase() === "hit"
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) {
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hit();
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loop();
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return;
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} else if (
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interaction.content.toLowerCase() === "s" ||
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interaction.content.toLowerCase() === "stand"
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) {
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stand();
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loop();
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return;
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} else {
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bet("lose");
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endMsg("Invalid response", `You lost ${money}`, "RED");
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return;
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}
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})
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.catch(_ => {
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interaction.channel.send({ content: "Lost!!" });
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bet("lose");
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return;
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});
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}
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await loop();
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}
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},
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};
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