LuckyDraw.java (1966B)
1 package me.night.nullvalkyrie.ui.inventory; 2 3 import me.night.nullvalkyrie.entities.items.Items; 4 import me.night.nullvalkyrie.util.Util; 5 import org.bukkit.ChatColor; 6 import org.bukkit.Material; 7 import org.bukkit.entity.Player; 8 import org.bukkit.inventory.ItemStack; 9 import org.bukkit.inventory.meta.ItemMeta; 10 11 import java.util.List; 12 13 public class LuckyDraw extends GUIManager { 14 public static final String title = ChatColor.DARK_BLUE.toString() + ChatColor.BOLD + "X Lucky Draw"; 15 @Override 16 public void UI(Player player) { 17 init(45, title); 18 setCloseButton(true); 19 setFrame(true, Material.BLUE_STAINED_GLASS_PANE); 20 int[] slots = new int[]{10, 12, 14, 16, 28, 30, 32, 34, 19, 25}; 21 for (String s1 : InventoryListener.randomCollection.getAll()) { 22 Items it = Items.getByName(s1); 23 ItemStack item = new ItemStack(it.getMaterial()); 24 ItemMeta meta = item.getItemMeta(); 25 if (meta == null) return; 26 meta.setDisplayName(ChatColor.GREEN + s1); 27 meta.setLore(List.of("", Util.color("&bChance:" + InventoryListener.randomCollection.getChance(s1) + "%"), it.getRarity().getDisplay())); 28 item.setItemMeta(meta); 29 GUI.setItem(it.getSlot(), item); 30 } 31 for (int s : slots) { 32 if (GUI.getItem(s) == null) { 33 ItemStack got = new ItemStack(Material.BLACK_STAINED_GLASS_PANE); 34 ItemMeta gotmeta = got.getItemMeta(); 35 gotmeta.setDisplayName(ChatColor.RED + "You already got this reward!"); 36 got.setItemMeta(gotmeta); 37 GUI.setItem(s, got); 38 } 39 } 40 ItemStack roll = new ItemStack(Material.ARROW); 41 ItemMeta meta = roll.getItemMeta(); 42 if (meta == null) return; 43 meta.setLore(List.of("Press to roll!")); 44 roll.setItemMeta(meta); 45 GUI.setItem(22, roll); 46 player.openInventory(GUI); 47 } 48 }