crabby render <- notgaba watch this pls
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8f0b9d29a1
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072fcb2568
3 changed files with 107 additions and 1 deletions
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@ -6,6 +6,7 @@ import cc.polyfrost.oneconfig.libs.eventbus.Subscribe;
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import me.night0721.lilase.events.SniperFlipperEvents;
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import me.night0721.lilase.features.ah.AHConfig;
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import me.night0721.lilase.features.ah.AuctionHouse;
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import me.night0721.lilase.gui.ImageRenderer;
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import me.night0721.lilase.utils.Clock;
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import me.night0721.lilase.utils.ConfigUtils;
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import me.night0721.lilase.utils.KeyBindingManager;
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@ -30,7 +31,7 @@ import static me.night0721.lilase.features.ah.AHConfig.RECONNECT_DELAY;
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public class Lilase {
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public static final String MOD_NAME = "Lilase";
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public static final String MODID = "Lilase";
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public static final String VERSION = "1.0.24-beta";
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public static final String VERSION = "1.0.25";
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public static final Minecraft mc = Minecraft.getMinecraft();
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public static AuctionHouse auctionHouse;
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public static AHConfig config;
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@ -43,6 +44,7 @@ public class Lilase {
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MinecraftForge.EVENT_BUS.register(this);
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MinecraftForge.EVENT_BUS.register(keyBindingManager);
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MinecraftForge.EVENT_BUS.register(new SniperFlipperEvents());
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MinecraftForge.EVENT_BUS.register(new ImageRenderer());
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EventManager.INSTANCE.register(this);
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ConfigUtils.register();
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auctionHouse = new AuctionHouse();
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28
src/main/java/me/night0721/lilase/gui/ImageRenderer.java
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28
src/main/java/me/night0721/lilase/gui/ImageRenderer.java
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@ -0,0 +1,28 @@
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package me.night0721.lilase.gui;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import static me.night0721.lilase.Lilase.mc;
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public class ImageRenderer {
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public void draw() {
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ScaledResolution scaledResolution = new ScaledResolution(mc);
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GlStateManager.pushMatrix();
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mc.getTextureManager().bindTexture(new ResourceLocation("lilase:images/crabby.png"));
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// GlStateManager.color(CurrentColor.getFloatValue(0, 0), CurrentColor.getFloatValue(0, 1), CurrentColor.getFloatValue(0, 2));
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Gui.drawModalRectWithCustomSizedTexture(scaledResolution.getScaledWidth() / 2 + 64, scaledResolution.getScaledHeight() / 2 + 64, 0, 0, 128, 32, 128, 32);
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GlStateManager.popMatrix();
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}
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@SubscribeEvent
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public void onRender(RenderGameOverlayEvent e) {
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if (e.type == RenderGameOverlayEvent.ElementType.ALL) {
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draw();
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}
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}
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}
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76
src/main/java/me/night0721/lilase/utils/CurrentColor.java
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src/main/java/me/night0721/lilase/utils/CurrentColor.java
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@ -0,0 +1,76 @@
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package me.night0721.lilase.utils;
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import me.night0721.lilase.features.ah.AHConfig;
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import java.awt.*;
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/**
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* @author Gabagooooooooooool (ily)
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* @version 1.1
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* Basic utility for aurora theming engine.
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*/
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public class CurrentColor {
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public static int currentColorGet(float offset) {
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switch (AHConfig.CRABBY_COLOR) {
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case 0:
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return getRainbow(-4000, (int) (offset * 3000)).getRGB();
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case 1:
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return getGradientOffset(new Color(223, 94, 255), new Color(0, 170, 255).brighter(), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 2:
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return getGradientOffset(new Color(255, 0, 255), new Color(255, 255, 0), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 3:
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return getGradientOffset(new Color(0, 132, 99), new Color(255, 255, 99), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 4:
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return getGradientOffset(new Color(255, 0, 0), new Color(255, 255, 0), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 5:
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return getGradientOffset(new Color(0, 0, 255), new Color(0, 255, 132), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 6:
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return getGradientOffset(new Color(250, 250, 250), new Color(5, 5, 5), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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case 7:
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return getGradientOffset(new Color(231, 239, 239), new Color(16, 16, 24), Math.abs(System.currentTimeMillis() / 16L) / 100.0 + offset).getRGB();
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}
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return Color.WHITE.getRGB();
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}
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public static float getFloatValue(float offset, int color){
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Color tempC = new Color(CurrentColor.currentColorGet(offset));
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int tempC_ = 0;
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switch (color){
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case 0:
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tempC_ = tempC.getRed();
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break;
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case 1:
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tempC_ = tempC.getGreen();
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break;
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case 2:
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tempC_ = tempC.getBlue();
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break;
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}
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return (((float) tempC_) / 255F);
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}
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/**
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* Following method has been circulating in Minecraft Hacking Community for a while, making it impossible to trace original author.
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*/
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protected static Color getGradientOffset(final Color color1, final Color color2, double offset) {
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if (offset > 1.0) {
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final double left = offset % 1.0;
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final int off = (int)offset;
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offset = ((off % 2 == 0) ? left : (1.0 - left));
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}
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final double inverse_percent = 1.0 - offset;
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final int redPart = (int)(color1.getRed() * inverse_percent + color2.getRed() * offset);
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final int greenPart = (int)(color1.getGreen() * inverse_percent + color2.getGreen() * offset);
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final int bluePart = (int)(color1.getBlue() * inverse_percent + color2.getBlue() * offset);
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return new Color(redPart, greenPart, bluePart);
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}
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/**
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* Following method has been circulating in Minecraft Hacking Community for a while, making it impossible to trace original author.
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*/
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protected static Color getRainbow(final int speed, final int offset) {
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float hue = (System.currentTimeMillis() + offset) % speed;
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return Color.getHSBColor(hue / speed, 0.9f, 1f);
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}
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}
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