Fixed auto relister pricing and auto claimer crashing issue
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parent
edd9d18313
commit
14640e3439
3 changed files with 7 additions and 15 deletions
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@ -74,9 +74,6 @@ public class Claimer extends Sniper {
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Lilase.mc.playerController.interactWithEntitySendPacket(Lilase.mc.thePlayer, auctionMaster);
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Lilase.mc.playerController.interactWithEntitySendPacket(Lilase.mc.thePlayer, auctionMaster);
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cooldown.schedule(1500);
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cooldown.schedule(1500);
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}
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}
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} else if (Utils.cookie == EffectState.ON) {
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if (Lilase.mc.currentScreen != null) Lilase.mc.thePlayer.closeScreen();
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else Utils.sendServerMessage("/ah");
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} else if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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} else if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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InventoryUtils.clickOpenContainerSlot(15);
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InventoryUtils.clickOpenContainerSlot(15);
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state = ClaimerState.START;
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state = ClaimerState.START;
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@ -146,6 +143,7 @@ public class Claimer extends Sniper {
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}
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}
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}
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}
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}
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}
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if (Utils.cookie == EffectState.ON) Utils.sendServerMessage("/ah");
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Utils.debugLog("Claimed " + toClaim.size() + " sold items");
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Utils.debugLog("Claimed " + toClaim.size() + " sold items");
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state = ClaimerState.OPENING;
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state = ClaimerState.OPENING;
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} else if (InventoryUtils.inventoryNameContains("Create BIN Auction") && cooldown.passed()) {
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} else if (InventoryUtils.inventoryNameContains("Create BIN Auction") && cooldown.passed()) {
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@ -71,9 +71,6 @@ public class PageFlipper {
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Lilase.mc.playerController.interactWithEntitySendPacket(Lilase.mc.thePlayer, auctionMaster);
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Lilase.mc.playerController.interactWithEntitySendPacket(Lilase.mc.thePlayer, auctionMaster);
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cooldown.schedule(1500);
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cooldown.schedule(1500);
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}
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}
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} else if (Utils.cookie == EffectState.ON) {
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if (Lilase.mc.currentScreen != null) Lilase.mc.thePlayer.closeScreen();
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else Utils.sendServerMessage("/ah");
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} else if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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} else if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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InventoryUtils.clickOpenContainerSlot(11);
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InventoryUtils.clickOpenContainerSlot(11);
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state = PageFlipperState.START;
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state = PageFlipperState.START;
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@ -31,7 +31,7 @@ public class Relister extends Sniper {
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public RelisterState state = RelisterState.NONE;
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public RelisterState state = RelisterState.NONE;
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public boolean shouldBeRelisting = false;
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public boolean shouldBeRelisting = false;
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public List<Integer> toRelist = new ArrayList<>();
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public List<Integer> toRelist = new ArrayList<>();
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private final Pattern BUYITNOW = Pattern.compile("Buy it now: (\\d+)");
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private final Pattern BUYITNOW = Pattern.compile("Buy it now: ([\\d,]+) coins");
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@Override
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@Override
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public void onTick() {
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public void onTick() {
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@ -78,10 +78,6 @@ public class Relister extends Sniper {
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cooldown.schedule(1500);
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cooldown.schedule(1500);
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}
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}
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}
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}
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if (Utils.cookie == EffectState.ON) {
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if (Lilase.mc.currentScreen != null) Lilase.mc.thePlayer.closeScreen();
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else Utils.sendServerMessage("/ah");
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}
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if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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if (InventoryUtils.inventoryNameContains("Auction House") && cooldown.passed()) {
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InventoryUtils.clickOpenContainerSlot(15);
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InventoryUtils.clickOpenContainerSlot(15);
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state = RelisterState.START;
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state = RelisterState.START;
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@ -115,8 +111,8 @@ public class Relister extends Sniper {
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if (list != null) {
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if (list != null) {
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toRelist.add(i);
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toRelist.add(i);
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try {
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try {
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System.out.println("Item NBT: " + ScoreboardUtils.cleanSB(list.toString()));
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String nbtString = ScoreboardUtils.cleanSB(list.toString());
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String nbtString = ScoreboardUtils.cleanSB(list.toString());
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System.out.println("Item NBT: " + nbtString);
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Matcher matcher = BUYITNOW.matcher(nbtString);
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Matcher matcher = BUYITNOW.matcher(nbtString);
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if (nbtString.contains("Status: Expired") && matcher.find()) {
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if (nbtString.contains("Status: Expired") && matcher.find()) {
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String name = ScoreboardUtils.cleanSB(is.getDisplayName());
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String name = ScoreboardUtils.cleanSB(is.getDisplayName());
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@ -148,6 +144,7 @@ public class Relister extends Sniper {
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System.out.println("Item Price: " + flipper.price);
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System.out.println("Item Price: " + flipper.price);
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System.out.println("Target Price: " + flipper.target);
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System.out.println("Target Price: " + flipper.target);
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selling_queue.add(flipper);
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selling_queue.add(flipper);
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this.toggle();
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flipper.sellItem();
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flipper.sellItem();
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break;
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break;
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}
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}
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