Update ChatReceivedEvent.java
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1 changed files with 4 additions and 5 deletions
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@ -26,7 +26,6 @@ import static me.night0721.lilase.features.flipper.Flipper.*;
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public class ChatReceivedEvent {
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public class ChatReceivedEvent {
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private final Pattern AUCTION_SOLD_PATTERN = Pattern.compile("^(.*?) bought (.*?) for ([\\d,]+) coins CLICK$");
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private final Pattern AUCTION_SOLD_PATTERN = Pattern.compile("^(.*?) bought (.*?) for ([\\d,]+) coins CLICK$");
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private final LockWithTimeReset lockForJoiningSkyblock = new LockWithTimeReset();
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@SubscribeEvent
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@SubscribeEvent
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public void onChat(ClientChatReceivedEvent event) {
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public void onChat(ClientChatReceivedEvent event) {
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@ -97,7 +96,7 @@ public class ChatReceivedEvent {
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Flipper.state = FlipperState.NONE;
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Flipper.state = FlipperState.NONE;
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Lilase.cofl.toggleAuction();
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Lilase.cofl.toggleAuction();
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}
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}
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if (Lilase.cofl.isOpen() && (message.contains("You were spawned in Limbo") || message.contains("joined the lobby!"))) {
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if (message.contains("You were spawned in Limbo") || message.contains("return from AFK")) {
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try {
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try {
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if (this.lockForJoiningSkyblock.isLocked) return;
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if (this.lockForJoiningSkyblock.isLocked) return;
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this.lockForJoiningSkyblock.lock();
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this.lockForJoiningSkyblock.lock();
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@ -105,11 +104,11 @@ public class ChatReceivedEvent {
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Utils.addTitle("You got sent to Limbo or Lobby!");
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Utils.addTitle("You got sent to Limbo or Lobby!");
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Flipper.state = FlipperState.NONE;
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Flipper.state = FlipperState.NONE;
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if (Lilase.cofl.isOpen()) Lilase.cofl.toggleAuction();
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if (Lilase.cofl.isOpen()) Lilase.cofl.toggleAuction();
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Thread.sleep(5000);
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Thread.sleep(5000 + new Random().nextInt(500));
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Utils.sendServerMessage("/lobby");
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Utils.sendServerMessage("/lobby");
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Thread.sleep(5000);
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Thread.sleep(5000 + new Random().nextInt(500));
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Utils.sendServerMessage("/skyblock");
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Utils.sendServerMessage("/skyblock");
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Thread.sleep(5000);
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Thread.sleep(5000 + new Random().nextInt(500));
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Utils.sendServerMessage("/hub");
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Utils.sendServerMessage("/hub");
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if (!Lilase.cofl.isOpen()) Lilase.cofl.toggleAuction();
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if (!Lilase.cofl.isOpen()) Lilase.cofl.toggleAuction();
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// Thread bzchillingthread = new Thread(bazaarChilling);
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// Thread bzchillingthread = new Thread(bazaarChilling);
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