fix auction slots full not working for coop users + devauth for log in
This commit is contained in:
parent
2b20982132
commit
8ba3cf4ccc
4 changed files with 39 additions and 25 deletions
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@ -69,6 +69,7 @@ dependencies {
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shade("net.dv8tion:JDA:5.0.0-beta.9") {
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shade("net.dv8tion:JDA:5.0.0-beta.9") {
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exclude(module = "opus-java")
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exclude(module = "opus-java")
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}
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}
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implementation("me.djtheredstoner:DevAuth-forge-legacy:1.1.0")
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}
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}
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}
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}
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@ -4,6 +4,8 @@ pluginManagement {
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mavenCentral()
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mavenCentral()
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maven("https://repo.polyfrost.cc/releases")
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maven("https://repo.polyfrost.cc/releases")
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maven("https://maven.architectury.dev/")
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maven("https://maven.architectury.dev/")
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maven("https://pkgs.dev.azure.com/djtheredstoner/DevAuth/_packaging/public/maven/v1")
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}
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}
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plugins {
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plugins {
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val egtVersion = "0.1.18"
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val egtVersion = "0.1.18"
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@ -32,7 +32,7 @@ public class SniperFlipperEvents {
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public void onTick(TickEvent.ClientTickEvent event) {
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public void onTick(TickEvent.ClientTickEvent event) {
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if (Lilase.mc.thePlayer == null || event.phase != TickEvent.Phase.START) return;
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if (Lilase.mc.thePlayer == null || event.phase != TickEvent.Phase.START) return;
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try {
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try {
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if (selling_queue.get(0) != null) selling_queue.forEach(Flipper::switchStates);
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if (selling_queue.get(0) != null) selling_queue.forEach(Flipper::onTick);
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} catch (Exception ignored) {
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} catch (Exception ignored) {
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}
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}
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}
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}
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@ -75,7 +75,7 @@ public class Flipper {
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}
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}
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}
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}
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public void switchStates() {
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public void onTick() {
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switch (state) {
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switch (state) {
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case WALKING_TO_FIRST_POINT:
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case WALKING_TO_FIRST_POINT:
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if (Lilase.mc.currentScreen != null) {
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if (Lilase.mc.currentScreen != null) {
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@ -155,33 +155,28 @@ public class Flipper {
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if (InventoryUtils.inventoryNameContains("Manage Auctions") && buyWait.passed()) {
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if (InventoryUtils.inventoryNameContains("Manage Auctions") && buyWait.passed()) {
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ItemStack slot24 = InventoryUtils.getStackInOpenContainerSlot(24);
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ItemStack slot24 = InventoryUtils.getStackInOpenContainerSlot(24);
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ItemStack slot33 = InventoryUtils.getStackInOpenContainerSlot(33);
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ItemStack slot33 = InventoryUtils.getStackInOpenContainerSlot(33);
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ItemStack slot42 = InventoryUtils.getStackInOpenContainerSlot(42);
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if (slot24 != null && slot24.getItem() == Items.golden_horse_armor) {
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if (slot24 != null && slot24.getItem() == Items.golden_horse_armor) {
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InventoryUtils.clickOpenContainerSlot(24);
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InventoryUtils.clickOpenContainerSlot(24);
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buyWait.schedule(1000);
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buyWait.schedule(1000);
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} else if (slot33 != null) {
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} else if (slot33 != null) {
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if (slot33.getSubCompound("display", false).getString("Name").startsWith("§c")) {
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if (slot33.getSubCompound("display", false).getString("Name").startsWith("§c")) {
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ah_full = true;
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sendSlotsFull();
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Utils.debugLog("Auction slots full, stopping sniper for a while");
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selling_queue.remove(0);
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if (SEND_MESSAGE) {
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try {
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webhook.addEmbed(embed("Auction slots are full!", "Could not create more auctions as slots are full already, sending you here so you could create it manually", "#ff0000"));
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webhook.execute();
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Utils.debugLog("Notified Webhook");
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} catch (Exception e) {
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e.printStackTrace();
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Utils.debugLog("Failed to send webhook");
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}
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}
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Lilase.mc.thePlayer.closeScreen();
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state = FlipperState.NONE;
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// Lilase.cofl.toggleAuction();
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// Lilase.cofl.toggleAuction();
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return;
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return;
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} else if (slot33.getItem() == Items.golden_horse_armor) {
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} else if (slot33.getItem() == Items.golden_horse_armor) {
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InventoryUtils.clickOpenContainerSlot(33);
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InventoryUtils.clickOpenContainerSlot(33);
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buyWait.schedule(1000);
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buyWait.schedule(1000);
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}
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}
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} else if (slot42 != null) {
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if (slot42.getSubCompound("display", false).getString("Name").startsWith("§c")) {
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sendSlotsFull();
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// Lilase.cofl.toggleAuction();
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return;
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} else if (slot42.getItem() == Items.golden_horse_armor) {
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InventoryUtils.clickOpenContainerSlot(33);
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buyWait.schedule(1000);
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}
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} else {
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} else {
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Utils.debugLog("Can't find create auction button, stopping flipper");
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Utils.debugLog("Can't find create auction button, stopping flipper");
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selling_queue.remove(0);
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selling_queue.remove(0);
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@ -203,16 +198,14 @@ public class Flipper {
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}
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}
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case PRICE:
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case PRICE:
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if (Lilase.mc.currentScreen instanceof GuiEditSign && buyWait.passed()) {
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if (Lilase.mc.currentScreen instanceof GuiEditSign && buyWait.passed()) {
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GuiEditSign guiEditSign = (GuiEditSign) Lilase.mc.currentScreen;
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TileEntitySign tileSign;
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TileEntitySign tileSign;
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try {
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try {
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tileSign = (TileEntitySign) ReflectionUtils.field(guiEditSign, "tileSign");
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tileSign = (TileEntitySign) ReflectionUtils.field(Lilase.mc.currentScreen, "tileSign");
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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tileSign = (TileEntitySign) ReflectionUtils.field(Lilase.mc.currentScreen, "field_146848_f");
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tileSign = (TileEntitySign) ReflectionUtils.field(guiEditSign, "field_146848_f");
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}
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}
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Utils.debugLog("Sign(normal): " + ReflectionUtils.field(guiEditSign, "tileSign"));
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Utils.debugLog("Sign(normal): " + ReflectionUtils.field(Lilase.mc.currentScreen, "tileSign"));
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Utils.debugLog("Sign(obfuscated): " + ReflectionUtils.field(guiEditSign, "field_146848_f"));
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Utils.debugLog("Sign(obfuscated): " + ReflectionUtils.field(Lilase.mc.currentScreen, "field_146848_f"));
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if (tileSign == null) {
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if (tileSign == null) {
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Utils.debugLog("TileEntitySign is null, stopping flipper");
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Utils.debugLog("TileEntitySign is null, stopping flipper");
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selling_queue.remove(0);
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selling_queue.remove(0);
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@ -324,6 +317,24 @@ public class Flipper {
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}
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}
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}
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}
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public void sendSlotsFull() {
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ah_full = true;
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Utils.debugLog("Auction slots full, stopping sniper for a while");
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selling_queue.remove(0);
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if (SEND_MESSAGE) {
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try {
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webhook.addEmbed(embed("Auction slots are full!", "Could not create more auctions as slots are full already, sending you here so you could create it manually", "#ff0000"));
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webhook.execute();
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Utils.debugLog("Notified Webhook");
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} catch (Exception e) {
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e.printStackTrace();
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Utils.debugLog("Failed to send webhook");
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}
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}
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Lilase.mc.thePlayer.closeScreen();
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state = FlipperState.NONE;
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}
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public static float distanceToFirstPoint() {
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public static float distanceToFirstPoint() {
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return (float) Math.sqrt(Math.pow(Lilase.mc.thePlayer.posX - (-2.5), 2) + Math.pow(Lilase.mc.thePlayer.posZ - (-91.5), 2));
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return (float) Math.sqrt(Math.pow(Lilase.mc.thePlayer.posX - (-2.5), 2) + Math.pow(Lilase.mc.thePlayer.posZ - (-91.5), 2));
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}
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}
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