using nms wrappers
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13 changed files with 179 additions and 50 deletions
100
src/main/java/IDEAS
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100
src/main/java/IDEAS
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@ -0,0 +1,100 @@
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A teleportation plugin that allows players to easily and quickly travel to different locations on the server.
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A rewards system that gives players rewards for reaching certain milestones, such as reaching a certain level or completing specific tasks.
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A custom enchantments plugin that allows players to add unique enchantments to their gear.
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A custom crafting system that adds new recipes and allows players to create unique items.
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A minigame plugin that adds fun, engaging minigames for players to enjoy.
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A player-run economy plugin that allows players to trade and sell items with one another.
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A chat enhancement plugin that adds fun emotes, chat formatting options, and other features to improve the chat experience.
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A pet plugin that allows players to tame and care for their own pets.
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A player-run shop plugin that allows players to create their own shops and sell items to other players.
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A dungeon generator plugin that randomly generates challenging dungeon experiences for players to explore.
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A chat enhancement plugin that allows players to use custom emotes and chat formatting.
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A teleportation plugin that allows players to set and teleport to waypoints.
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A death tracker plugin that keeps track of how many times a player has died and displays it in chat.
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A farming plugin that makes it easier for players to plant and grow crops.
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A minigame plugin that adds new games for players to play, such as parkour challenges or capture the flag.
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A voting plugin that allows players to vote on different options, such as which game mode to play next or which map to use.
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A recipe book plugin that allows players to access a comprehensive list of all the crafting recipes in the game.
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An economy plugin that adds a virtual currency and trading system to the game, allowing players to buy and sell items with one another.
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A permissions plugin that allows server administrators to manage player permissions and control who can do what on the server.
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A game mode plugin that adds new game modes, such as creative mode or adventure mode, for players to choose from.
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A dungeon generation plugin that automatically generates new dungeon structures for players to explore and conquer.
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A parkour plugin that adds new parkour maps and challenges for players to complete.
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A mob spawning control plugin that allows players to customize mob spawning behavior on the server.
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A music plugin that allows players to play music in-game using note blocks.
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A custom crafting plugin that allows players to create their own custom crafting recipes.
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A loot table editor plugin that allows players to customize the loot that mobs drop when they are killed.
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A scoreboard plugin that allows players to create and customize their own in-game scoreboard.
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A grief prevention plugin that allows players to protect their builds from being destroyed by other players.
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A teleport request plugin that allows players to request teleportations to other players and requires the other player to accept the request before the teleportation occurs.
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A weather control plugin that allows players to change the weather on the server, such as making it rain or clearing up the skies.
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A plugin that adds new types of blocks, items, or mobs to the game.
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A plugin that allows players to create and customize their own in-game homes or shops.
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A plugin that introduces a new type of game mechanic, such as a crafting system or a trading system.
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A plugin that adds new mini-games or challenges for players to complete.
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A plugin that allows players to use custom skins or textures for their characters.
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A plugin that introduces a new level of difficulty for players to experience, such as a "hardcore" mode.
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A plugin that adds new, themed environments for players to explore, such as a jungle or a desert.
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A plugin that allows players to create and manage their own in-game economy, with the ability to buy and sell items with each other.
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A plugin that introduces new forms of transportation, such as minecart rail networks or boats.
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A plugin that allows players to create and customize their own in-game maps, which can be shared with other players.
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A plugin that allows players to create and customize their own in-game characters, including appearance, abilities, and stats.
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A plugin that introduces new forms of combat, such as ranged weapons or magic spells.
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A plugin that adds new dungeons or boss battles for players to challenge.
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A plugin that allows players to create and join different factions or clans, and compete against each other in in-game events or challenges.
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A plugin that adds new biomes or dimensions for players to explore, such as a Nether or a End-like dimension.
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A plugin that introduces new environmental hazards or challenges, such as weather effects or dangerous mobs.
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A plugin that allows players to create and customize their own in-game weapons, armor, or tools.
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A plugin that adds new types of crops, food, or farming tools for players to use.
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A plugin that allows players to create and customize their own in-game quests or objectives, which can be shared with other players.
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A plugin that introduces new forms of transportation, such as flying mounts or teleportation spells.
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A plugin that adds new forms of currency, such as virtual coins or tokens, which players can earn and spend in-game.
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A plugin that introduces new forms of resource gathering or processing, such as mining, smelting, or crafting.
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A plugin that allows players to create and customize their own in-game shops or markets, where they can buy and sell items with each other.
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A plugin that adds new challenges or events for players to participate in, such as races, tournaments, or scavenger hunts.
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A plugin that allows players to create and customize their own in-game pets or companions, which can provide various benefits or abilities.
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A plugin that adds new environmental effects, such as day/night cycles or changing seasons.
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A plugin that allows players to create and customize their own in-game vehicles, such as cars, planes, or boats.
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A plugin that introduces new forms of player-versus-player (PvP) combat, such as team battles or capture the flag.
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A plugin that allows players to create and customize their own in-game skills or abilities, which can be leveled up and improved over time.
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A plugin that adds new types of terrain or structures for players to explore, such as caves, ruins, or abandoned buildings.
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A player teleportation plugin
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A plugin that adds custom crafting recipes
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A plugin that adds new types of enemies and boss battles
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A plugin that allows players to create and join guilds
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A plugin that adds new types of weapons and armor
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A plugin that allows players to create and customize their own houses
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A plugin that adds a quest and adventure system
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A plugin that adds new types of biomes and dimensions
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A plugin that allows players to ride and breed different types of horses
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A plugin that adds new types of crops and plants for players to farm
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A plugin that allows players to fish and cook different types of food
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A plugin that adds new types of pets and companions for players to tame
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A plugin that allows players to create and customize their own NPC characters
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A plugin that adds new types of weather and environmental effects
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A plugin that allows players to craft and use magic spells
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A plugin that adds new types of transportation, such as minecarts or boats
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A plugin that allows players to build and customize their own vehicles
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A plugin that adds new types of trades and professions for players to pursue
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A plugin that allows players to play mini-games and challenges with other players
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A plugin that adds new types of items and resources for players to collect and use.
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A plugin that adds a new type of energy system for players to manage and use
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A plugin that allows players to build and customize their own multi-block structures
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A plugin that adds new types of dimensions, each with their own unique features and challenges
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A plugin that allows players to build and customize their own custom weapons and armor
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A plugin that adds new types of resources, such as ores, gems, and fluids, that players can extract and use
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A plugin that allows players to create and customize their own custom enchantments and potion effects
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A plugin that adds new types of machines and technology for players to build and use
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A plugin that allows players to create and customize their own custom items and blocks
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A plugin that adds new types of hazards and challenges, such as natural disasters or enemy attacks, for players to face
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A plugin that allows players to build and customize their own transportation networks, such as railways or highways
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A plugin that adds new types of terrain and landscape features, such as caves, ravines, and mountains
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A plugin that allows players to create and customize their own custom game modes and rules
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A plugin that adds new types of interactive objects and mechanisms for players to use and explore
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A plugin that allows players to build and customize their own custom AI entities, such as guards or pets
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A plugin that adds new types of environmental effects and physics, such as dynamic lighting or water simulation
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A plugin that allows players to create and customize their own custom dimension and world generation settings
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A plugin that adds new types of resources and materials for players to collect and use in their builds
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A plugin that allows players to create and customize their own custom multiplayer game modes and rules
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A plugin that adds new types of challenges and rewards for players to earn and unlock
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A plugin that allows players to create and customize their own custom adventure maps and scenarios.
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@ -1,5 +1,6 @@
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package me.night.nullvalkyrie.commands;
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import me.night.nullvalkyrie.entities.npcs.NPCManager;
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import me.night.nullvalkyrie.entities.pets.ZombiePet;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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@ -33,6 +34,7 @@ public class BetaCommand extends Command {
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itemMeta2.setCustomModelData(1010101);
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item2.setItemMeta(itemMeta2);
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player.getInventory().addItem(item2);
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NPCManager.createNPC(player, args[0]);
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}
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}
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@ -1,18 +1,16 @@
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package me.night.nullvalkyrie.entities.holograms;
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import me.night.nullvalkyrie.packets.protocol.PacketPlayOutEntityMetadata;
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import me.night.nullvalkyrie.packets.protocol.PacketPlayOutSpawnEntity;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
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import net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket;
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import net.minecraft.network.syncher.EntityDataAccessor;
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import net.minecraft.network.syncher.EntityDataSerializers;
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import net.minecraft.network.syncher.SynchedEntityData;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.server.network.ServerGamePacketListenerImpl;
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import net.minecraft.world.entity.decoration.ArmorStand;
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import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import java.util.List;
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import java.util.Optional;
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public class PerPlayerHologram {
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@ -27,13 +25,10 @@ public class PerPlayerHologram {
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ServerPlayer p = ((CraftPlayer) player).getHandle();
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ArmorStand stand = new ArmorStand(p.level, player.getLocation().getX(), y, player.getLocation().getZ());
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stand.setInvisible(true);
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ServerGamePacketListenerImpl connection = p.connection;
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connection.send(new ClientboundAddEntityPacket(stand));
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new PacketPlayOutSpawnEntity(player, stand);
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SynchedEntityData watcher = stand.getEntityData();
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Optional<Component> optional = Optional.of(Component.nullToEmpty(line));
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watcher.set(new EntityDataAccessor<>(2, EntityDataSerializers.OPTIONAL_COMPONENT), optional);
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watcher.set(new EntityDataAccessor<>(2, EntityDataSerializers.OPTIONAL_COMPONENT), Optional.of(Component.nullToEmpty(line)));
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watcher.set(new EntityDataAccessor<>(3, EntityDataSerializers.BOOLEAN), true);
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List<SynchedEntityData.DataValue<?>> list = watcher.getNonDefaultValues();
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connection.send(new ClientboundSetEntityDataPacket(stand.getBukkitEntity().getEntityId(), list));
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new PacketPlayOutEntityMetadata(player, stand, watcher.getNonDefaultValues());
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}
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}
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@ -3,8 +3,9 @@ package me.night.nullvalkyrie.entities.npcs;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.properties.Property;
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import com.mojang.datafixers.util.Pair;
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import me.night.nullvalkyrie.Main;
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import me.night.nullvalkyrie.database.NPCDataManager;
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import me.night.nullvalkyrie.packets.protocol.PacketPlayOutEntityMetadata;
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import me.night.nullvalkyrie.packets.protocol.PacketPlayOutSpawnEntity;
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import me.night.nullvalkyrie.util.*;
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import net.minecraft.network.protocol.game.*;
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import net.minecraft.network.syncher.*;
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return NPCs;
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}
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public static void createNPC(Player player, String name) { // name must be less than 16 characters including color codes
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// TODO: npc not even spawning rn
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ServerPlayer sp = ((CraftPlayer) player).getHandle();
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MinecraftServer server = sp.server;
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ServerLevel level = ((CraftWorld) player.getLocation().getWorld()).getHandle();
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public static void addNPCPacket(ServerPlayer npc) {
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for (Player player : Bukkit.getOnlinePlayers()) {
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ServerGamePacketListenerImpl pc = ((CraftPlayer) player).getHandle().connection;
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pc.send(new ClientboundAddPlayerPacket(npc));
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new PacketPlayOutSpawnEntity(player, npc);
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pc.send(new ClientboundRotateHeadPacket(npc, (byte) (npc.getBukkitYaw() * 256 / 360)));
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SynchedEntityData watcher = npc.getEntityData();
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watcher.set(new EntityDataAccessor<>(17, EntityDataSerializers.BYTE), (byte) 127);
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List<SynchedEntityData.DataValue<?>> list = watcher.getNonDefaultValues();
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pc.send(new ClientboundSetEntityDataPacket(npc.getBukkitEntity().getEntityId(), list));
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Bukkit.getScheduler().runTaskLaterAsynchronously(Main.getPlugin(Main.class), () -> pc.send(new ClientboundPlayerInfoRemovePacket(List.of(npc.getUUID()))), 50);
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new PacketPlayOutEntityMetadata(player, npc, watcher.getNonDefaultValues());
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ItemStack netheriteAxe = new ItemStack(Material.NETHERITE_AXE);
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ItemStack anotherAxe = new ItemStack(Material.NETHERITE_INGOT);
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List<Pair<EquipmentSlot, net.minecraft.world.item.ItemStack>> itemList = new ArrayList<>();
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public static void addJoinPacket(Player player) {
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for (ServerPlayer npc : NPCs) {
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ServerGamePacketListenerImpl pc = ((CraftPlayer) player).getHandle().connection;
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pc.send(new ClientboundAddPlayerPacket(npc));
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new PacketPlayOutSpawnEntity(player, npc);
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pc.send(new ClientboundRotateHeadPacket(npc, (byte) (npc.getBukkitYaw() * 256 / 360)));
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SynchedEntityData watcher = npc.getEntityData();
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watcher.set(new EntityDataAccessor<>(17, EntityDataSerializers.BYTE), (byte) 127);
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List<SynchedEntityData.DataValue<?>> list = watcher.getNonDefaultValues();
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pc.send(new ClientboundSetEntityDataPacket(npc.getBukkitEntity().getEntityId(), list));
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Bukkit.getScheduler().runTaskLaterAsynchronously(Main.getPlugin(Main.class), () -> pc.send(new ClientboundPlayerInfoRemovePacket(List.of(npc.getUUID()))), 50);
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new PacketPlayOutEntityMetadata(player, npc, watcher.getNonDefaultValues());
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ItemStack netheriteAxe = new ItemStack(Material.NETHERITE_AXE);
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ItemStack anotherAxe = new ItemStack(Material.NETHERITE_INGOT);
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List<Pair<EquipmentSlot, net.minecraft.world.item.ItemStack>> itemList = new ArrayList<>();
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package me.night.nullvalkyrie.events.listeners;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.wrappers.BlockPosition;
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import me.night.nullvalkyrie.entities.items.CustomItemManager;
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import me.night.nullvalkyrie.entities.items.Pickaxe;
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import me.night.nullvalkyrie.enums.Rarity;
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import me.night.nullvalkyrie.Main;
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import me.night.nullvalkyrie.packets.protocol.PacketPlayOutBlockBreakAnimation;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.*;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import java.lang.reflect.InvocationTargetException;
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import java.util.*;
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public class CustomItemEvents implements Listener {
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int blockStage = blockStages.getOrDefault(block.getLocation(), 0);
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blockStage = blockStage == 10 ? 0 : blockStage + 1;
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blockStages.put(block.getLocation(), blockStage);
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sendBlockDamage(player, block);
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new PacketPlayOutBlockBreakAnimation(player, block.getLocation(), blockStages.get(block.getLocation()));
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if (blockStage == 0) {
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blockStages.remove(block.getLocation());
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block.breakNaturally();
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}
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}
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final ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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public void sendBlockDamage(Player player, Block block) {
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Location location = block.getLocation();
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int locationId = location.getBlockX() + location.getBlockY() + location.getBlockZ();
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PacketContainer packet = manager.createPacket(PacketType.Play.Server.BLOCK_BREAK_ANIMATION);
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packet.getIntegers().write(0, locationId); // set entity ID to the location
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packet.getBlockPositionModifier().write(0, new BlockPosition(location.toVector())); // set the block location
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packet.getIntegers().write(1, blockStages.get(location)); // set the damage to blockStage
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try {
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manager.sendServerPacket(player, packet);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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package me.night.nullvalkyrie.events.listeners;
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import me.night.nullvalkyrie.events.custom.InteractHologramEvent;
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import me.night.nullvalkyrie.packets.PacketInjector;
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import me.night.nullvalkyrie.packets.handle.PacketInjector;
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import me.night.nullvalkyrie.util.Util;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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package me.night.nullvalkyrie.packets;
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package me.night.nullvalkyrie.packets.handle;
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import io.netty.channel.ChannelDuplexHandler;
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import io.netty.channel.ChannelHandlerContext;
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}
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@Override
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public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
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super.write(ctx, msg, promise);
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public void write(ChannelHandlerContext ctx, Object packet, ChannelPromise promise) throws Exception {
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super.write(ctx, packet, promise);
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}
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@Override
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@ -1,13 +1,12 @@
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package me.night.nullvalkyrie.packets;
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package me.night.nullvalkyrie.packets.handle;
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import io.netty.channel.Channel;
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import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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public class PacketInjector {
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public void addPlayer(Player p) {
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try {
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Channel ch = ((CraftPlayer) p).getHandle().connection.getConnection().channel;
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Channel ch = me.night.nullvalkyrie.packets.protocol.Channel.getChannel(p);
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if (ch.pipeline().get("PacketInjector") == null) {
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PacketHandler h = new PacketHandler(p);
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ch.pipeline().addBefore("packet_handler", "PacketInjector", h);
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public void removePlayer(Player p) {
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try {
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Channel ch = ((CraftPlayer) p).getHandle().connection.getConnection().channel; // NMS: 1.19.2 https://nms.screamingsandals.org/1.19.2/net/minecraft/server/network/ServerGamePacketListenerImpl.html PlayerConnection -> NetworkManager -> Channel
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Channel ch = me.night.nullvalkyrie.packets.protocol.Channel.getChannel(p);
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if (ch.pipeline().get("PacketInjector") != null) {
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ch.pipeline().remove("PacketInjector");
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}
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package me.night.nullvalkyrie.packets.protocol;
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import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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public class Channel {
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public static io.netty.channel.Channel getChannel(Player player) {
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return ((CraftPlayer) player).getHandle().connection.getConnection().channel; // NMS: 1.19.2 https://nms.screamingsandals.org/1.19.2/net/minecraft/server/network/ServerGamePacketListenerImpl.html PlayerConnection -> NetworkManager -> Channel
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}
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}
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package me.night.nullvalkyrie.packets.protocol;
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public interface Packet {
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}
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package me.night.nullvalkyrie.packets.protocol;
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import net.minecraft.core.BlockPos;
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import net.minecraft.network.protocol.game.ClientboundBlockDestructionPacket;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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public class PacketPlayOutBlockBreakAnimation implements Packet {
|
||||
public PacketPlayOutBlockBreakAnimation(Player player, Location x, int stage) {
|
||||
ClientboundBlockDestructionPacket packet = new ClientboundBlockDestructionPacket(player.getEntityId(), new BlockPos(x.getBlockX(), x.getBlockY(), x.getBlockZ()), stage);
|
||||
((CraftPlayer) player).getHandle().connection.send(packet);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
package me.night.nullvalkyrie.packets.protocol;
|
||||
|
||||
import net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket;
|
||||
import net.minecraft.network.syncher.SynchedEntityData;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class PacketPlayOutEntityMetadata implements Packet {
|
||||
public PacketPlayOutEntityMetadata(Player player, Entity entity, List<SynchedEntityData.DataValue<?>> list) {
|
||||
((CraftPlayer) player).getHandle().connection.send(new ClientboundSetEntityDataPacket(entity.getBukkitEntity().getEntityId(), list));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
package me.night.nullvalkyrie.packets.protocol;
|
||||
|
||||
import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import org.bukkit.craftbukkit.v1_19_R2.entity.CraftPlayer;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class PacketPlayOutSpawnEntity implements Packet {
|
||||
public PacketPlayOutSpawnEntity(Player player, Entity entity) {
|
||||
ClientboundAddEntityPacket packet = new ClientboundAddEntityPacket(entity);
|
||||
((CraftPlayer) player).getHandle().connection.send(packet);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue