spawn command like dungeons i hope, custom item manager
custom item manager can now convert config.yml items into files in files in ItemData folder, no idea why i did that but it seems better
This commit is contained in:
parent
ef1e781adb
commit
c1243cf83a
8 changed files with 482 additions and 14 deletions
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@ -27,7 +27,7 @@ public class CustomItemEvents implements Listener {
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if (pl.getInventory().getItemInMainHand().getItemMeta() != null) {
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String name = pl.getInventory().getItemInMainHand().getItemMeta().getDisplayName();
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if (name.equalsIgnoreCase(Rarity.ULTRA.getColor() + "Snow Gun")) {
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e.setDamage(10000);
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e.setDamage(2000);
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} else if (name.equalsIgnoreCase("AA-12")) {
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e.setDamage(7);
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} else {
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@ -1,19 +1,18 @@
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package com.night.nullvalkyrie.Items;
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import com.night.nullvalkyrie.Main;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.attribute.AttributeModifier;
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import org.bukkit.configuration.MemorySection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.configuration.file.YamlConfiguration;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ShapedRecipe;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.io.File;
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@ -30,6 +29,7 @@ public class CustomItemManager {
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main.getDataFolder().mkdir();
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}
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createItemDataDirectory("ItemData");
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createFilesFromConfig(main.getConfig());
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register();
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}
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public void register() {
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@ -175,6 +175,30 @@ public class CustomItemManager {
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}
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return ns;
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}
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public void createFilesFromConfig(FileConfiguration config) {
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for(String a : config.getKeys(false)) {
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FileConfiguration c = loadConfig("ItemData\\" + a + ".yml");
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for(String b : config.getKeys(true)) {
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if(b.startsWith(a)) {
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List<String> d = new ArrayList<>(Arrays.asList(b.split("\\.")));
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if(d.size() != 1) {
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d.remove(0);
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if(d.size() == 1) {
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c.set(d.get(0), config.get(b));
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} else {
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c.set(String.join(".", d), config.get(b));
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}
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try {
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c.save(loadFile("ItemData\\" + a + ".yml"));
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
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}
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public static ItemStack getItem(String name){
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return a.get(name);
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}
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@ -50,6 +50,8 @@ public final class Main extends JavaPlugin implements Listener {
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@Override
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public void onEnable() {
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getConfig().options().copyDefaults();
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saveDefaultConfig();
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new VanishCommand();
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new TestCommand();
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new AnvilCommand();
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49
src/main/java/com/night/nullvalkyrie/Util/Utils.java
Normal file
49
src/main/java/com/night/nullvalkyrie/Util/Utils.java
Normal file
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@ -0,0 +1,49 @@
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package com.night.nullvalkyrie.Util;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.List;
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public class Utils {
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public static String color(String string) {
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return ChatColor.translateAlternateColorCodes('&', string);
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}
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public static ItemStack createItem(Material type, int amount, String name, String... lines) {
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ItemStack item = new ItemStack(type, amount);
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ItemMeta meta = item.getItemMeta();
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meta.setUnbreakable(true);
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meta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE, ItemFlag.HIDE_ENCHANTS);
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if (name != null) meta.setDisplayName(color(name));
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if (lines != null) {
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List<String> lore = new ArrayList<>();
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for (String line : lines) {
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lore.add(color(line));
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}
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meta.setLore(lore);
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}
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item.setItemMeta(meta);
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return item;
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}
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public static ItemStack enchantItem(ItemStack item, Enchantment enchant, int level) {
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item.addUnsafeEnchantment(enchant, level);
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return item;
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}
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public static ItemStack[] makeArmorSet(ItemStack helmet, ItemStack chestplate, ItemStack leggings, ItemStack boots) {
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ItemStack[] armor = new ItemStack[4];
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armor[3] = helmet;
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armor[2] = chestplate;
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armor[1] = leggings;
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armor[0] = boots;
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return armor;
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}
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}
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@ -0,0 +1,111 @@
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package com.night.nullvalkyrie.Util.components;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.ItemStack;
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import java.util.Arrays;
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import java.util.List;
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import static com.night.nullvalkyrie.Util.Utils.color;
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import static com.night.nullvalkyrie.Util.Utils.*;
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public enum CustomMob {
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DESERT_RISEN(
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"&6Desert Risen",
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2048,
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60,
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EntityType.HUSK,
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null,
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null,
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new LootItem(createItem(Material.ROTTEN_FLESH, 1, "&fPreserved Flesh", "&7A preserved flesh from a rotting corpse", "&7Not sure what you'd want this for, though", "&7", "&9Foodstuff"), 1, 3, 100)),
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SKELETAL_MAGE(
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"&dSkeletal Mage",
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2048,
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15,
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EntityType.SKELETON,
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createItem(Material.BONE, 1, null), makeArmorSet(new ItemStack(Material.IRON_HELMET),
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null,
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null,
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null),
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new LootItem(createItem(Material.BONE, 1, "&dBone Wand", "&7A wand made from skeletal bones"), 30),
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new LootItem(new ItemStack(Material.BONE), 1, 3, 100)),
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ZOMBIE_SQUIRE(
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"&bZombie Squire",
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2048,
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12,
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EntityType.ZOMBIE,
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new ItemStack(Material.IRON_SWORD),
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makeArmorSet(new ItemStack(Material.CHAINMAIL_HELMET), new ItemStack(Material.CHAINMAIL_CHESTPLATE), new ItemStack(Material.CHAINMAIL_LEGGINGS), new ItemStack(Material.IRON_BOOTS)), new LootItem(new ItemStack(Material.CHAINMAIL_CHESTPLATE), 35), new LootItem(new ItemStack(Material.CHAINMAIL_LEGGINGS), 35), new LootItem(new ItemStack(Material.CHAINMAIL_HELMET), 35), new LootItem(new ItemStack(Material.IRON_BOOTS), 25), new LootItem(new ItemStack(Material.IRON_SWORD), 40)),
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CHARRED_ARCHER(
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"&8Charred Archer",
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2048,
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3,
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EntityType.WITHER_SKELETON,
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enchantItem(new ItemStack(Material.BOW), Enchantment.ARROW_KNOCKBACK, 2),
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null, new LootItem(enchantItem(enchantItem(createItem(Material.BOW, 1, "&cBurnt Bow", "&7This bow is burnt to a crisp but remains intact", "&8due to special enchantments"), Enchantment.ARROW_FIRE, 1), Enchantment.ARROW_KNOCKBACK, 2), 100),
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new LootItem(new ItemStack(Material.BONE), 1, 5, 100)),
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;
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private String name;
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private double maxHealth, spawnChance;
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private EntityType type;
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private ItemStack mainItem;
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private ItemStack[] armor;
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private List<LootItem> lootTable;
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CustomMob(String name, double maxHealth, double spawnChance, EntityType type, ItemStack mainItem, ItemStack[] armor, LootItem... lootItems) {
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this.name = name;
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this.maxHealth = maxHealth;
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this.spawnChance = spawnChance;
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this.type = type;
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this.mainItem = mainItem;
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this.armor = armor;
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lootTable = Arrays.asList(lootItems);
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}
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public LivingEntity spawn(Location location) {
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LivingEntity entity = (LivingEntity) location.getWorld().spawnEntity(location, type);
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entity.setCustomNameVisible(true);
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entity.setCustomName(color(name + " &r&c" + (int) maxHealth + "/" + (int) maxHealth + "❤"));
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entity.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
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entity.setHealth(maxHealth);
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EntityEquipment inv = entity.getEquipment();
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if (armor != null) inv.setArmorContents(armor);
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inv.setHelmetDropChance(0f);
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inv.setChestplateDropChance(0f);
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inv.setLeggingsDropChance(0f);
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inv.setBootsDropChance(0f);
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inv.setItemInMainHand(mainItem);
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inv.setItemInMainHandDropChance(0f);
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return entity;
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}
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public void tryDropLoot(Location location) {
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for (LootItem item : lootTable) {
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item.tryDropItem(location);
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}
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}
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public String getName() {
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return name;
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}
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public double getMaxHealth() {
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return maxHealth;
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}
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public double getSpawnChance() {
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return spawnChance;
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}
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}
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@ -0,0 +1,36 @@
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package com.night.nullvalkyrie.Util.components;
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import org.bukkit.Location;
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import org.bukkit.inventory.ItemStack;
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import java.util.Random;
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public class LootItem {
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private ItemStack item;
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private int min = 1, max = 1;
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private double dropRate;
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private static Random randomiser = new Random();
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public LootItem(ItemStack item, double dropRate) {
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this.item = item;
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this.dropRate = dropRate;
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}
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public LootItem(ItemStack item, int min, int max, double dropRate) {
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this.item = item;
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this.min = min;
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this.max = max;
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this.dropRate = dropRate;
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}
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public void tryDropItem(Location loc) {
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if (Math.random() * 101 > dropRate) return;
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int amount = randomiser.nextInt(max - min + 1) + min;
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if (amount == 0) return;
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ItemStack item = this.item.clone();
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item.setAmount(amount);
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loc.getWorld().dropItemNaturally(loc, item);
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}
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}
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@ -1,33 +1,151 @@
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package com.night.nullvalkyrie.commands;
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import com.night.nullvalkyrie.Main;
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import com.night.nullvalkyrie.Util.components.CustomMob;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.List;
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import java.text.DecimalFormat;
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import java.util.*;
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public class SpawnCommand extends Command {
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public SpawnCommand() {
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import static com.night.nullvalkyrie.Util.Utils.color;
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public class SpawnCommand extends Command implements Listener {
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private final Main main;
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public World world;
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public final Map<Entity, Integer> indicators = new HashMap<>();
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public final Map<Entity, CustomMob> entities = new HashMap<>();
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private final DecimalFormat formatter = new DecimalFormat("#");
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public SpawnCommand(Main main) {
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super(
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"spawn",
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new String[]{},
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"Spawn a custom mob",
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""
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);
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this.main = main;
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}
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@Override
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public void onCommand(CommandSender sender, String[] args) {
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Player player = (Player) sender;
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Entity ent = player.getWorld().spawnEntity((player.getLocation().add(0, 2, 0)), EntityType.ZOMBIE);
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ent.setCustomName("Gay");
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ent.setCustomNameVisible(true);
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double ourHealth = 20 * 5;
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Damageable ente = (Damageable) ent;
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ente.setMaxHealth(ourHealth);
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ente.setHealth(ourHealth);
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world = Bukkit.getWorld("world");
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spawnMobs(9, 10, 5 * 20);
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new BukkitRunnable() {
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final Set<Entity> stands = indicators.keySet();
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final List<Entity> removal = new ArrayList<>();
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@Override
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public void run() {
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for (Entity stand : stands) {
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int ticksLeft = indicators.get(stand);
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if (ticksLeft == 0) {
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stand.remove();
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removal.add(stand);
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continue;
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}
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ticksLeft--;
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indicators.put(stand, ticksLeft);
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}
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stands.removeAll(removal);
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}
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}.runTaskTimer(main, 0L, 1L);
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}
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public void spawnMobs(int size, int mobCap, int spawnTime) {
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CustomMob[] mobTypes = CustomMob.values();
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new BukkitRunnable() {
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final Set<Entity> spawned = entities.keySet();
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final List<Entity> removal = new ArrayList<>();
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@Override
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public void run() {
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for (Entity entity : spawned) {
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if (!entity.isValid() || entity.isDead()) removal.add(entity);
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}
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spawned.removeAll(removal);
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// Spawning Algorithm
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int diff = mobCap - entities.size();
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if (diff <= 0) return;
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int spawnAmount = (int) (Math.random() * (diff + 1)), count = 0;
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while (count <= spawnAmount) {
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count++;
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int ranX = getRandomWithNeg(size), ranZ = getRandomWithNeg(size);
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Block block = world.getHighestBlockAt(ranX, ranZ);
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double xOffset = getRandomOffset(), zOffset = getRandomOffset();
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Location loc = block.getLocation().clone().add(xOffset, 1, zOffset);
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if (!isSpawnable(loc)) continue;
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double random = Math.random() * 101, previous = 0;
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CustomMob typeToSpawn = mobTypes[0];
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for (CustomMob type : mobTypes) {
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previous += type.getSpawnChance();
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if (random <= previous) {
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typeToSpawn = type;
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break;
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}
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}
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entities.put(typeToSpawn.spawn(loc), typeToSpawn);
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}
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}
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}.runTaskTimer(main, 0L, spawnTime);
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}
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private static boolean isSpawnable(Location loc) {
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Block feetBlock = loc.getBlock(), headBlock = loc.clone().add(0, 1, 0).getBlock(), upperBlock = loc.clone().add(0, 2, 0).getBlock();
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return feetBlock.isPassable() && !feetBlock.isLiquid() && headBlock.isPassable() && !headBlock.isLiquid() && upperBlock.isPassable() && !upperBlock.isLiquid();
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}
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private static double getRandomOffset() {
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double random = Math.random();
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if (Math.random() > 0.5) random *= -1;
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return random;
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}
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private static int getRandomWithNeg(int size) {
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int random = (int) (Math.random() * (size + 1));
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if (Math.random() > 0.5) random *= -1;
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return random;
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}
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@EventHandler
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public void onEntityDamage(EntityDamageEvent event) {
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Entity rawEntity = event.getEntity();
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if (!entities.containsKey(rawEntity)) return;
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CustomMob mob = entities.get(rawEntity);
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LivingEntity entity = (LivingEntity) rawEntity;
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double damage = event.getFinalDamage(), health = entity.getHealth() + entity.getAbsorptionAmount();
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if (health > damage) {
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// If the entity survived the hit
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health -= damage;
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entity.setCustomName(color(mob.getName() + " &r&c" + (int) health + "/" + (int) mob.getMaxHealth() + "❤"));
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}
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Location loc = entity.getLocation().clone().add(getRandomOffset(), 1, getRandomOffset());
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world.spawn(loc, ArmorStand.class, armorStand -> {
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armorStand.setMarker(true);
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armorStand.setVisible(false);
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armorStand.setGravity(false);
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armorStand.setSmall(true);
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armorStand.setCustomNameVisible(true);
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armorStand.setCustomName(color("&c" + formatter.format(damage)));
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indicators.put(armorStand, 30);
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});
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}
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@EventHandler
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public void onEntityDeath(EntityDeathEvent event) {
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if (!entities.containsKey(event.getEntity())) return;
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event.setDroppedExp(0);
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event.getDrops().clear();
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entities.remove(event.getEntity()).tryDropLoot(event.getEntity().getLocation());
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}
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@Override
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public List<String> onTabComplete(CommandSender sender, String[] args) {
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return null;
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128
src/main/resources/config.yml
Normal file
128
src/main/resources/config.yml
Normal file
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ExplosiveBow:
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name: "Explosive Bow"
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material: "BOW"
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type: "Weapon"
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rarity: LEGENDARY
|
||||
lore:
|
||||
properties:
|
||||
damage: 50
|
||||
ability:
|
||||
name: Explosive Shot
|
||||
details:
|
||||
- Shoot a explosive arrow that causes lots of damage
|
||||
- Arrow won't destroy blocks
|
||||
enchants:
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 50.0
|
||||
FragGrenade:
|
||||
name: "Frag Grenade"
|
||||
material: "EGG"
|
||||
type: "Weapon"
|
||||
rarity: LEGENDARY
|
||||
lore:
|
||||
properties:
|
||||
damage: 50
|
||||
ability:
|
||||
name: TNT Party
|
||||
details:
|
||||
- Throw a *large* TNT explode with tons of damage
|
||||
enchants:
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 50.0
|
||||
GrapplingHook:
|
||||
name: "Grappling Hook"
|
||||
material: "FISHING_ROD"
|
||||
type: "Weapon"
|
||||
rarity: RARE
|
||||
lore:
|
||||
ability:
|
||||
name: Hook
|
||||
details:
|
||||
- Using it will make you fly
|
||||
enchants:
|
||||
thunderbolt: 5
|
||||
SnowGun:
|
||||
name: "Snow Gun"
|
||||
material: "DIAMOND_HOE"
|
||||
type: "Weapon"
|
||||
rarity: ULTRA
|
||||
lore:
|
||||
properties:
|
||||
damage: 25
|
||||
speed: 20
|
||||
ability:
|
||||
name: Let it go
|
||||
details:
|
||||
- Shoot Snowball that cause lots of damage
|
||||
enchants:
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 25.0
|
||||
moveSpeed: 0.2
|
||||
TeleportDoor:
|
||||
name: "Teleport Door"
|
||||
material: "DIAMOND_SHOVEL"
|
||||
type: "Weapon"
|
||||
rarity: GRAND
|
||||
lore:
|
||||
properties:
|
||||
damage: 75
|
||||
speed: 20
|
||||
ability:
|
||||
name: Instant Teleport
|
||||
details:
|
||||
- Teleport to 12 blocks away from you
|
||||
enchants:
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 75.0
|
||||
moveSpeed: 0.2
|
||||
Terminator:
|
||||
name: "Terminator"
|
||||
material: "BOW"
|
||||
type: "Weapon"
|
||||
rarity: MYTHIC
|
||||
lore:
|
||||
properties:
|
||||
damage: 50
|
||||
speed: 10
|
||||
ability:
|
||||
name: Triple Shot
|
||||
details:
|
||||
- Shoot three arrow at one time
|
||||
- Arrow deals 50% more damage
|
||||
enchants:
|
||||
sharpness: 20
|
||||
looting: 10
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 50.0
|
||||
moveSpeed: 0.1
|
||||
WidowSword:
|
||||
name: "Widow Sword"
|
||||
material: "STICK"
|
||||
type: "Weapon"
|
||||
rarity: MYTHIC
|
||||
lore:
|
||||
properties:
|
||||
damage: 100
|
||||
speed: 20
|
||||
ability:
|
||||
name: Damage Multiplier
|
||||
details:
|
||||
- Damage dealt to mobs will be multiplied
|
||||
- Zombie + 100%
|
||||
- Skeleton + 100%
|
||||
- Spider + 100%
|
||||
enchants:
|
||||
sharpness: 20
|
||||
looting: 10
|
||||
thunderbolt: 5
|
||||
attributes:
|
||||
damage: 100.0
|
||||
moveSpeed: 0.2
|
||||
zombie: 100
|
||||
skeleton: 100
|
||||
spider: 100
|
Loading…
Reference in a new issue