ace/ace.c

193 lines
4.4 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <termios.h>
#define CLEAR_SCREEN() printf("\033[H\033[J")
#define MOVE_CURSOR(x, y) printf("\033[%d;%dH", (x), (y))
#define RESET_COLOR() printf("\033[0m")
typedef struct {
int value; /* 1 to 13 (Ace to King) */
int suit; /* 0 to 3 (Hearts, Spades, Diamonds, Clubs) */
} card;
card deal_card();
int calculate_score(card hand[], int num_cards);
void display_hand(card hand[], int num_cards, int is_player, int total);
struct termios orig_termios;
int main()
{
srand(time(NULL));
card player_hand[10], cpu_hand[10];
int player_num_cards = 0, cpu_num_cards = 0;
/* Set terminal to return read syscall without enter */
struct termios new_termios;
tcgetattr(STDIN_FILENO, &orig_termios);
new_termios = orig_termios;
new_termios.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &new_termios);
for (int i = 0; i < 2; i++) {
player_hand[player_num_cards++] = deal_card();
cpu_hand[cpu_num_cards++] = deal_card();
}
int player_score;
int cpu_score;
while (1) {
CLEAR_SCREEN();
MOVE_CURSOR(1, 1);
printf("You Computer\n");
player_score = calculate_score(player_hand, player_num_cards);
cpu_score = calculate_score(cpu_hand, cpu_num_cards);
display_hand(player_hand, player_num_cards, 1, player_score);
display_hand(cpu_hand, cpu_num_cards, 0, cpu_score);
/* Check if the player has busted */
if (player_score > 21) {
printf("\n\033[38;2;255;0;0mBust! You lose.\033[0m\n");
break;
}
printf("\nHit (h) or stand (s)? ");
fflush(stdout);
char action;
read(STDIN_FILENO, &action, 1);
if (action == 'h') {
player_hand[player_num_cards++] = deal_card();
} else if (action == 's') {
break;
}
}
/* Computer's turn to deal
* Customise here if you want more wins
*/
while (cpu_score < 17) {
cpu_hand[cpu_num_cards++] = deal_card();
cpu_score = calculate_score(cpu_hand, cpu_num_cards);
}
CLEAR_SCREEN();
MOVE_CURSOR(1, 1);
player_score = calculate_score(player_hand, player_num_cards);
cpu_score = calculate_score(cpu_hand, cpu_num_cards);
/* Determine win or lose */
if (player_score > 21) {
printf("\033[38;2;255;0;0mComputer wins!\033[0m\n");
} else if (cpu_score > 21) {
printf("\033[38;2;0;255;0mYou win!\033[0m\n");
} else if (player_score > cpu_score) {
printf("\033[38;2;0;255;0mYou win!\033[0m\n");
} else if (player_score < cpu_score) {
printf("\033[38;2;255;0;0mComputer wins!\033[0m\n");
} else {
printf("\033[38;2;255;255;0mDraw!\033[0m\n");
}
display_hand(player_hand, player_num_cards, 1, player_score);
display_hand(cpu_hand, cpu_num_cards, 0, cpu_score);
printf("\n");
/* Reset terminal */
tcsetattr(STDIN_FILENO, TCSANOW, &orig_termios);
return 0;
}
card deal_card()
{
card card;
card.value = rand() % 13 + 1;
card.suit = rand() % 4;
return card;
}
int calculate_score(card hand[], int num_cards)
{
int score = 0, num_aces = 0;
for (int i = 0; i < num_cards; i++) {
if (hand[i].value == 1) {
score += 11;
num_aces++;
} else if (hand[i].value > 10) {
score += 10;
} else {
score += hand[i].value;
}
}
while (score > 21 && num_aces > 0) {
score -= 10;
num_aces--;
}
return score;
}
void display_hand(card hand[], int num_cards, int is_player, int total)
{
const char *suits[] = {"\033[38;2;255;0;0m♥\033[0m", "\033[38;2;0;0;255m♠\033[0m", "\033[38;2;255;0;255m♦\033[0m", "\033[38;2;0;255;0m♣\033[0m"};
if (is_player) {
printf("Cards - ");
} else {
/* Alignment */
MOVE_CURSOR(2, 28);
printf("Cards - ");
}
for (int i = 0; i < num_cards; i++) {
/* Bold */
printf("\033[1m");
switch (hand[i].value) {
case 1:
printf("A%s ", suits[hand[i].suit]);
break;
case 11:
printf("J%s ", suits[hand[i].suit]);
break;
case 12:
printf("Q%s ", suits[hand[i].suit]);
break;
case 13:
printf("K%s ", suits[hand[i].suit]);
break;
default:
printf("%d%s ", hand[i].value, suits[hand[i].suit]);
}
RESET_COLOR();
}
printf("\n");
if (is_player) {
printf("Total - ");
} else {
MOVE_CURSOR(3, 28);
printf("Total - ");
}
/* Bold and inverted colors */
printf("\033[1m\033[47;30m");
printf(" %d ", total);
RESET_COLOR();
printf("\n");
}