nyx/command/Fun/rps.js

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const Discord = require("discord.js");
module.exports = {
name: "rockpaperscissors",
description: "Play RPS with someone",
usage: "(User)",
category: "Fun",
options: [
{
type: 6,
name: "user",
description: "The user you want to play with",
required: true,
},
],
type: "CHAT_INPUT",
run: async (client, interaction, args, utils) => {
const user = interaction.guild.members.cache.get(args[0]);
if (user.user.id == interaction.user.id) {
return interaction.followUp("You can't play with yourself");
}
if (user.user.bot) return interaction.followUp("You can't play with bots");
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const embed = new Discord.MessageEmbed()
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.setDescription(`Wait for **${user.user.username}** to accept your game`)
.setColor(client.color)
.setTimestamp()
.setFooter(`Made by ${client.author}`, client.user.displayAvatarURL());
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const confirm = new Discord.MessageActionRow().addComponents(
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new Discord.MessageButton()
.setLabel("Accept")
.setStyle("SUCCESS")
.setCustomId("accept")
.setEmoji("808683134786863124"),
new Discord.MessageButton()
.setLabel("Decline")
.setStyle("DANGER")
.setCustomId("decline")
.setEmoji("808683573544353792")
);
await interaction
.followUp({
content: `<@!${user.user.id}>`,
embeds: [embed],
components: [confirm],
})
.then(async m => {
const filter = button => button.user.id == user.user.id;
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const collector = m.createMessageComponentCollector({
filter,
type: "BUTTON",
time: 60000,
});
collector.on("collect", button => {
if (button.customId == "decline") {
button.deferUpdate();
return collector.stop("decline");
}
button.deferUpdate();
const pick = new Discord.MessageEmbed()
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.setTitle(`${interaction.user.username} VS ${user.user.username}`)
.setColor(client.color)
.setDescription("Choose either 🪨, 📄, or ✂️")
.setTimestamp();
const choices = new Discord.MessageActionRow().addComponents(
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new Discord.MessageButton()
.setCustomId("rock")
.setStyle("SECONDARY")
.setEmoji("🪨"),
new Discord.MessageButton()
.setCustomId("paper")
.setStyle("SECONDARY")
.setEmoji("📄"),
new Discord.MessageButton()
.setCustomId("scissors")
.setStyle("SECONDARY")
.setEmoji("✂️")
);
m.edit({
embeds: [pick],
components: [choices],
});
collector.stop();
const users = new Set();
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users.add(interaction.user.id);
users.add(user.user.id);
let ping, pong;
const filter = b => users.has(b.user.id);
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const collect = m.createMessageComponentCollector({
filter,
type: "BUTTON",
time: 60000,
});
collect.on("collect", async b => {
users.delete(b.user.id);
if (b.user.id == user.user.id) {
ping = b.customId;
await b.reply({
content: `You have choosen **${utils.format(ping)}**`,
ephemeral: true,
});
}
if (b.user.id == interaction.user.id) {
pong = b.customId;
await b.reply({
content: `You have choosen **${utils.format(pong)}**`,
ephemeral: true,
});
}
if (users.size == 0) return collect.stop();
});
collect.on("end", (c, reason) => {
if (reason == "time") {
const timeout = new Discord.MessageEmbed()
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.setTitle("Timeout")
.setColor("RED")
.setDescription(
"Game cancelled since a player didn't react in time"
);
m.edit({
embeds: [timeout],
});
} else {
const sit1 = ping == "rock" && pong == "scissors";
const sit2 = ping == "scissors" && pong == "rock";
const sit3 = ping == "scissors" && pong == "paper";
const sit4 = ping == "paper" && pong == "scissors";
const sit5 = ping == "paper" && pong == "rock";
const sit6 = ping == "rock" && pong == "paper";
if (sit1 || sit3 || sit5) {
const embed = new Discord.MessageEmbed()
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.setTitle(`${user.user.username} wins!`)
.setColor("GREEN")
.setFooter(
`Made by ${client.author}`,
client.user.displayAvatarURL()
)
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.addField(
`${user.user.username} choice`,
`${utils.format(ping)}`
)
.addField(
`${interaction.user.username} choice`,
`${utils.format(pong)}`
)
.setTimestamp();
m.edit({
embeds: [embed],
components: [],
});
} else if (sit2 || sit4 || sit6) {
const embed = new Discord.MessageEmbed()
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.setTitle(`${interaction.user.username} wins!`)
.setColor("GREEN")
.setFooter(
`Made by ${client.author}`,
client.user.displayAvatarURL()
)
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.addField(
`${interaction.user.username} choice`,
`${utils.format(pong)}`
)
.addField(
`${user.user.username} choice`,
`${utils.format(ping)}`
)
.setTimestamp();
m.edit({
embeds: [embed],
components: [],
});
} else {
const embed = new Discord.MessageEmbed()
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.setTitle(`Tie!`)
.setColor("GREY")
.setFooter(
`Made by ${client.author}`,
client.user.displayAvatarURL()
)
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.addField(
`${interaction.user.username} choice`,
`${utils.format(pong)}`
)
.addField(
`${user.user.username} choice`,
`${utils.format(ping)}`
)
.setTimestamp();
m.edit({ embeds: [embed], components: [] });
}
}
});
});
collector.on("end", (collected, reason) => {
if (reason == "time") {
const embed = new Discord.MessageEmbed()
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.setTitle("Timeout")
.setColor("RED")
.setDescription(
`**${user.user.username}** did not confirm before 60 seconds of time`
);
m.edit({
embeds: [embed],
components: [],
});
}
if (reason == "decline") {
const embed = new Discord.MessageEmbed()
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.setTitle("Declined")
.setColor("RED")
.setDescription(
`**${user.user.username}** has declined your game of RPS`
);
m.edit({
embeds: [embed],
components: [],
});
}
});
});
},
};