nyx/command/CODM/stats.js

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const common = require("../../util/functions/common");
const data = require("../../util/Data/data.json");
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const { MessageEmbed } = require("discord.js");
let currGun,
currStats,
currAttachments,
currRecoilArr,
currDRM,
interpretion,
recoilAvailable,
chart,
hasError;
module.exports = {
name: "stats",
description: "Check gun stats",
usage: "(Gun)",
category: "CODM",
options: [
{
type: 3,
name: "gun_name",
description: "Name of the gun",
required: true,
choices: [],
},
{
type: 3,
name: "1st_attchment",
description: "First attachment",
},
{
type: 3,
name: "2nd_attchment",
description: "Second attachment",
},
{
type: 3,
name: "3rd_attchment",
description: "Third attachment",
},
{
type: 3,
name: "4th_attchment",
description: "Forth attachment",
},
{
type: 3,
name: "5th_attchment",
description: "Fifth attachment",
},
],
run: async (client, interaction, args) => {
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repEmb = null;
recoilAvailable = false;
hasError = false;
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if (args.length == 1)
repEmb = statsHandler(args.join(" ").replace("\n", " "));
else repEmb = statsHandler(args.join(" + ").replace("\n", " "));
if (hasError) {
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interaction.followUp({
content: `**${repEmb || "An error has occured"}**`,
});
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} else {
if (recoilAvailable) {
repEmb.fields.push({
name: "**Recoil Graph**",
value:
"```\nThe Recoil graph below is dynamic (change based on attachment equipped)```",
});
const recoilImageLink = await chart.getShortUrl();
repEmb.image = { url: recoilImageLink };
}
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interaction.followUp({ embeds: [new MessageEmbed(repEmb)] });
}
},
};
function inpHandler(inpmsg) {
statsHandler(inpmsg.split("+")[0]);
}
function statsHandler(inpmsg) {
let statsNames = [
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"Pellets", //0
"Detonation Range", //1
"Explosion Radius", //2
"Explosion Damage", //3
"Firing Mode", //4
"Rate of Fire", //5
"Bullet in Burst", //6
"Time Between Burst", //7
"Bullet Speed", //8
"Penetration Level", //9
"Bullet Spread", //10
"Idle Sway", //11
"Hipfire Pellet Spread", //12
"ADS Pellet Spread", //13
"ADS Time", //14
"Sprint-to-Fire Time", //15
"ADS Zoom", //16
"Magazine", //17
"Reserve", //18
"Reload Type", //19
"Cancel Reload Time", //20
"Reload Time", //21
"Full Reload Time", //22
"Drop Time", //23
"Raise Time", //24
"Sprinting Speed", //25
"Walking Speed", //26
"Straifing Speed", //27
"Damage per Tick", //28
"Number of Ticks", //29
"Time Between Ticks", //30
"Breath Hold Time", //31
"shouldNeverHappen0",
"shouldNeverHappen1",
"shouldNeverHappen2",
"shouldNeverHappen3",
"shouldNeverHappen4",
],
out = [];
currGun = common.weaponIdentifier(inpmsg);
if (typeof currGun == "string") {
hasError = true;
return currGun;
}
currStats = currGun.stats;
currDRM = currGun.drm[0];
currAttachments = [];
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currAttachments = common.attachmentsIdentifier(inpmsg, currGun);
if (typeof currAttachments == "string") {
hasError = true;
return currAttachments;
}
currRecoilArr = [1, 1, currGun.stats[17]];
if (currAttachments.length != 0) {
const totalEffects = common.totaler(currAttachments);
currStats = common.updateStatswithEffects(totalEffects, currStats);
currRecoilArr = [totalEffects[2], totalEffects[3], currGun.stats[17]]; // must happen after currStats update
currDRM = currGun.drm[totalEffects[37]];
currDRM.range = currDRM.range.map(x =>
Math.round(x * (1 + totalEffects[13] / 100))
);
out = common.attachmentHandler(totalEffects, currStats);
}
function statsWorker() {
if (currStats[19] === 2) {
currStats[21] =
currStats[20] + currStats[21] * currStats[17] + currStats[22];
currStats[20] = 0;
currStats[22] = 0;
}
currStats[25] = (currStats[25] * currStats[26]) / 100;
const outReady = currStats.map((x, i) =>
x ? statsNames[i].padEnd(24) + ":".padEnd(3) + beautifier(i) : ""
);
out = [
...[
"Basic Stats",
"ADS Stats",
"Bullet Stats",
"Magazine",
"Handling Stats",
"Mobility Stats",
"Miscellaneous Stats",
].map((x, i) =>
fieldMaker(
x,
[
[04, 05, 09],
[14, 16, 11, 31],
[00, 06, 07, 08, 10, 12, 13],
[17, 18, 19, 20, 21, 22],
[23, 24],
[25, 26, 27, 15],
[28, 29, 30, 01, 02, 03],
][i]
)
),
...out,
];
function fieldMaker(inpName, inpIndx) {
inpIndx = inpIndx.filter(x => outReady[x]);
return inpIndx.length
? {
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name: `**${inpName}**`,
value: `\`\`\`\n${inpIndx.map(x => outReady[x]).join("\n")}\`\`\``,
}
: "";
}
}
statsWorker();
function beautifier(j) {
switch (j) {
case 04:
return data.firingModes[currStats[j] - 1];
case 09:
return data.penetrationLevels[currStats[j] - 1];
case 19:
return data.reloadTypes[currStats[j] - 1];
case 08:
if (currStats[j] == -1) {
return "Infinity";
} else {
return parseFloat(currStats[j].toFixed(2)).toString() + " m/s";
}
case 03:
return parseFloat(currStats[j].toFixed(2))
.toString()
.replace(".", " ~ ");
default:
return parseFloat(currStats[j].toFixed(2)).toString() + addUnit(j);
}
function addUnit(j) {
switch (j) {
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case 7:
case 14:
case 15:
case 23:
case 24:
case 31:
return " ms";
case 25:
case 26:
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case 27:
case 28:
return " m/s";
case 20:
case 21:
case 22:
return " s";
case 16:
return "%";
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case 6:
return " Rounds";
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case 5:
return " RPM";
default:
return "";
}
}
}
interpretion = currGun.gunname + common.interpretioner(currAttachments);
if (currGun.recoil.hr.length > 2) {
chart = common.recoilHandler(
currGun.recoil.hr,
currGun.recoil.vr,
currRecoilArr[0],
currRecoilArr[1],
currRecoilArr[2]
);
recoilAvailable = true;
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} else recoilAvailable = false;
if (chart == "none") recoilAvailable = false;
if (chart == "err") hasError = true;
const dmg =
common.damageHandler(
currDRM.damage,
currDRM.range,
1,
100,
60000 / currStats[5],
currStats[7],
currStats[6],
currStats[0]
) || "```This should never happen```";
out = [
currGun.description
? {
name: "**Description:**",
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value: `\`\`\`\n${currGun.description}\`\`\``,
}
: {},
{ name: "**Damage Profile:**", value: dmg },
...out,
];
out = out.filter(x => x.value);
return {
title: interpretion,
color: 5814783,
fields: out,
footer: {
text: "[OUTDATED] All data courtesy of Project Lighthouse 2.0 and CoDM Research Crew",
icon_url:
"https://media.discordapp.net/attachments/735590814662656102/806960573753327657/cc.png",
},
};
}