Scorestreak Info & Bug Fixes
- Scorestreak Command Added - "Build Not Avaliable" embed should now be working - Updated Readme - Removed Redudent Files (Skins.json & stats2.js)
This commit is contained in:
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5 changed files with 189 additions and 326 deletions
15
.github/README.md
vendored
15
.github/README.md
vendored
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@ -1,4 +1,4 @@
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<h1 align="center"> NYX </h1>
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<h1 align="center"> NYX [Cath.exe] </h1>
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<!-- header -->
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<p align="center">
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<a href="https://rebrand.ly/cathSupport" target="_blank"><img alt="NYX_banner" src = "https://media.discordapp.net/attachments/896078559293104128/896091759157858394/nyx_banner_3d.png?width=1341&height=447"></a>
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@ -43,9 +43,11 @@ If you like this bot, feel free to :star: **Star** this repository.<br>
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## <img height="18px" src="../util/assets/images/cod_logo.svg"> **Call of Duty Mobile**
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- **Weapon Statistics** courtesy of **Round Table** by Cygnoux Familia.
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- **Weapon Statistics** courtesy of **Lighthouse v2.1**
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> Will soon be using stats provided by **Round Table** of Cygnoux Familia.
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- **Currated Gunsmith Builds** by various content creators like Jokesta, dHitman, Path.exe and more comming soon.
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- **Perks** detailed info about the perks.
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- **Scorestreak** detailed info about scorestreak with preview videos.
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- **Randomly Generated Class** Wanna try something challenging? try our Randomly Generated Gunsmith builds.
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> We also provide access to our database that includes In-depth Weapon statistics & Gunsmith Builds from various Content Creators, & other Call of duty related info, please [contact us](https://rebrand.ly/cathSupport) for more info.
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@ -69,15 +71,6 @@ A detailed Deployment guide can be found [here](https://thunder75.gitbook.io/cat
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<img src ="https://forthebadge.com/images/badges/built-with-love.svg" width = "122"><br>
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</details>
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<details>
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<summary>Issues & PRs</summary>
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[![Open issues](https://img.shields.io/github/issues-raw/night0721/cath.exe?style=for-the-badge)](https://github.com/night0721/cath.exe/issues)
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[![Closed issues](https://img.shields.io/github/issues-closed-raw/night0721/cath.exe?style=for-the-badge)](https://github.com/night0721/cath.exe/issues)
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[![Open PRs](https://img.shields.io/github/issues-pr-raw/night0721/cath.exe?style=for-the-badge)](https://github.com/night0721/cath.exe/pulls)
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[![Closed PRs](https://img.shields.io/github/issues-pr-closed-raw/night0721/cath.exe?style=for-the-badge)](https://github.com/night0721/cath.exe/pulls)
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</details>
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<details>
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<summary>Github Stats</summary>
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@ -748,15 +748,15 @@ module.exports = {
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},
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}
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)
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.then(res => res.data)
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.then((res) => res.data)
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.catch();
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const unavaliable = new MessageEmbed()
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.setDescription(
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`<:nyx_not_available:897378400031879188> We don't have a ${all[tag]} **${allguns[gun]}** gunsmith build by **${all[cc]}**, Please try another tag or a differnt content creator`
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)
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.setColor(client.color);
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if (!data) {
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interaction.followUp({ embeds: [unavaliable] });
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const embed = new MessageEmbed()
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.setDescription(
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`<:nyx_not_available:897378400031879188> We don't have a ${all[tag]} **${allguns[gun]}** gunsmith build by **${all[cc]}**, Please try another tag or a differnt content creator`
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)
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.setColor(client.color);
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interaction.followUp({ embeds: [embed] });
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} else {
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const arr = [];
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data.attachments.map((e, i) => {
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@ -767,7 +767,7 @@ module.exports = {
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`${data.weaponName}(${data.weaponType})'s ${all[tag]} build from ${data.author}`
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)
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.setDescription(
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`<:nyx_description:897379659665264650> Description \`\`\`\n${data.notes}\n\`\`\``
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`<:nyx_description:897379659665264650> **Description** \`\`\`\n ${data.notes}\n\`\`\``
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)
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.setColor(16580400)
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.setImage(data.imageUrl)
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177
command/CODM/scorestreak.js
Normal file
177
command/CODM/scorestreak.js
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const { MessageEmbed } = require("discord.js");
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const { CODMClient } = require("cath");
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const c = new CODMClient("Gae");
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module.exports = {
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name: "scorestreak",
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description: "Get Scorestreak stats",
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type: "CHAT_INPUT",
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usage: "{Scorestreak}",
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category: "CODM",
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options: [
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{
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type: "SUB_COMMAND",
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name: "lethal",
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description: "Lethal Scorestreak",
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options: [
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{
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type: 3,
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name: "scorestreak",
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description: "Select a lethal scorestreak",
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required: true,
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choices: [
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{
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name: "Shield Turret",
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value: "shieldturret",
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},
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{
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name: "Hunter Killer Drone",
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value: "hunterkillerdrone",
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},
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{
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name: "MQ-27 Dragonfire",
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value: "mq27dragonfire",
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},
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{
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name: "Predator Missile",
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value: "predatormissile",
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},
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{
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name: "Hawk X3",
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value: "hawkx3",
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},
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{
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name: "Sentry Gun",
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value: "sentrygun",
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},
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{
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name: "Lightning Strike",
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value: "lightningstrike",
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},
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{
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name: "Orbital Laser",
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value: "orbitallaser",
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},
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{
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name: "XS1 Goliath",
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value: "xs1goliath",
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},
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{
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name: "Cluster Strike",
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value: "clusterstrike",
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},
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{
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name: "XS1 Goliath",
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value: "xs1goliath",
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},
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{
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name: "Stealth Chopper",
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value: "stealthchopper",
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},
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{
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name: "Swarm",
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value: "swarm",
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},
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{
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name: "Napalm",
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value: "napalm",
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},
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{
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name: "VTOL",
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value: "vtol",
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},
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],
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},
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],
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},
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{
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type: "SUB_COMMAND",
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name: "support",
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description: "Support Scorestreak",
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options: [
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{
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type: 3,
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name: "scorestreak",
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description: "Select a Support Scorestreak",
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required: true,
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choices: [
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{
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name: "UAV",
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value: "uav",
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},
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{
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name: "Shock RC",
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value: "shockrc",
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},
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{
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name: "Care Package",
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value: "carepackage",
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},
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{
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name: "Counter UAV",
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value: "cuav",
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},
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{
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name: "SAM Turret",
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value: "samturret",
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},
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{
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name: "Advance UAV",
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value: "auav",
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},
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{
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name: "EMP Systems",
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value: "empsystems",
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},
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],
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},
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],
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},
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],
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run: async (client, interaction, args) => {
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const val = args[1];
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const d = await c.getscorestreak(val);
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const embed = new MessageEmbed()
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.setTitle(d.scorestreak)
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.setURL(d.preview_video)
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.setDescription(`\`\`\`${d.description}\`\`\``)
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.addFields(
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{
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name: "Cost",
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value: `\`\`\`${d.cost}\`\`\``,
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inline: true
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},
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{
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name: "Lethal",
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value: `
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${d.lethal == true
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? "<a:nyx_checkmark:897240322411724841> Yes"
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: "<a:nyx_cross:897244999211696198> No"}`,
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inline: true
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},
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{
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name: "AI-Assisted",
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value: `
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${d.manual == false
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? "<a:nyx_checkmark:897240322411724841> Yes"
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: "<a:nyx_cross:897244999211696198> No"}`,
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inline: true
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},
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{
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name: "More Info",
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value: `\`\`\`${d.special}\`\`\``,
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inline: false
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}
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)
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.setThumbnail(`${d.preview}`)
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.setFooter(`Made by ${client.author}`, client.user.displayAvatarURL())
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.setColor(
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d.type == "lethal"
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? "FF2222"
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: d.type == "support"
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? "22FF4A"
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: client.color
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)
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.setTimestamp();
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interaction.followUp({ embeds: [embed] });
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},
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};
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306
stats2.js
306
stats2.js
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// const common = require("../../util/functions/common");
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// const data = require("../../util/Data/data.json");
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// const Discord = require("discord.js");
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// // Ignore this for now, it's just a outline of what needs to be changed to fit the new data from Mongo
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// var currGun,
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// currStats,
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// currAttachments,
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// currRecoilArr,
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// currDRM,
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// interpretion,
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// recoilAvailable,
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// chart,
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// hasError;
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// var errMsg = "*Generic placeholder error message*";
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// module.exports = {
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// name: "stats",
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// description: "Check gun stats",
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// usage: "(Gun)",
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// category: "CODM",
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// options: [
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// {
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// type: 3,
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// name: "gun_name",
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// description: "Name of the gun",
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// required: true,
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// choices: [],
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// },
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// {
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// type: 3,
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// name: "1st_attchment",
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// description: "First attachment",
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// },
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// {
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// type: 3,
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// name: "2nd_attchment",
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// description: "Second attachment",
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// },
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// {
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// type: 3,
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// name: "3rd_attchment",
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// description: "Third attachment",
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// },
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// {
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// type: 3,
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// name: "4th_attchment",
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// description: "Forth attachment",
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// },
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// {
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// type: 3,
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// name: "5th_attchment",
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// description: "Fifth attachment",
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// },
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// ],
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// run: async (client, interaction, args) => {
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// recoilAvailable = false;
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// hasError = false;
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// console.log(args);
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// var repEmb = statsHandler(args.join(" ").replace("\n", " "));
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// if (hasError) {
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// interaction.followUp({ embeds: [repEmb] });
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// }
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// if (recoilAvailable) { //we will use the old recoil graphs untill we can find someone to help update it.
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// repEmb.fields.push({
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// name: "**Recoil Graph**",
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// value:
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// "```\nThe Recoil graph below is dynamic (change based on attachment equipped)```",
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// });
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// const recoilImageLink = await chart.getShortUrl();
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// repEmb.image = { url: recoilImageLink };
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// }
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// interaction.followUp({ embeds: [repEmb] });
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// },
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// };
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// // Don't need (use: to split the input by + (which was used to add attachments before slash commands))
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// function inpHandler(inpmsg) {
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// statsHandler(inpmsg.split("+")[0]);
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// }
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// function statsHandler(inpmsg) {
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// // Don't need here, use from json (will be easier to add stuff in future)
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// var statsNames = [
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// "Pellets",
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// "Detonation Range",
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// "Explosion Radius",
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// "Explosion Damage",
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// "Firing Mode",
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// "Rate of Fire",
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// "Bullet in Burst",
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// "Time Between Burst",
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// "Bullet Speed",
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// "Penetration Level",
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// "Bullet Spread",
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// "Idle Sway",
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// "Hipfire Pellet Spread",
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// "ADS Pellet Spread",
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// "ADS Time",
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// "Sprint-to-Fire Time",
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// "ADS Zoom",
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// "Magazine",
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// "Reserve",
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// "Reload Type",
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// "Cancel Reload Time",
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// "Reload Time",
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// "Full Reload Time",
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// "Drop Time",
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// "Raise Time",
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// "Sprinting Speed",
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// "Walking Speed",
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// "Straifing Speed",
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// "Damage per Tick",
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// "Number of Ticks",
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// "Time Between Ticks",
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// "Breath Hold Time",
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// "shouldNeverHappen0",
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// "shouldNeverHappen1",
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// "shouldNeverHappen2",
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// "shouldNeverHappen3",
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// "shouldNeverHappen4",
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// ],
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// out = []; // This stores all the feilds
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// currGun = common.weaponIdentifier(inpmsg); // inpMsg should be replaced by args[0] (i.e the gun name)
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// if (typeof currGun == "string") {
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// hasError = true;
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// return currGun;
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// }
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// currStats = currGun.stats; // access stats using mongo
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// currDRM = currGun.drm[0]; // Same ^
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// currAttachments = [];
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// currAttachments = common.attachmentsIdentifier(
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// inpmsg, // this was supposed to be the full input msg, but we need to madify it so it just gets a attachment name and uses it so no need for isolator
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// currGun.aments, //Sends the stats for all the attachment of that gun
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// currStats //sends the base stat of the gun for calculation
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// );
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// if (typeof currAttachments == "string") {
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// hasError = true;
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// return currAttachments;
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// }
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// currRecoilArr = [1, 1, currGun.stats[17]];
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// if (currAttachments.length != 0) {
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// var totalEffects = common.totaler(currAttachments);
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// currStats = common.updateStatswithEffects(totalEffects, currStats);
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// currRecoilArr = [totalEffects[2], totalEffects[3], currGun.stats[17]]; //must happen after currStats update
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// currDRM = currGun.drm[totalEffects[37]];
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// currDRM.range = currDRM.range.map(x =>
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// Math.round(x * (1 + totalEffects[13] / 100))
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// );
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// out = common.attachmentHandler(totalEffects, currStats);
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// }
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// function statsWorker() {
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// if (currStats[19] === 2) {
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// currStats[21] =
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// currStats[20] + currStats[21] * currStats[17] + currStats[22];
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// currStats[20] = 0;
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// currStats[22] = 0;
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// }
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// currStats[25] = (currStats[25] * currStats[26]) / 100;
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// var outReady = currStats.map((x, i) =>
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// x ? statsNames[i].padEnd(24) + ":".padEnd(3) + beautifier(i) : ""
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// );
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// out = [
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// ...[
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// "Basic Stats",
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// "ADS Stats",
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// "Bullet Stats",
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// "Magazine",
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// "Handling Stats",
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// "Mobility Stats",
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// "Miscellaneous Stats",
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// ].map((x, i) =>
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// fieldMaker(
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// x,
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// [
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// [04, 05, 09],
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// [14, 16, 11, 31],
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// [00, 06, 07, 08, 10, 12, 13],
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// [17, 18, 19, 20, 21, 22],
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// [23, 24],
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// [25, 26, 27, 15],
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// [28, 29, 30, 01, 02, 03],
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// ][i]
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// )
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// ),
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// ...out,
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// ];
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// function fieldMaker(inpName, inpIndx) {
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// inpIndx = inpIndx.filter(x => outReady[x]);
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// return inpIndx.length
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// ? {
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// name: "**" + inpName + "**",
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// value: "```\n" + inpIndx.map(x => outReady[x]).join("\n") + "```",
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// }
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// : "";
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// }
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// }
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// statsWorker();
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// function beautifier(j) {
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// switch (j) {
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// case 04:
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// return data.firingModes[currStats[j] - 1];
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// case 09:
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// return data.penetrationLevels[currStats[j] - 1];
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// case 19:
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// return data.reloadTypes[currStats[j] - 1];
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// case 08:
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// if (currStats[j] == -1) {
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// return "Infinity";
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||||
// } else {
|
||||
// return parseFloat(currStats[j].toFixed(2)).toString() + " m/s";
|
||||
// }
|
||||
// case 03:
|
||||
// return parseFloat(currStats[j].toFixed(2))
|
||||
// .toString()
|
||||
// .replace(".", " ~ ");
|
||||
// default:
|
||||
// return parseFloat(currStats[j].toFixed(2)).toString() + addUnit(j);
|
||||
// }
|
||||
|
||||
// function addUnit(j) { //Needs modification to match the new layout
|
||||
// switch (j) {
|
||||
// case 07:
|
||||
// case 14:
|
||||
// case 15:
|
||||
// case 23:
|
||||
// case 24:
|
||||
// case 31:
|
||||
// return " ms";
|
||||
// case 27:
|
||||
// case 28:
|
||||
// case 25:
|
||||
// case 26:
|
||||
// return " m/s";
|
||||
// case 20:
|
||||
// case 21:
|
||||
// case 22:
|
||||
// return " s";
|
||||
// case 16:
|
||||
// return "%";
|
||||
// case 06:
|
||||
// return " Rounds";
|
||||
// case 05:
|
||||
// return " RPM";
|
||||
// default:
|
||||
// return "";
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// interpretion = currGun.gunname + common.interpretioner(currAttachments);
|
||||
// if (currGun.recoil.hr.length > 2) {
|
||||
// chart = common.recoilHandler(
|
||||
// currGun.recoil.hr,
|
||||
// currGun.recoil.vr,
|
||||
// currRecoilArr[0],
|
||||
// currRecoilArr[1],
|
||||
// currRecoilArr[2]
|
||||
// );
|
||||
// recoilAvailable = true;
|
||||
// } else {
|
||||
// recoilAvailable = false;
|
||||
// }
|
||||
// if (chart == "none") {
|
||||
// recoilAvailable = false;
|
||||
// }
|
||||
// if (chart == "err" || currAttachments == "err") {
|
||||
// hasError = true;
|
||||
// return "Cocaineeee";
|
||||
// }
|
||||
// var dmg =
|
||||
// common.damageHandler(
|
||||
// currDRM.damage,
|
||||
// currDRM.range,
|
||||
// 1,
|
||||
// 100,
|
||||
// 60000 / currStats[5],
|
||||
// currStats[7],
|
||||
// currStats[6],
|
||||
// currStats[0]
|
||||
// ) || "```This should never happen```";
|
||||
// out = [
|
||||
// currGun.description
|
||||
// ? {
|
||||
// name: "**Description:**",
|
||||
// value: "```\n" + currGun.description + "```",
|
||||
// }
|
||||
// : {},
|
||||
// { name: "**Damage Profile:**", value: dmg },
|
||||
// ...out,
|
||||
// ];
|
||||
// out = out.filter(x => x.value);
|
||||
// return {
|
||||
// title: interpretion,
|
||||
// color: 5814783,
|
||||
// fields: out,
|
||||
// footer: {
|
||||
// text: "All data courtesy of Round Table",
|
||||
// icon_url:
|
||||
// "", //update the icon later
|
||||
// },
|
||||
// };
|
||||
// }
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue