Merge pull request #60 from night0721/dev

Dev
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Night Kaly 2022-03-13 19:15:40 +00:00 committed by GitHub
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7 changed files with 242 additions and 4 deletions

18
.github/README.md vendored
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<!-- description --> <!-- description -->
**NYX** _(previously known as Cath)_ is a first and only **COD Mobile Statistics & Gunsmith** Bot which also doubles as a multipurpose discord bot with many features that include but are not limited to Moderation, Music and Economy. <br> **NYX** _(previously known as Cath)_ is a first and only **COD Mobile Statistics & Gunsmith** Bot which also doubles as a multipurpose discord bot with many features that include but are not limited to Moderation, Music and Economy. <br>
The Call of Duty Stats are courtesy of **Round Table** by Cygnoux Familia.<br><br> The Call of Duty Stats are courtesy of **Stats on Duty** & **Round Table**<br>
🔺 **Apex Legends Commands** will be added soon, the player stats command will be added after the global launch when the API supports it.
<br><br>
If you like this bot, feel free to :star: **Star** this repository.<br> If you like this bot, feel free to :star: **Star** this repository.<br>
> ⚠ The Verifed bot instance is current called Cath.exe, we are working on getting it changed > ⚠ The Verifed bot instance is current called Cath.exe, we are working on getting it changed
@ -43,15 +45,23 @@ If you like this bot, feel free to :star: **Star** this repository.<br>
## <img height="18px" src="../util/assets/images/cod_logo.svg"> **Call of Duty Mobile** ## <img height="18px" src="../util/assets/images/cod_logo.svg"> **Call of Duty Mobile**
- **Weapon Statistics** courtesy of **Lighthouse v2.1** - **Weapon Statistics** courtesy of **Round Table** & **Stats On Duty**
> Will soon be using stats provided by **Stats On Duty**. - **Currated Gunsmith Builds** by various content creators like Jokesta, dHitman, Path.exe, Stats On Duty and more comming soon.
- **Currated Gunsmith Builds** by various content creators like Jokesta, dHitman, Path.exe and more comming soon.
- **Perks** detailed info about the perks. - **Perks** detailed info about the perks.
- **Scorestreak** detailed info about scorestreak with preview videos. - **Scorestreak** detailed info about scorestreak with preview videos.
- **Randomly Generated Class** Wanna try something challenging? try our Randomly Generated Gunsmith builds. - **Randomly Generated Class** Wanna try something challenging? try our Randomly Generated Gunsmith builds.
> We also provide access to our database that includes In-depth Weapon statistics & Gunsmith Builds from various Content Creators, & other Call of duty related info, please [contact us](https://rebrand.ly/cathSupport) for more info. > We also provide access to our database that includes In-depth Weapon statistics & Gunsmith Builds from various Content Creators, & other Call of duty related info, please [contact us](https://rebrand.ly/cathSupport) for more info.
## <img height="16px" src="../util/assets/images/apex/apex-legends-logo-white.svg"> **Apex Legends Mobile**
> ⚠ *Coming Soon™*
- **Player Stats** view your in-game stats. <!-- if they support mobile for the stats api -->
- **Legends** detailed info about legends & their abilities.
- **Guns** detailed info about guns.
- **Random Combos** Wanna try something challenging? try to win a game with a random selected legend & Gun combination
- *& many more, coming soon!*
## More Info ## More Info
[![Top language](https://img.shields.io/github/languages/top/night0721/cath.exe?labelColor=F7DF1E&color=555555&style=for-the-badge&scale=1.4)](https://github.com/night0721/cath.exe) [![Top language](https://img.shields.io/github/languages/top/night0721/cath.exe?labelColor=F7DF1E&color=555555&style=for-the-badge&scale=1.4)](https://github.com/night0721/cath.exe)

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CODM/loadout.js Normal file
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const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
const items = require("../../util/Data/loadout.json");
module.exports = {
name: "class",
description: "Generate A Random Loadout",
category: "CODM",
run: async (client, interaction) => {
// const data = async () => {
// const d = await model.findOne({});
// const types = d.Categories;
// const names = d.Primary;
// const category = types[Math.floor(Math.random() * types.length)];
// const weapons = names[0][category];
// return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
// };
// const primary_weapon = await data();
// const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
// const slots = shuffle(Object.keys(Attachments[primary][0]));
// const slot_1 = slots.next().value,
// slot_2 = slots.next().value,
// slot_3 = slots.next().value,
// slot_4 = slots.next().value,
// slot_5 = slots.next().value;
const result = new MessageEmbed()
.setColor(client.color)
.setFooter(`Made by ${client.author}`)
.setURL(client.web)
.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
.setDescription(
`This loadout is a randomly generated, Also try, \`/class\` to get a randomally generated primary weapon gunsmith build`
)
.addFields(
{
name: `Secondary Weapon`,
value: ``,
inline: true,
},
{
name: `Operator Skill`,
value: ``,
inline: true,
},
{
name: `Scorestreak`, // 3 perks
value: ``,
inline: true,
},
{
name: `🔴 Red Perk`,
value: ``,
inline: true,
},
{
name: `🟢 Green Perk`,
value: ``,
inline: true,
},
{
name: `🔵 Blue Perk`,
value: ``,
inline: true,
}
)
.setTimestamp();
interaction.followUp({ embeds: [result] });
// function* shuffle(array) {
// let i = array.length;
// while (i--) {
// yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
// }
// }
// function getAttachment(gun, slot) {
// const ca = Attachments[gun][0][slot];
// return ca[Math.floor(Math.random() * ca.length)];
// }
},
};

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command/APEX/sens.js Normal file
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const { MessageEmbed } = require("discord.js");
module.exports = {
name: "class",
description: "Get the perfect sensitivity for APEXM",
category: "APEX",
usage: "[Ironsight Sensitivity ]",
type: "CHAT_INPUT",
options: [
{
type: 3,
name: "base_sensitivity",
description: "Enter the base ironsight sensitivity or for 1x scope",
required: true,
},
],
run: async (client, interaction, args) => {
if (args[0] > 0 && args[0] < 300) {
const embed = new MessageEmbed()
.setTitle(`The base sensitivity (ironsight or 1x Scope): ${args[0]}`)
.setDescription(
`<:nyx_description:897379659665264650> [Video guide](https://rebrand.ly/apexm-sens) by HawksNest on how to set your sensitivity.
\n**Basic Sensitivity** \`\`\`
\nTPP without ADS ${args[0] * 2.09}
\nFPP without ADS ${args[0] * 1.29}
\`\`\`\n
**Scope Sensitivity**`
)
.setColor(13703714) // hex: #d11a22
.setFooter({
text: `Data by Hawksnest`,
iconURL:
"https://media.discordapp.net/attachments/851764525623672854/951532817647542342/more_hawksnest.jpg",
})
.setTimestamp()
.addFields(
{
name: "2x Scope ADS",
value: `\`\`\`\n${args[0] * 0.5}\`\`\``,
inline: true,
},
{
name: "3x Scope ADS",
value: `\`\`\`\n${args[0] * 0.33}\`\`\``,
inline: true,
},
{
name: "4x Scope ADS",
value: `${args[0] * 0.25}`,
inline: true,
},
{
name: "6x Scope ADS",
value: `${args[0] * 0.16}`,
inline: true,
},
{
name: "8x Scope ADS",
value: `${args[0] * 0.12}`,
inline: true,
},
{
name: "10x Scope ADS",
value: `${args[0] * 0.1}`,
inline: true,
}
)
.setURL("https://hawksnestgg.wixsite.com/apexsens/apexsenscalc");
interaction.followUp({
embeds: [embed],
});
} else {
const embed = new MessageEmbed()
.setDescription(`⚠ **ERROR:** The Sensitivity can be betweeen 0 & 300`)
.setColor(client.color);
interaction.followUp({ embeds: [embed] });
}
},
};

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="1030.303"
height="1000"
viewBox="0 0 1030.303 1000"
version="1.1"
id="svg9"
sodipodi:docname="apex-legends-logo-white.svg"
inkscape:version="1.1.1 (3bf5ae0d25, 2021-09-20)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:dc="http://purl.org/dc/elements/1.1/">
<sodipodi:namedview
id="namedview11"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:pageshadow="0"
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inkscape:window-x="-9"
inkscape:window-y="-9"
inkscape:window-maximized="1"
inkscape:current-layer="svg9" />
<title
id="title2">Apex Legends Symbol</title>
<defs
id="defs4" />
<g
id="Page-1"
stroke="none"
stroke-width="1"
fill="none"
fill-rule="evenodd"
transform="translate(-285,-100)"
style="fill:#ffffff">
<g
id="apex-legends-symbol"
transform="translate(285,100)"
fill="#130c0d"
fill-rule="nonzero"
style="fill:#ffffff">
<polygon
id="Triangle-Copy"
points="878.78788,1000 589.76792,803.07099 757.45184,803.07099 515.15152,378.78788 273.6243,803.07099 439.49936,803.07099 151.51515,1000 0,878.78788 515.15152,0 1030.303,878.78788 "
style="fill:#ffffff" />
</g>
</g>
<metadata
id="metadata13">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:title>Apex Legends Symbol</dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
</svg>

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