yoooo
This commit is contained in:
parent
1540d7843c
commit
610ed6810a
7 changed files with 69 additions and 60 deletions
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@ -8,7 +8,7 @@ module.exports = {
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category: "CODM",
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options: [
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "assault_rifle",
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description: "Get a Stats for Assault Rifle",
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options: [
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@ -107,7 +107,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "sub_machine_gun",
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description: "Get a Stats for Sub Machine Gun",
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options: [
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@ -190,7 +190,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "sniper_rifle",
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description: "Get a Stats for Sniper Rifle",
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options: [
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@ -241,7 +241,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "light_machine_gun",
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description: "Get a Stats for Light Machine Gun",
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options: [
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@ -288,7 +288,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "shotgun",
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description: "Get a Stats for Shotgun",
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options: [
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@ -331,7 +331,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "marksman_rifle",
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description: "Get a Stats for Marksman Rifle",
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options: [
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@ -362,7 +362,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "pistol",
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description: "Get a Stats for Pistol",
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options: [
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@ -410,8 +410,8 @@ module.exports = {
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Authorization: process.env.CODM_API_KEY,
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},
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})
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.then((res) => res.data)
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.catch((e) => null);
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.then(res => res.data)
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.catch(e => null);
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if (!data?.ID) {
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const embed = new MessageEmbed()
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@ -422,14 +422,10 @@ module.exports = {
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interaction.followUp({ embeds: [embed] });
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} else {
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const embed = new MessageEmbed()
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.setTitle(
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`${data.author} Statistical Breakdown`
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)
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.setTitle(`${data.author} Statistical Breakdown`)
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.setColor(16580400)
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.setImage(data.imageUrl)
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.setFooter(
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`Stats Curtosy of Round Table`,
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)
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.setFooter(`Stats Curtosy of Round Table`)
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// .setFooter(
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// `Stats Curtosy of Stats on Duty`,
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// )
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@ -501,8 +497,6 @@ module.exports = {
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// @night0721 Damage profile will be avalable by different command
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// recoilAvailable = false;
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// hasError = false;
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// console.log(args);
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@ -523,7 +517,6 @@ module.exports = {
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// },
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// }
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// run: async (client, interaction, args) => {
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// recoilAvailable = false;
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// hasError = false;
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@ -9,7 +9,7 @@ module.exports = {
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category: "CODM",
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options: [
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "assault_rifle",
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description: "Get a gunsmith build for a Assault Rifle",
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options: [
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@ -112,7 +112,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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{
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@ -152,7 +152,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "sub_machine_gun",
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description: "Get a gunsmith build for a Sub Machine Gun",
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options: [
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@ -239,7 +239,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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{
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@ -275,7 +275,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "sniper_rifle",
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description: "Get a gunsmith build for a Sniper Rifle",
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options: [
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@ -330,7 +330,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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],
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@ -362,7 +362,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "light_machine_gun",
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description: "Get a gunsmith build for a Light Machine Gun",
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options: [
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@ -413,7 +413,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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],
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@ -445,7 +445,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "shotgun",
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description: "Get a gunsmith build for a Shotgun",
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options: [
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@ -492,7 +492,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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{
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@ -520,7 +520,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "marksman_rifle",
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description: "Get a gunsmith build for a Marksman Rifle",
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options: [
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@ -555,7 +555,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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{
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@ -587,7 +587,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "pistol",
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description: "Get a gunsmith build for a Pistol",
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options: [
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@ -630,7 +630,7 @@ module.exports = {
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required: true,
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choices: [
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{
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name: "Path.exe",
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name: "path.exe",
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value: "path.exe",
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},
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// {
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@ -670,11 +670,10 @@ module.exports = {
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.then(res => res.data)
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.catch(e => null);
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var all = {
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"path.exe": "Path.exe",
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"path.exe": "path.exe",
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dhitman: "dHitman",
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jokesta: "Jokesta",
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sod: "Stats On Duty",
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aggressive: "Aggressive",
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passive: "Passive",
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respawn: "Respawn",
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@ -8,7 +8,7 @@ module.exports = {
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category: "CODM",
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options: [
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "red",
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description: "Red Perk",
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options: [
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@ -67,7 +67,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "green",
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description: "Green Perk",
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options: [
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@ -122,7 +122,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "blue",
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description: "Blue Perk",
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options: [
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@ -58,10 +58,9 @@ module.exports = {
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if (args.length == 1)
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repEmb = statsHandler(args.join(" ").replace("\n", " "));
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else repEmb = statsHandler(args.join(" + ").replace("\n", " "));
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if (hasError) {
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interaction.followUp({ embeds: [new MessageEmbed(repEmb)] });
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}
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interaction.followUp({ content: `**${repEmb}**` });
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} else {
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if (recoilAvailable) {
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repEmb.fields.push({
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name: "**Recoil Graph**",
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@ -72,6 +71,7 @@ module.exports = {
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repEmb.image = { url: recoilImageLink };
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}
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interaction.followUp({ embeds: [new MessageEmbed(repEmb)] });
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}
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},
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};
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@ -12,7 +12,7 @@ client.on("interactionCreate", async interaction => {
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if (option.type === "SUB_COMMAND_GROUP") {
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if (option.name) args.push(option.name);
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option.options?.forEach(x => {
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if (x.type === "SUB_COMMAND") {
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if (x.type === 1) {
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if (x.name) args.push(x.name);
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x.options?.forEach(y => {
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if (y.value) args.push(y.value);
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@ -23,7 +23,7 @@ client.on("interactionCreate", async interaction => {
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if (x.value) args.push(x.value);
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});
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}
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if (option.type === "SUB_COMMAND") {
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if (option.type === 1) {
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if (option.name) args.push(option.name);
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option.options?.forEach(x => {
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if (x.value) args.push(x.value);
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@ -183,7 +183,7 @@ client.on("interactionCreate", async interaction => {
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if (!ownercmd) return;
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const args = [];
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for (const option of interaction.options.data) {
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if (option.type === "SUB_COMMAND") {
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if (option.type === 1) {
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if (option.name) args.push(option.name);
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option.options?.forEach(x => {
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if (x.value) args.push(x.value);
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@ -5,7 +5,7 @@ module.exports = {
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UserPerms: ["MANAGE_MESSAGES"],
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options: [
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "start",
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description: "Start a giveaway",
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options: [
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@ -53,7 +53,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "reroll",
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description: "Reroll a giveaway",
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options: [
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@ -67,7 +67,7 @@ module.exports = {
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],
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},
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{
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type: "SUB_COMMAND",
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type: 1,
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name: "end",
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description: "End a giveaway",
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options: [
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@ -233,13 +233,17 @@ function attachmentsIdentifier(inpmsg, gun) {
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// if probables list doesn't include the attachment, push
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let probablePushed = false;
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for (let i4 = 0; i4 < probables.length; i4++) {
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// push another attachment that also probable to the probables list to the same array that identified last loop
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// Eg: probables = [ [32]] // as user input mag and first loop it identfified extended mag
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// then as it got more possible, it will push large extended mag to the same array -> [ [32,33] ]
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if (!probables[i4].includes(j)) {
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probables[i4].push(j);
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// make it true so that it doesn't push again in the next condition
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probablePushed = true;
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break;
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}
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}
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// for the first loop as the probables array is emrpty
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// push if the attachment isn't been identified yet
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if (!probablePushed) probables.push([j]);
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}
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}
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@ -250,28 +254,35 @@ function attachmentsIdentifier(inpmsg, gun) {
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// finding magazines attachments
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if (
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(inputAttachmentsNames[i].includes(" rounds mag") ||
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inputAttachmentsNames[i].includes(" round mag")) &&
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inputAttachmentsNames[i].includes(" round mag") ||
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inputAttachmentsNames[i].includes(" round") ||
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inputAttachmentsNames[i].includes(" rounds")) &&
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inputAttachmentsNames[i].startsWith(
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inputAttachmentsNames[i].replace(/\D/g, "")
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)
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) {
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var tmp1 = parseInt(inputAttachmentsNames[i]);
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// calculating the sum of number of rounds and see if it matches the input number of rounds
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const tmp2 = gun.aments.filter(
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x =>
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x.type === 8 && x.effects[27] + x.effects[28] + gun.stats[17] === tmp1
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);
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// push if the magazine is found
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if (tmp2.length === 1) {
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outAttachments.push(tmp2[0]);
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continue;
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}
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}
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// if probables is empty or there is more than one identified attachment
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if (
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probables.length === 0 ||
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probables[probables.length - 1].length !== 1 ||
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probables.length < splitInputAttachmentsName.length
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) {
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probables = [];
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// the splitInputAttachmentsName isn't simplified pls rmb
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splitInputAttachmentsName.map((x, i5) =>
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// finding aliases
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nmDt.attachmentAlliasName[1].map((y, i6) =>
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y.map(z => {
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if (x.Simplify() === z.Simplify()) {
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@ -401,7 +412,13 @@ function attachmentsIdentifier(inpmsg, gun) {
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// console.log(attachmentsIdentifier("ak + 5mw lazer", data.cguns[0].aments)); makeError();
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// console.log(attachmentsIdentifier("117 + 40 round mag", data.cguns[0].aments, data.cguns[0].stats)); makeError();
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// console.log(attachmentsIdentifier("117 + rtc muzzle brake, rubberized griptape, tac lazer sight, 40 round mag, no stock", data.cguns[1].aments)); makeError();
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console.log(
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attachmentsIdentifier(
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"47 + 40 round mag + marksman + stippled + red dot",
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data.cguns[0]
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)
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);
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makeError();
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function damageHandler(
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currDmgs,
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currRngs,
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Loading…
Reference in a new issue