update and fix, loadout command
This commit is contained in:
parent
66fd017928
commit
b61b6887c4
5 changed files with 98 additions and 83 deletions
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@ -1,78 +0,0 @@
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const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
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const items = require("../../util/Data/loadout.json");
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module.exports = {
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name: "class",
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description: "Generate A Random Loadout",
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category: "CODM",
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run: async (client, interaction) => {
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// const data = async () => {
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// const d = await model.findOne({});
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// const types = d.Categories;
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// const names = d.Primary;
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// const category = types[Math.floor(Math.random() * types.length)];
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// const weapons = names[0][category];
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// return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
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// };
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// const primary_weapon = await data();
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// const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
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// const slots = shuffle(Object.keys(Attachments[primary][0]));
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// const slot_1 = slots.next().value,
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// slot_2 = slots.next().value,
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// slot_3 = slots.next().value,
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// slot_4 = slots.next().value,
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// slot_5 = slots.next().value;
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const result = new MessageEmbed()
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.setColor(client.color)
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.setFooter(`Made by ${client.author}`)
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.setURL(client.web)
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.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
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.setDescription(
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`This loadout is a randomly generated, Also try, \`\`\`\`/gun\`\`\`\` to get a randomally generated primary weapon gunsmith build`
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)
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.addFields(
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{
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name: `Secondary Weapon`,
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value: ``,
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inline: true,
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},
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{
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name: `Operator Skill`,
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value: ``,
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inline: true,
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},
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{
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name: `Scorestreak`, // 3 perks
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value: ``,
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inline: true,
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},
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{
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name: `Red Perk`,
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value: ``,
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inline: true,
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},
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{
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name: `Green Perk`,
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value: ``,
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inline: true,
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},
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{
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name: `Blue Perk`,
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value: ``,
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inline: true,
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}
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)
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.setTimestamp();
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interaction.followUp({ embeds: [result] });
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// function* shuffle(array) {
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// let i = array.length;
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// while (i--) {
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// yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
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// }
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// }
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// function getAttachment(gun, slot) {
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// const ca = Attachments[gun][0][slot];
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// return ca[Math.floor(Math.random() * ca.length)];
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// }
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},
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};
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@ -8,10 +8,10 @@ module.exports = {
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run: async (client, interaction) => {
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run: async (client, interaction) => {
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const data = async () => {
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const data = async () => {
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const d = await model.findOne({});
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const d = await model.findOne({});
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const types = d.Categories;
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const weapons =
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const names = d.Primary;
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d.Primary[0][
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const category = types[Math.floor(Math.random() * types.length)];
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d.Categories[Math.floor(Math.random() * d.Categories.length)]
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const weapons = names[0][category];
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];
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return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
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return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
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};
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};
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const primary_weapon = await data();
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const primary_weapon = await data();
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74
command/CODM/loadout.js
Normal file
74
command/CODM/loadout.js
Normal file
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@ -0,0 +1,74 @@
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const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
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const items = require("../../util/Data/loadout.json");
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module.exports = {
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name: "loadout",
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description: "Generate A Random Loadout",
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category: "CODM",
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run: async (client, interaction) => {
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const secondary =
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items.secondary[Math.floor(Math.random() * items.secondary.length)];
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const red = items.perk_1[Math.floor(Math.random() * items.perk_1.length)];
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const green = items.perk_2[Math.floor(Math.random() * items.perk_2.length)];
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const blue = items.perk_3[Math.floor(Math.random() * items.perk_3.length)];
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const operator =
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items.operator_skill[
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Math.floor(Math.random() * items.operator_skill.length)
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];
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const slots = shuffle(items.scorestreak);
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const slot_1 = slots.next().value,
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slot_2 = slots.next().value,
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slot_3 = slots.next().value;
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const result = new MessageEmbed()
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.setColor(client.color)
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.setFooter({
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text: `Made by ${client.author}`,
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iconURL: client.user.displayAvatarURL(),
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})
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.setURL(client.web)
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.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
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.setDescription(
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`This loadout is a randomly generated, Also try, \`\`\`/class\`\`\` to get a randomally generated primary weapon gunsmith build`
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)
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.addFields(
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{
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name: "Secondary Weapon",
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value: secondary,
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inline: true,
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},
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{
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name: "Operator Skill",
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value: operator,
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inline: true,
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},
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{
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name: "Scorestreak",
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value: `${slot_1}\n${slot_2}\n${slot_3}`,
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inline: true,
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},
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{
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name: "Red Perk",
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value: red,
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inline: true,
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},
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{
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name: "Green Perk",
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value: green,
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inline: true,
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},
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{
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name: "Blue Perk",
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value: blue,
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inline: true,
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}
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)
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.setTimestamp();
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interaction.followUp({ embeds: [result] });
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function* shuffle(array) {
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let i = array.length;
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while (i--) {
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yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
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}
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}
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},
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};
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@ -4109,6 +4109,25 @@
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"staemporewed.xyz"
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"staemporewed.xyz"
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],
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],
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"iplogger": [
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"iplogger": [
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"diskerd.gift",
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"gitdhub.com",
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"iplogger.org",
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"2no.co",
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"iplogger.com",
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"iplogger.ru",
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"yip.su",
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"iplogger.co",
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"iplogger.info",
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"ipgrabber.ru",
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"ipgraber.ru",
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"iplis.ru",
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"02ip.ru",
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"ezstat.ru",
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"ps3cfw.com",
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"ythingy.com",
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"blasze.tk",
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"fuekos.com",
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"myiptest.com",
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"iplogger.org",
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"iplogger.org",
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"2no.co",
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"2no.co",
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"iplogger.com",
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"iplogger.com",
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@ -51,7 +51,7 @@
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"Hard Alert",
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"Hard Alert",
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"Launcher Plus"
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"Launcher Plus"
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],
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],
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"scorestreek": [
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"scorestreak": [
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"Shield Turret",
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"Shield Turret",
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"UAV",
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"UAV",
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"Shock RC",
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"Shock RC",
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