update and fix, loadout command

This commit is contained in:
night0721 2022-03-02 19:12:53 +08:00
parent 66fd017928
commit b61b6887c4
5 changed files with 98 additions and 83 deletions

View file

@ -1,78 +0,0 @@
const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
const items = require("../../util/Data/loadout.json");
module.exports = {
name: "class",
description: "Generate A Random Loadout",
category: "CODM",
run: async (client, interaction) => {
// const data = async () => {
// const d = await model.findOne({});
// const types = d.Categories;
// const names = d.Primary;
// const category = types[Math.floor(Math.random() * types.length)];
// const weapons = names[0][category];
// return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
// };
// const primary_weapon = await data();
// const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
// const slots = shuffle(Object.keys(Attachments[primary][0]));
// const slot_1 = slots.next().value,
// slot_2 = slots.next().value,
// slot_3 = slots.next().value,
// slot_4 = slots.next().value,
// slot_5 = slots.next().value;
const result = new MessageEmbed()
.setColor(client.color)
.setFooter(`Made by ${client.author}`)
.setURL(client.web)
.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
.setDescription(
`This loadout is a randomly generated, Also try, \`\`\`\`/gun\`\`\`\` to get a randomally generated primary weapon gunsmith build`
)
.addFields(
{
name: `Secondary Weapon`,
value: ``,
inline: true,
},
{
name: `Operator Skill`,
value: ``,
inline: true,
},
{
name: `Scorestreak`, // 3 perks
value: ``,
inline: true,
},
{
name: `Red Perk`,
value: ``,
inline: true,
},
{
name: `Green Perk`,
value: ``,
inline: true,
},
{
name: `Blue Perk`,
value: ``,
inline: true,
}
)
.setTimestamp();
interaction.followUp({ embeds: [result] });
// function* shuffle(array) {
// let i = array.length;
// while (i--) {
// yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
// }
// }
// function getAttachment(gun, slot) {
// const ca = Attachments[gun][0][slot];
// return ca[Math.floor(Math.random() * ca.length)];
// }
},
};

View file

@ -8,10 +8,10 @@ module.exports = {
run: async (client, interaction) => {
const data = async () => {
const d = await model.findOne({});
const types = d.Categories;
const names = d.Primary;
const category = types[Math.floor(Math.random() * types.length)];
const weapons = names[0][category];
const weapons =
d.Primary[0][
d.Categories[Math.floor(Math.random() * d.Categories.length)]
];
return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
};
const primary_weapon = await data();

74
command/CODM/loadout.js Normal file
View file

@ -0,0 +1,74 @@
const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
const items = require("../../util/Data/loadout.json");
module.exports = {
name: "loadout",
description: "Generate A Random Loadout",
category: "CODM",
run: async (client, interaction) => {
const secondary =
items.secondary[Math.floor(Math.random() * items.secondary.length)];
const red = items.perk_1[Math.floor(Math.random() * items.perk_1.length)];
const green = items.perk_2[Math.floor(Math.random() * items.perk_2.length)];
const blue = items.perk_3[Math.floor(Math.random() * items.perk_3.length)];
const operator =
items.operator_skill[
Math.floor(Math.random() * items.operator_skill.length)
];
const slots = shuffle(items.scorestreak);
const slot_1 = slots.next().value,
slot_2 = slots.next().value,
slot_3 = slots.next().value;
const result = new MessageEmbed()
.setColor(client.color)
.setFooter({
text: `Made by ${client.author}`,
iconURL: client.user.displayAvatarURL(),
})
.setURL(client.web)
.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
.setDescription(
`This loadout is a randomly generated, Also try, \`\`\`/class\`\`\` to get a randomally generated primary weapon gunsmith build`
)
.addFields(
{
name: "Secondary Weapon",
value: secondary,
inline: true,
},
{
name: "Operator Skill",
value: operator,
inline: true,
},
{
name: "Scorestreak",
value: `${slot_1}\n${slot_2}\n${slot_3}`,
inline: true,
},
{
name: "Red Perk",
value: red,
inline: true,
},
{
name: "Green Perk",
value: green,
inline: true,
},
{
name: "Blue Perk",
value: blue,
inline: true,
}
)
.setTimestamp();
interaction.followUp({ embeds: [result] });
function* shuffle(array) {
let i = array.length;
while (i--) {
yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
}
}
},
};

View file

@ -4109,6 +4109,25 @@
"staemporewed.xyz"
],
"iplogger": [
"diskerd.gift",
"gitdhub.com",
"iplogger.org",
"2no.co",
"iplogger.com",
"iplogger.ru",
"yip.su",
"iplogger.co",
"iplogger.info",
"ipgrabber.ru",
"ipgraber.ru",
"iplis.ru",
"02ip.ru",
"ezstat.ru",
"ps3cfw.com",
"ythingy.com",
"blasze.tk",
"fuekos.com",
"myiptest.com",
"iplogger.org",
"2no.co",
"iplogger.com",

View file

@ -51,7 +51,7 @@
"Hard Alert",
"Launcher Plus"
],
"scorestreek": [
"scorestreak": [
"Shield Turret",
"UAV",
"Shock RC",