This commit is contained in:
night0721 2022-02-02 04:01:08 +08:00
commit c51feaf15a
7 changed files with 1026 additions and 343 deletions

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@ -6,6 +6,7 @@ module.exports = {
description: "Get gunsmith builds", description: "Get gunsmith builds",
usage: "[Weapon Name] [Author] [Tag]", usage: "[Weapon Name] [Author] [Tag]",
type: "CHAT_INPUT", type: "CHAT_INPUT",
usage: "[Weapon Name] [Author] [Tag]",
category: "CODM", category: "CODM",
options: [ options: [
{ {

78
command/CODM/loadout.js Normal file
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@ -0,0 +1,78 @@
const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
const items = require("../../util/Data/loadout.json");
module.exports = {
name: "class",
description: "Generate A Random Loadout",
category: "CODM",
run: async (client, interaction) => {
// const data = async () => {
// const d = await model.findOne({});
// const types = d.Categories;
// const names = d.Primary;
// const category = types[Math.floor(Math.random() * types.length)];
// const weapons = names[0][category];
// return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
// };
// const primary_weapon = await data();
// const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
// const slots = shuffle(Object.keys(Attachments[primary][0]));
// const slot_1 = slots.next().value,
// slot_2 = slots.next().value,
// slot_3 = slots.next().value,
// slot_4 = slots.next().value,
// slot_5 = slots.next().value;
const result = new MessageEmbed()
.setColor(client.color)
.setFooter(`Made by ${client.author}`)
.setURL(client.web)
.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
.setDescription(
`This loadout is a randomly generated, Also try, \`\`\`\`/class\`\`\`\` to get a randomally generated primary weapon gunsmith build`
)
.addFields(
{
name: `Secondary Weapon`,
value: ``,
inline: true,
},
{
name: `Operator Skill`,
value: ``,
inline: true,
},
{
name: `Scorestreak`, // 3 Scorestreaks
value: ``,
inline: true,
},
{
name: `Red Perk`,
value: ``,
inline: true,
},
{
name: `Green Perk`,
value: ``,
inline: true,
},
{
name: `Blue Perk`,
value: ``,
inline: true,
}
)
.setTimestamp();
interaction.followUp({ embeds: [result] });
// function* shuffle(array) {
// let i = array.length;
// while (i--) {
// yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
// }
// }
// function getAttachment(gun, slot) {
// const ca = Attachments[gun][0][slot];
// return ca[Math.floor(Math.random() * ca.length)];
// }
},
};

774
command/CODM/new-stats.js Normal file
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@ -0,0 +1,774 @@
const { MessageEmbed } = require("discord.js");
const moment = require("moment");
const axios = require("axios");
module.exports = {
name: "stats",
description: "Check Stats of a Weapon by SOD",
usage: "[Weapon Name]",
category: "CODM",
options: [
{
type: "SUB_COMMAND",
name: "assault_rifle",
description: "Get a Stats for Assault Rifle",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "Type 25",
value: "A01",
},
{
name: "M16",
value: "A02",
},
{
name: "AK117",
value: "A03",
},
{
name: "AK-47",
value: "A04",
},
{
name: "ASM10",
value: "A05",
},
{
name: "M4",
value: "A06",
},
{
name: "BK57",
value: "A07",
},
{
name: "LK24",
value: "A08",
},
{
name: "ICR-1",
value: "A09",
},
{
name: "Man-o-War",
value: "A10",
},
{
name: "KN-44",
value: "A11",
},
{
name: "HBRa3",
value: "A12",
},
{
name: "HVK-30",
value: "A13",
},
{
name: "DR-H",
value: "A14",
},
{
name: "Peacekeeper MK2",
value: "A15",
},
{
name: "FR .556",
value: "A16",
},
{
name: "AS VAL",
value: "A17",
},
{
name: "CR-56 AMAX",
value: "A18",
},
{
name: "M13",
value: "A19",
},
{
name: "Swordfish",
value: "A20",
},
{
name: "Kilo 141",
value: "A21",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "sub_machine_gun",
description: "Get a Stats for Sub Machine Gun",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "RUS-79u",
value: "D01",
},
{
name: "Chicom",
value: "D02",
},
{
name: "PDW-57",
value: "D03",
},
{
name: "Razorback",
value: "D04",
},
{
name: "MSMC",
value: "D05",
},
{
name: "HG40",
value: "D06",
},
{
name: "Pharo",
value: "D07",
},
{
name: "GKS",
value: "D08",
},
{
name: "Cordite",
value: "D09",
},
{
name: "QQ9",
value: "D10",
},
{
name: "Fennec",
value: "D11",
},
{
name: "AGR 556",
value: "D12",
},
{
name: "QXR",
value: "D13",
},
{
name: "PP19 Bizon",
value: "D14",
},
{
name: "MX9",
value: "D15",
},
{
name: "CBR4",
value: "D16",
},
{
name: "PPSh 41",
value: "D17",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "sniper_rifle",
description: "Get a Stats for Sniper Rifle",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
// {
// name: "XPR-50",
// value: "B01",
// },
{
name: "Arctic .50",
value: "B02",
},
{
name: "M21 EBR",
value: "B03",
},
{
name: "DL Q33",
value: "B04",
},
{
name: "Locus",
value: "B05",
},
// {
// name: "NA-45",
// value: "B06",
// },
{
name: "Outlaw",
value: "B07",
},
{
name: "Rytec AMR",
value: "B08",
},
{
name: "SVD",
value: "B09",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "light_machine_gun",
description: "Get a Stats for Light Machine Gun",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "S36",
value: "C01",
},
{
name: "UL736",
value: "C02",
},
{
name: "RPD",
value: "C03",
},
{
name: "M4 LMG",
value: "C04",
},
{
name: "Chopper",
value: "C05",
},
{
name: "Holger 26",
value: "C06",
},
{
name: "Hades",
value: "C07",
},
{
name: "PKM",
value: "C08",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "shotgun",
description: "Get a Stats for Shotgun",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "HS2126",
value: "E01",
},
{
name: "BY15",
value: "E02",
},
{
name: "HS0405",
value: "E03",
},
{
name: "Striker",
value: "E04",
},
{
name: "KRM_262",
value: "E05",
},
{
name: "Echo",
value: "E06",
},
{
name: "R9-0",
value: "E07",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "marksman_rifle",
description: "Get a Stats for Marksman Rifle",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "Kilo Bolt-Action",
value: "F01",
},
{
name: "SKS",
value: "F02",
},
{
name: "SP-R 208",
value: "F03",
},
{
name: "MK2",
value: "F04",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "pistol",
description: "Get a Stats for Pistol",
options: [
{
type: 3,
name: "Weapon",
description: "Name of the Gun",
required: true,
choices: [
{
name: "J358",
value: "G01",
},
{
name: "MW11",
value: "G02",
},
{
name: ".50 GS",
value: "G03",
},
{
name: "Renetti",
value: "G04",
},
{
name: "Shorty",
value: "G05",
},
{
name: "Crossbow",
value: "G06",
},
],
},
],
},
],
// It's not complete, Still work in progress.
run: async (client, interaction, args) => {
const cwts = args[1];
const data = await axios
.get(`${process.env.api}/api/v1/codm/builds?cwts=${cwts}`, {
headers: {
Authorization: process.env.CODM_API_KEY,
},
})
.then((res) => res.data)
.catch((e) => null);
if (!data?.ID) {
const embed = new MessageEmbed()
.setDescription(
`<:nyx_not_available:897378400031879188> Sorry, We currently don't have Stats for this Weapon`
)
.setColor(client.color);
interaction.followUp({ embeds: [embed] });
} else {
const embed = new MessageEmbed()
.setTitle(
`${data.author} Statistical Breakdown`
)
.setColor(16580400)
.setImage(data.imageUrl)
.setFooter(
`Stats Curtosy of Round Table`,
)
// .setFooter(
// `Stats Curtosy of Stats on Duty`,
// )
.setDescription(
`<:nyx_description:897379659665264650> **Description** \n${data.description}`
)
.addFields(
{
name: ":id: CWTS:",
value: `\`\`\`\n${data.cwts}\n\`\`\``,
inline: true,
},
{
name: "<a:lastupdate:897381474330873887> Last Updated:",
value: `\`\`\`\n${moment(Date.parse(data.lastUpdate)).format(
"MMMM Do YYYY"
)}\n\`\`\``,
inline: true,
},
{
name: "Basic Stats",
value: `\`\`\`\n
BSA Score: ${data.bsa_score}
Hipfire Score: ${data.hipfire_score}
Rate of Fire\t\t\t\t: ${data.rof}
Penetration Level\t\t: ${data.penetration}
Firing Mode\t\t\t\t\t: Full Auto
\n\`\`\``,
inline: false,
},
{
name: "Handling & Mobility",
value: `\`\`\`\n
Drop Time : 416.6 ms
Raise Time : 650 ms
Sprinting Speed : 6.09 m/s
Walking Speed : 4.51 m/s
Sprint-to-Fire Time : 165 ms
\n\`\`\``,
inline: false,
},
{
name: "Ammunation Stats",
value: `\`\`\`\n
Magazine : 30
Reserve : 120
Reload Type : Magazine
Cancel Reload Time : 1.9 s
Reload Time : 2.3 s
Full Reload Time : 3.2 s
\n\`\`\``,
inline: false,
},
{
name: ":paperclip: Attachments:",
value: arr.join("\n"),
},
{
name: "<a:tags:897034924140404776> Tags",
value: data.tags.join(", "),
}
)
.setURL(client.web);
interaction.followUp({ embeds: [embed] });
}
},
};
// @night0721 Damage profile will be avalable by different command
// recoilAvailable = false;
// hasError = false;
// console.log(args);
// const repEmb = statsHandler(args.join(" ").replace("\n", " "));
// if (hasError) {
// interaction.followUp({ embeds: [repEmb] });
// }
// if (recoilAvailable) {
// repEmb.fields.push({
// name: "**Recoil Graph**",
// value:
// "```\nThe Recoil graph below is dynamic (change based on attachment equipped)```",
// });
// const recoilImageLink = await chart.getShortUrl();
// repEmb.image = { url: recoilImageLink };
// }
// interaction.followUp({ embeds: [repEmb] });
// },
// }
// run: async (client, interaction, args) => {
// recoilAvailable = false;
// hasError = false;
// console.log(args);
// const repEmb = statsHandler(args.join(" ").replace("\n", " "));
// if (hasError) {
// interaction.followUp({ embeds: [repEmb] });
// }
// if (recoilAvailable) {
// repEmb.fields.push({
// name: "**Recoil Graph**",
// value:
// "```\nThe Recoil graph below is dynamic (change based on attachment equipped)```",
// });
// const recoilImageLink = await chart.getShortUrl();
// repEmb.image = { url: recoilImageLink };
// }
// interaction.followUp({ embeds: [repEmb] });
// },
// };
// function inpHandler(inpmsg) {
// statsHandler(inpmsg.split("+")[0]);
// }
// function statsHandler(inpmsg) {
// let statsNames = [
// "Pellets",
// "Detonation Range",
// "Explosion Radius",
// "Explosion Damage",
// "Firing Mode",
// "Rate of Fire",
// "Bullet in Burst",
// "Time Between Burst",
// "Bullet Speed",
// "Penetration Level",
// "Bullet Spread",
// "Idle Sway",
// "Hipfire Pellet Spread",
// "ADS Pellet Spread",
// "ADS Time",
// "Sprint-to-Fire Time",
// "ADS Zoom",
// "Magazine",
// "Reserve",
// "Reload Type",
// "Cancel Reload Time",
// "Reload Time",
// "Full Reload Time",
// "Drop Time",
// "Raise Time",
// "Sprinting Speed",
// "Walking Speed",
// "Straifing Speed",
// "Damage per Tick",
// "Number of Ticks",
// "Time Between Ticks",
// "Breath Hold Time",
// "shouldNeverHappen0",
// "shouldNeverHappen1",
// "shouldNeverHappen2",
// "shouldNeverHappen3",
// "shouldNeverHappen4",
// ],
// out = [];
// currGun = common.weaponIdentifier(inpmsg);
// if (typeof currGun == "string") {
// hasError = true;
// return currGun;
// }
// currStats = currGun.stats;
// currDRM = currGun.drm[0];
// currAttachments = [];
// currAttachments = common.attachmentsIdentifier(
// inpmsg,
// currGun.aments,
// currStats
// );
// if (typeof currAttachments == "string") {
// hasError = true;
// return currAttachments;
// }
// currRecoilArr = [1, 1, currGun.stats[17]];
// if (currAttachments.length != 0) {
// const totalEffects = common.totaler(currAttachments);
// currStats = common.updateStatswithEffects(totalEffects, currStats);
// currRecoilArr = [totalEffects[2], totalEffects[3], currGun.stats[17]]; // must happen after currStats update
// currDRM = currGun.drm[totalEffects[37]];
// currDRM.range = currDRM.range.map(x =>
// Math.round(x * (1 + totalEffects[13] / 100))
// );
// out = common.attachmentHandler(totalEffects, currStats);
// }
// function statsWorker() {
// if (currStats[19] === 2) {
// currStats[21] =
// currStats[20] + currStats[21] * currStats[17] + currStats[22];
// currStats[20] = 0;
// currStats[22] = 0;
// }
// currStats[25] = (currStats[25] * currStats[26]) / 100;
// const outReady = currStats.map((x, i) =>
// x ? statsNames[i].padEnd(24) + ":".padEnd(3) + beautifier(i) : ""
// );
// out = [
// ...[
// "Basic Stats",
// "ADS Stats",
// "Bullet Stats",
// "Magazine",
// "Handling Stats",
// "Mobility Stats",
// "Miscellaneous Stats",
// ].map((x, i) =>
// fieldMaker(
// x,
// [
// [04, 05, 09],
// [14, 16, 11, 31],
// [00, 06, 07, 08, 10, 12, 13],
// [17, 18, 19, 20, 21, 22],
// [23, 24],
// [25, 26, 27, 15],
// [28, 29, 30, 01, 02, 03],
// ][i]
// )
// ),
// ...out,
// ];
// function fieldMaker(inpName, inpIndx) {
// inpIndx = inpIndx.filter(x => outReady[x]);
// return inpIndx.length
// ? {
// name: "**" + inpName + "**",
// value: "```\n" + inpIndx.map(x => outReady[x]).join("\n") + "```",
// }
// : "";
// }
// }
// statsWorker();
// function beautifier(j) {
// switch (j) {
// case 04:
// return data.firingModes[currStats[j] - 1];
// case 09:
// return data.penetrationLevels[currStats[j] - 1];
// case 19:
// return data.reloadTypes[currStats[j] - 1];
// case 08:
// if (currStats[j] == -1) {
// return "Infinity";
// } else {
// return parseFloat(currStats[j].toFixed(2)).toString() + " m/s";
// }
// case 03:
// return parseFloat(currStats[j].toFixed(2))
// .toString()
// .replace(".", " ~ ");
// default:
// return parseFloat(currStats[j].toFixed(2)).toString() + addUnit(j);
// }
// function addUnit(j) {
// switch (j) {
// case 07:
// case 14:
// case 15:
// case 23:
// case 24:
// case 31:
// return " ms";
// case 27:
// case 28:
// case 25:
// case 26:
// return " m/s";
// case 20:
// case 21:
// case 22:
// return " s";
// case 16:
// return "%";
// case 06:
// return " Rounds";
// case 05:
// return " RPM";
// default:
// return "";
// }
// }
// }
// interpretion = currGun.gunname + common.interpretioner(currAttachments);
// if (currGun.recoil.hr.length > 2) {
// chart = common.recoilHandler(
// currGun.recoil.hr,
// currGun.recoil.vr,
// currRecoilArr[0],
// currRecoilArr[1],
// currRecoilArr[2]
// );
// recoilAvailable = true;
// } else {
// recoilAvailable = false;
// }
// if (chart == "none") {
// recoilAvailable = false;
// }
// if (chart == "err" || currAttachments == "err") {
// hasError = true;
// return "Cocaineeee";
// }
// const dmg =
// common.damageHandler(
// currDRM.damage,
// currDRM.range,
// 1,
// 100,
// 60000 / currStats[5],
// currStats[7],
// currStats[6],
// currStats[0]
// ) || "```This should never happen```";
// out = [
// currGun.description
// ? {
// name: "**Description:**",
// value: "```\n" + currGun.description + "```",
// }
// : {},
// { name: "**Damage Profile:**", value: dmg },
// ...out,
// ];
// out = out.filter(x => x.value);
// return {
// title: interpretion,
// color: 5814783,
// fields: out,
// footer: {
// text: "[OUTDATED] All data courtesy of Project Lighthouse 2.0 and CoDM Research Crew",
// icon_url:
// "https://media.discordapp.net/attachments/735590814662656102/806960573753327657/cc.png",
// },
// };

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@ -1,170 +0,0 @@
const { MessageEmbed } = require("discord.js");
const c = require("../../client/CODMClient");
module.exports = {
name: "scorestreak",
description: "Get Scorestreak stats",
type: "CHAT_INPUT",
usage: "{Scorestreak}",
category: "CODM",
options: [
{
type: "SUB_COMMAND",
name: "lethal",
description: "Lethal Scorestreak",
options: [
{
type: 3,
name: "scorestreak",
description: "Select a lethal scorestreak",
required: true,
choices: [
{
name: "Shield Turret",
value: "shieldturret",
},
{
name: "Hunter Killer Drone",
value: "hunterkillerdrone",
},
{
name: "MQ-27 Dragonfire",
value: "mq27dragonfire",
},
{
name: "Predator Missile",
value: "predatormissile",
},
{
name: "Hawk X3",
value: "hawkx3",
},
{
name: "Sentry Gun",
value: "sentrygun",
},
{
name: "Lightning Strike",
value: "lightningstrike",
},
{
name: "Orbital Laser",
value: "orbitallaser",
},
{
name: "XS1 Goliath",
value: "xs1goliath",
},
{
name: "Cluster Strike",
value: "clusterstrike",
},
{
name: "Chopper Gunner",
value: "choppergunner",
},
{
name: "Stealth Chopper",
value: "stealthchopper",
},
{
name: "Swarm",
value: "swarm",
},
{
name: "Napalm",
value: "napalm",
},
{
name: "VTOL",
value: "vtol",
},
],
},
],
},
{
type: "SUB_COMMAND",
name: "support",
description: "Support Scorestreak",
options: [
{
type: 3,
name: "scorestreak",
description: "Select a Support Scorestreak",
required: true,
choices: [
{
name: "UAV",
value: "uav",
},
{
name: "Shock RC",
value: "shockrc",
},
{
name: "Care Package",
value: "carepackage",
},
{
name: "Counter UAV",
value: "cuav",
},
{
name: "SAM Turret",
value: "samturret",
},
{
name: "Advance UAV",
value: "auav",
},
{
name: "EMP Systems",
value: "empsystems",
},
],
},
],
},
],
run: async (client, interaction, args) => {
const val = args[1];
const d = await c.getscorestreak(val);
const embed = new MessageEmbed()
.setTitle(d.name)
.setURL(d.preview_video)
.setDescription(
`<:nyx_description:897379659665264650> **Description** \`\`\`\n${d.description}\`\`\``
)
.addFields(
{
name: "Cost",
value: `${d.cost}`,
inline: true,
},
{
name: "AI-Assisted",
value: `
${
d.manual
? "<a:nyx_cross:897244999211696198> NO"
: "<a:nyx_checkmark:897240322411724841> Yes"
}`,
inline: true,
}
)
.setThumbnail(d.preview)
.setFooter({
text: `Made by ${client.author}`,
iconURL: client.user.displayAvatarURL(),
})
.setColor(
d.type == "lethal"
? "FF2222"
: d.type == "assist"
? "22FF4A"
: client.color
)
.setTimestamp();
interaction.followUp({ embeds: [embed] });
},
};

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@ -43,7 +43,7 @@
"axios": "^0.25.0", "axios": "^0.25.0",
"cath": "^1.4.7", "cath": "^1.4.7",
"discord.js": "^13.6.0", "discord.js": "^13.6.0",
"dotenv": "^14.2.0", "dotenv": "^15.0.0",
"erela.js": "^2.3.3", "erela.js": "^2.3.3",
"erela.js-spotify": "^1.2.0", "erela.js-spotify": "^1.2.0",
"goosecache": "^9.0.14", "goosecache": "^9.0.14",

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@ -1,74 +1,74 @@
{ {
"A01": "Type 25", "A01": "Type 25",
"A02": "M16", "A02": "M16",
"A03": "AK117", "A03": "AK117",
"A04": "AK-47", "A04": "AK-47",
"A05": "ASM10", "A05": "ASM10",
"A06": "M4", "A06": "M4",
"A07": "BK57", "A07": "BK57",
"A08": "LK24", "A08": "LK24",
"A09": "ICR-1", "A09": "ICR-1",
"A10": "Man-o-War", "A10": "Man-o-War",
"A11": "KN-44", "A11": "KN-44",
"A12": "HBRa3", "A12": "HBRa3",
"A13": "HVK-30", "A13": "HVK-30",
"A14": "DR-H", "A14": "DR-H",
"A15": "Peacekeeper MK2", "A15": "Peacekeeper MK2",
"A16": "FR .556", "A16": "FR .556",
"A17": "AS VAL", "A17": "AS VAL",
"A18": "CR-56 AMAX", "A18": "CR-56 AMAX",
"A19": "M13", "A19": "M13",
"A20": "Swordfish", "A20": "Swordfish",
"A21": "Kilo 141", "A21": "Kilo 141",
"B01": "XPR-50", "B01": "XPR-50",
"B02": "Arctic .50", "B02": "Arctic .50",
"B03": "M21 EBR", "B03": "M21 EBR",
"B04": "DL Q33", "B04": "DL Q33",
"B05": "Locus", "B05": "Locus",
"B06": "NA-45", "B06": "NA-45",
"B07": "Outlaw", "B07": "Outlaw",
"B08": "Rytec AMR", "B08": "Rytec AMR",
"B09": "SVD", "B09": "SVD",
"C01": "S36", "C01": "S36",
"C02": "UL736", "C02": "UL736",
"C03": "RPD", "C03": "RPD",
"C04": "M4 LMG", "C04": "M4 LMG",
"C05": "Chopper", "C05": "Chopper",
"C06": "Holger 26", "C06": "Holger 26",
"C07": "Hades", "C07": "Hades",
"C08": "PKM", "C08": "PKM",
"D01": "RUS-79u", "D01": "RUS-79u",
"D02": "Chicom", "D02": "Chicom",
"D03": "PDW-57", "D03": "PDW-57",
"D04": "Razorback", "D04": "Razorback",
"D05": "MSMC", "D05": "MSMC",
"D06": "HG40", "D06": "HG40",
"D07": "Pharo", "D07": "Pharo",
"D08": "GKS", "D08": "GKS",
"D09": "Cordite", "D09": "Cordite",
"D10": "QQ9", "D10": "QQ9",
"D11": "Fennec", "D11": "Fennec",
"D12": "AGR 556", "D12": "AGR 556",
"D13": "QXR", "D13": "QXR",
"D14": "PP19 Bizon", "D14": "PP19 Bizon",
"D15": "MX9", "D15": "MX9",
"D16": "CBR4", "D16": "CBR4",
"D17": "PPSh 41", "D17": "PPSh 41",
"E01": "HS2126", "E01": "HS2126",
"E02": "BY15", "E02": "BY15",
"E03": "HS0405", "E03": "HS0405",
"E04": "Striker", "E04": "Striker",
"E05": "KRM 262", "E05": "KRM 262",
"E06": "Echo", "E06": "Echo",
"E07": "R9-0", "E07": "R9-0",
"F01": "Kilo Bolt-Action", "F01": "Kilo Bolt-Action",
"F02": "SKS", "F02": "SKS",
"F03": "SP-R 208", "F03": "SP-R 208",
"F04": "MK2", "F04": "MK2",
"G01": "J358", "G01": "J358",
"G02": "MW11", "G02": "MW11",
"G03": ".50 GS", "G03": ".50 GS",
"G04": "Renetti", "G04": "Renetti",
"G05": "Shorty", "G05": "Shorty",
"G06": "Crossbow" "G06": "Crossbow"
} }

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@ -1,98 +1,98 @@
{ {
"secondary": [ "secondary": [
"Knife / Base Melee", "Knife / Base Melee",
"Axe", "Axe",
"Shovel", "Shovel",
"Baseball Bat", "Baseball Bat",
"Nunchucks", "Nunchucks",
"Prizefighter", "Prizefighter",
"Wrench", "Wrench",
"Sickle", "Sickle",
"Machete", "Machete",
"Katana", "Katana",
"FHJ-18", "FHJ-18",
"SMRS", "SMRS",
"D13 Sector", "D13 Sector",
"Thumper" "Thumper"
], ],
"perk_1": [ "perk_1": [
"Fast Recover", "Fast Recover",
"Persistence", "Persistence",
"Flak Jacket", "Flak Jacket",
"Skulker", "Skulker",
"Agile", "Agile",
"Lightweight", "Lightweight",
"Restock", "Restock",
"Tactician", "Tactician",
"Overclock", "Overclock",
"Martyrdom", "Martyrdom",
"Iron Lungs" "Iron Lungs"
], ],
"perk_2": [ "perk_2": [
"Vulture", "Vulture",
"Toughness", "Toughness",
"Tracker", "Tracker",
"Ghost", "Ghost",
"Cold Blooded", "Cold Blooded",
"Hard Wired", "Hard Wired",
"Quick Fix", "Quick Fix",
"Amped", "Amped",
"Recon", "Recon",
"Gung-Ho" "Gung-Ho"
], ],
"perk_3": [ "perk_3": [
"Hard Line", "Hard Line",
"Demo Expert", "Demo Expert",
"Tactical Mask", "Tactical Mask",
"Alert", "Alert",
"Engineer", "Engineer",
"Dead Silence", "Dead Silence",
"Shrapnel", "Shrapnel",
"Hard Alert", "Hard Alert",
"Launcher Plus" "Launcher Plus"
], ],
"scorestreek": [ "scorestreek": [
"Shield Turret", "Shield Turret",
"UAV", "UAV",
"Shock RC", "Shock RC",
"Hunter Killer Drone", "Hunter Killer Drone",
"Care Package", "Care Package",
"Counter UAV", "Counter UAV",
"MQ-27 Dragonfire", "MQ-27 Dragonfire",
"SAM Turret", "SAM Turret",
"Predator Missile", "Predator Missile",
"Hawk X3", "Hawk X3",
"Sentry Gun", "Sentry Gun",
"Lightning Strike", "Lightning Strike",
"Orbital Laser", "Orbital Laser",
"XS1 Goliath", "XS1 Goliath",
"Cluster Strike", "Cluster Strike",
"Chopper Gunner", "Chopper Gunner",
"Stealth Chopper", "Stealth Chopper",
"Swarm", "Swarm",
"Napalm", "Napalm",
"Advance UAV", "Advance UAV",
"EMP Systems", "EMP Systems",
"VTOL" "VTOL"
], ],
"operator_skill": [ "operator_skill": [
"Purifier", "Purifier",
"War Machine", "War Machine",
"Death Machine", "Death Machine",
"Tranform Shield", "Tranform Shield",
"K9 UNIT", "K9 UNIT",
"Sparrow", "Sparrow",
"Tempest", "Tempest",
"H.I.V.E. ", "H.I.V.E. ",
"Gravity Spikes", "Gravity Spikes",
"Annihilator", "Annihilator",
"Shadow Blade", "Shadow Blade",
"Equalizer", "Equalizer",
"Ballistic Shield", "Ballistic Shield",
"Gravity Vortex Gun", "Gravity Vortex Gun",
"Bull Charge", "Bull Charge",
"Kinetic Armor", "Kinetic Armor",
"TAK-5", "TAK-5",
"Munitions Box" "Munitions Box"
] ]
} }