simplify
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parent
cc672c163b
commit
d5efd6a7cf
2 changed files with 58 additions and 71 deletions
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@ -11,7 +11,6 @@ let currGun,
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recoilAvailable,
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chart,
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hasError;
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const errMsg = "*Generic placeholder error message*";
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module.exports = {
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name: "stats",
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description: "Check gun stats",
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@ -59,7 +58,9 @@ module.exports = {
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repEmb = statsHandler(args.join(" ").replace("\n", " "));
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else repEmb = statsHandler(args.join(" + ").replace("\n", " "));
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if (hasError) {
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interaction.followUp({ content: `**${repEmb}**` });
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interaction.followUp({
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content: `**${repEmb || "An error has occured"}**`,
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});
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} else {
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if (recoilAvailable) {
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repEmb.fields.push({
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@ -81,38 +82,38 @@ function inpHandler(inpmsg) {
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function statsHandler(inpmsg) {
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let statsNames = [
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"Pellets",
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"Detonation Range",
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"Explosion Radius",
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"Explosion Damage",
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"Firing Mode",
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"Rate of Fire",
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"Bullet in Burst",
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"Time Between Burst",
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"Bullet Speed",
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"Penetration Level",
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"Bullet Spread",
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"Idle Sway",
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"Hipfire Pellet Spread",
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"ADS Pellet Spread",
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"ADS Time",
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"Sprint-to-Fire Time",
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"ADS Zoom",
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"Magazine",
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"Reserve",
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"Reload Type",
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"Cancel Reload Time",
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"Reload Time",
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"Full Reload Time",
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"Drop Time",
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"Raise Time",
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"Sprinting Speed",
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"Walking Speed",
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"Straifing Speed",
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"Damage per Tick",
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"Number of Ticks",
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"Time Between Ticks",
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"Breath Hold Time",
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"Pellets", //0
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"Detonation Range", //1
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"Explosion Radius", //2
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"Explosion Damage", //3
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"Firing Mode", //4
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"Rate of Fire", //5
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"Bullet in Burst", //6
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"Time Between Burst", //7
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"Bullet Speed", //8
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"Penetration Level", //9
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"Bullet Spread", //10
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"Idle Sway", //11
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"Hipfire Pellet Spread", //12
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"ADS Pellet Spread", //13
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"ADS Time", //14
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"Sprint-to-Fire Time", //15
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"ADS Zoom", //16
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"Magazine", //17
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"Reserve", //18
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"Reload Type", //19
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"Cancel Reload Time", //20
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"Reload Time", //21
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"Full Reload Time", //22
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"Drop Time", //23
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"Raise Time", //24
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"Sprinting Speed", //25
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"Walking Speed", //26
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"Straifing Speed", //27
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"Damage per Tick", //28
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"Number of Ticks", //29
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"Time Between Ticks", //30
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"Breath Hold Time", //31
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"shouldNeverHappen0",
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"shouldNeverHappen1",
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"shouldNeverHappen2",
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@ -187,8 +188,8 @@ function statsHandler(inpmsg) {
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inpIndx = inpIndx.filter(x => outReady[x]);
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return inpIndx.length
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? {
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name: "**" + inpName + "**",
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value: "```\n" + inpIndx.map(x => outReady[x]).join("\n") + "```",
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name: `**${inpName}**`,
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value: `\`\`\`\n${inpIndx.map(x => outReady[x]).join("\n")}\`\`\``,
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}
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: "";
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}
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@ -219,17 +220,17 @@ function statsHandler(inpmsg) {
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function addUnit(j) {
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switch (j) {
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case 07:
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case 7:
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case 14:
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case 15:
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case 23:
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case 24:
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case 31:
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return " ms";
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case 27:
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case 28:
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case 25:
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case 26:
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case 27:
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case 28:
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return " m/s";
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case 20:
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case 21:
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@ -237,9 +238,9 @@ function statsHandler(inpmsg) {
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return " s";
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case 16:
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return "%";
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case 06:
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case 6:
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return " Rounds";
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case 05:
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case 5:
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return " RPM";
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default:
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return "";
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@ -256,16 +257,11 @@ function statsHandler(inpmsg) {
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currRecoilArr[2]
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);
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recoilAvailable = true;
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} else {
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recoilAvailable = false;
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}
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if (chart == "none") {
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recoilAvailable = false;
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}
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if (chart == "err" || currAttachments == "err") {
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hasError = true;
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return "Cocaineeee";
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}
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} else recoilAvailable = false;
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if (chart == "none") recoilAvailable = false;
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if (chart == "err") hasError = true;
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const dmg =
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common.damageHandler(
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currDRM.damage,
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@ -281,7 +277,7 @@ function statsHandler(inpmsg) {
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currGun.description
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? {
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name: "**Description:**",
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value: "```\n" + currGun.description + "```",
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value: `\`\`\`\n${currGun.description}\`\`\``,
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}
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: {},
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{ name: "**Damage Profile:**", value: dmg },
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@ -458,22 +458,15 @@ function damageHandler(
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}
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function stk(dmg) {
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let out;
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if (!pellets) {
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out = Math.ceil(hp / dmg);
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} else {
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out = Math.ceil(hp / (dmg * pellets));
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}
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out = out == Infinity ? "∞" : out;
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return out;
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if (!pellets) out = Math.ceil(hp / dmg);
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else out = Math.ceil(hp / (dmg * pellets));
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return out == Infinity ? "∞" : out;
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}
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function ttk(dmg) {
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const stkVal = stk(dmg);
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if (stkVal == "∞") {
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return stkVal;
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}
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if (!bib) {
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return Math.round((stkVal - 1) * tbs);
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}
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if (stkVal == "∞") return stkVal;
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if (!bib) return Math.round((stkVal - 1) * tbs);
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let out = 0;
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if (dmg > 0) {
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if (stkVal % bib == 0) {
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@ -526,13 +519,11 @@ function recoilHandler(
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yMultiplier,
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bulletCount
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) {
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if (xRecoil.length != yRecoil.length) {
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return "err";
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}
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if (xRecoil.length != yRecoil.length) return "err";
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const recoilLength = xRecoil.length;
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if (recoilLength == 0) {
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return "none";
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}
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if (recoilLength == 0) return "none";
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const recoilPattern = [
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{
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x: 0,
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