78 lines
2.4 KiB
JavaScript
78 lines
2.4 KiB
JavaScript
const { EmbedBuilder } = require("discord.js"); //@night0721 You need to make this
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const items = require("../../util/Data/loadout.json");
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module.exports = {
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name: "class",
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description: "Generate A Random Loadout",
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category: "CODM",
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run: async (client, interaction) => {
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// const data = async () => {
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// const d = await model.findOne({});
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// const types = d.Categories;
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// const names = d.Primary;
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// const category = types[Math.floor(Math.random() * types.length)];
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// const weapons = names[0][category];
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// return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
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// };
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// const primary_weapon = await data();
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// const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
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// const slots = shuffle(Object.keys(Attachments[primary][0]));
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// const slot_1 = slots.next().value,
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// slot_2 = slots.next().value,
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// slot_3 = slots.next().value,
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// slot_4 = slots.next().value,
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// slot_5 = slots.next().value;
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const result = new EmbedBuilder()
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.setColor(client.color)
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.setFooter({ text: `Made by ${client.author}` })
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.setURL(client.web)
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.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
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.setDescription(
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`This loadout is a randomly generated, Also try, \`/class\` to get a randomally generated primary weapon gunsmith build`
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)
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.addFields(
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{
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name: `Secondary Weapon`,
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value: ``,
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inline: true,
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},
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{
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name: `Operator Skill`,
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value: ``,
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inline: true,
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},
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{
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name: `Scorestreak`, // 3 perks
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value: ``,
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inline: true,
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},
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{
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name: `🔴 Red Perk`,
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value: ``,
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inline: true,
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},
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{
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name: `🟢 Green Perk`,
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value: ``,
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inline: true,
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},
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{
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name: `🔵 Blue Perk`,
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value: ``,
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inline: true,
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}
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)
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.setTimestamp();
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interaction.followUp({ embeds: [result] });
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// function* shuffle(array) {
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// let i = array.length;
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// while (i--) {
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// yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
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// }
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// }
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// function getAttachment(gun, slot) {
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// const ca = Attachments[gun][0][slot];
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// return ca[Math.floor(Math.random() * ca.length)];
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// }
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},
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};
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