842 lines
26 KiB
JavaScript
842 lines
26 KiB
JavaScript
const data = require("../Data/data.json");
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const QuickChart = require("quickchart-js");
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const nmDt = require("../Data/aliases.json");
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const weaponActualName = nmDt.weaponActualName;
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const weaponAlliasName = nmDt.weaponAlliasName;
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Object.defineProperty(String.prototype, "Simplify", {
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// Function to remove all characters except 0-9 and a-z
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// Eg "AK-47" -> "ak47"
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value: function Simplify() {
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return this.toLowerCase().replace(/[^0-9a-z]/g, "");
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},
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writable: true,
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configurable: true,
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});
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Object.defineProperty(Number.prototype, "IsPositive", {
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// Function to check the number is positive or not
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value: function IsPositive() {
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if (this > 0) return true;
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else return false;
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},
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writable: true,
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configurable: true,
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});
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Object.defineProperty(Number.prototype, "IsNegative", {
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// Function to check the number is negative or not
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value: function IsNegative() {
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if (this < 0) return true;
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else return false;
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},
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writable: true,
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configurable: true,
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});
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Object.defineProperty(Number.prototype, "ToBool", {
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// Function to check the number is one or not
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value: function ToBool() {
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if (this == 1) return true;
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else return false;
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},
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writable: true,
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configurable: true,
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});
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Object.defineProperty(Number.prototype, "PlusHL", {
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value: function PlusHL() {
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if (this.toString()[0] == "-") {
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return parseFloat(this.toFixed(2)).toString();
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}
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return `+${parseFloat(this.toFixed(2)).toString()}`;
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},
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writable: true,
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configurable: true,
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});
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/* Function to fix the input statement */
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function inpFixer(inpmsg) {
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const parts = PartSpliter(inpmsg);
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// parts will be an array
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//eg: ["fennec", "akimbo, mono"]
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nmDt.attachmentAlliasName[0].map((x, i) =>
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// x is the content of each index, i is the number of each index
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x.map(y => {
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if (parts[0].startsWith(y + " ") || parts[0].endsWith(" " + y)) {
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inpmsg =
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parts[0].replace(y + " ", "").replace(" " + y, "") +
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(parts[1] ? ", " : " + ") +
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nmDt.attachmentActualName[0][i];
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}
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})
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);
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// so it fking only fix akimbo and stopping power wtf
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return inpmsg;
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}
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// Function to split weapon name and the attachments from the input statement
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function PartSpliter(inpmsg) {
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if (inpmsg.includes(" + ")) {
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// If the input statement has multiple attachments joined by "+", split them and output them as an array of strings [0] is the weapon name, [1] is the attachments
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// Eg: "M4A1 + Silencer + Flashlight" -> ["M4A1", "Silencer + Flashlight"]
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const out = inpmsg
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.split(" + ")
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.map(x => x.split("+"))
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.flat();
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return [out.shift(), out.join(", ")];
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}
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// If there is only one attachment, output it as an array of strings [0] is the weapon name, [1] is the attachment
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// Eg: "M4A1 with Flashlight" -> ["M4A1", "Flashlight"]
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return inpmsg.split(" with ");
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}
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function hasAttachments(inpmsg) {
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inpmsg = inpFixer(inpmsg);
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// If the input statement has multiple attachments joined by "+" or "with", split them and output them as an array of strings [0] is the weapon name, [1] is the attachments
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if (
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inpmsg.split(" with ").filter(x => x.Simplify()).length > 1 ||
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inpmsg.split(" + ").filter(x => x.Simplify()).length > 1
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) {
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return true;
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}
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return false;
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}
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function isolator(inpmsg) {
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return PartSpliter(inpFixer(inpmsg));
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}
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// identifying the weapon
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function weaponIdentifier(inpmsg) {
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const inpWeaponName = isolator(inpmsg)[0];
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// ["ak", "mono"] -> inpWeaponName: "ak"
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// if weapon name is too short, return the error
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if (inpWeaponName.length < 2) {
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return inpmsg.trim().length
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? `The name ${inpmsg.trim()} is too short.`
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: "There isn't any weapon name.";
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}
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let probableWeapons = [];
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// Loop through all the weapons to find the probable weapons
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// Eg: "ak"
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for (let i = 0; i < data.cguns.length; i++) {
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if (inpWeaponName.Simplify() == data.cguns[i].gunname.Simplify()) {
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// if the simplified name of the weapon is the same as the weapon name in the database, return the only one stats object
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return JSON.parse(JSON.stringify(data.cguns[i]));
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} else if (
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data.cguns[i].gunname.Simplify().includes(inpWeaponName.Simplify())
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) {
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// If the weapon name is included in the actual name of the weapon
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// push the weapon to the probableWeapons array
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probableWeapons.push(i);
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}
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}
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// if there is only one probable weapon, mean the gun has already been identified
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if (probableWeapons.length == 1) {
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// if there is only one probable weapon, return the only one stats object
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return JSON.parse(JSON.stringify(data.cguns[probableWeapons[0]]));
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}
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// continue loop when there is no identified weapons or there are more than one identfied weaponds
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// detecting aliases
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// getting total number of weapons that had added aliases
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for (let i = 0; i < weaponAlliasName.length; i++) {
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// getting the number of aliases of each weapon
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for (let j = 0; j < weaponAlliasName[i].length; j++) {
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// weaponAliases[i][j] is the each alias of each weapon
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// finding if simplified alias is same as input weapon name
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if (weaponAlliasName[i][j].Simplify() == inpWeaponName.Simplify()) {
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// if simplified alias is same as input weapon name
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// eg "mow" == "mow", run the loop
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for (let i2 = 0; i2 < data.cguns.length; i2++) {
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if (weaponActualName[i] == data.cguns[i2].gunname) {
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// use the actual name of the weapon to find the weapon
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return JSON.parse(JSON.stringify(data.cguns[i2]));
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}
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}
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}
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}
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}
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// removing duplicates in the array
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probableWeapons = [...new Set(probableWeapons)];
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// if there is only one probable weapon, return the only one stats object
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if (probableWeapons.length == 1)
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return JSON.parse(JSON.stringify(data.cguns[probableWeapons[0]]));
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else if (probableWeapons.length > 1) {
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// reply with the question of probable weapons
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return `Did you mean ${probableWeapons
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.map(x => data.cguns[x].gunname)
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.reduce((out, x, i) =>
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[out, x].join(i === probableWeapons.length - 1 ? "` or `" : "`, `")
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)}
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?`;
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} else return `Couldn't identify the weapon: "${inpWeaponName}"`;
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}
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// identifying attachments and return array or error
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function attachmentsIdentifier(inpmsg, gun) {
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if (!hasAttachments(inpmsg)) return [];
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// no need for isolator because using slash commands, we get individual attachment
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let inputAttachmentsNames = isolator(inpmsg)[1]
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.split(/ & |, |,| and /)
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.filter(x => x);
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const tooSmall = inputAttachmentsNames.filter(x => x.length < 3);
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// filter all elements thats shorter than 2 characters
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inputAttachmentsNames = inputAttachmentsNames.filter(x => !(x.length < 3));
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let errorMsgs = "",
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errors = [],
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unidentifined = [];
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if (inputAttachmentsNames.length == 0)
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errorMsgs += "\nAttachments are missing!\n";
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// if (inputAttachmentsNames.length >= 10) return "Cocaineeeeee"; ?????????
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// Can directly use args[] to return, no need for isolator, partExtractor, inpFixer
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const splitAttachmentsDataName = [],
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outAttachments = [];
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for (let i = 0; i < gun.aments.length; i++) {
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// Eg: "Stippled Grip Tape" -> ["Stippled", "Grip", "Tape"]
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splitAttachmentsDataName.push([
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...new Set(
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gun.aments[i].name
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.split(" ")
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.filter(x => x)
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.map(x => x.trim())
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),
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]);
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// splitAttachmentsDataName[i] = ["Stippled", "Grip", "Tape"]
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for (let j = 0; j < splitAttachmentsDataName[i].length; j++) {
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// simplify the attachments name
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// Eg: ["Stippled", "Grip", "Tape"] -> ["stippled", "grip", "tape"]
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splitAttachmentsDataName[i][j] =
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splitAttachmentsDataName[i][j].Simplify();
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}
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}
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// inputAttachmentsNames = [["stippled", "grip", "tape"]
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for (let i = 0; i < inputAttachmentsNames.length; i++) {
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let probables = [];
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// loop through all the input attachments and split them into words
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var splitInputAttachmentsName = inputAttachmentsNames[i]
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.split(" ")
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.filter(x => x);
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function finder() {
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//splitInputAttachmentsName = [["stippled", "grip", "tape"], ["545", "ammo"], ["owc","lazer", "tactical"]]
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for (let j = 0; j < splitAttachmentsDataName.length; j++) {
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for (let i2 = 0; i2 < splitAttachmentsDataName[j].length; i2++) {
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for (let i3 = 0; i3 < splitInputAttachmentsName.length; i3++) {
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// if simplified input attachment name is included in the real attachments name
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if (
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splitAttachmentsDataName[j][i2].includes(
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splitInputAttachmentsName[i3].Simplify()
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)
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) {
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// if probables list doesn't include the attachment, push
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let probablePushed = false;
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for (let i4 = 0; i4 < probables.length; i4++) {
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// push another attachment that also probable to the probables list to the same array that identified last loop
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// Eg: probables = [ [32]] // as user input mag and first loop it identfified extended mag
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// then as it got more possible, it will push large extended mag to the same array -> [ [32,33] ]
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if (!probables[i4].includes(j)) {
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probables[i4].push(j);
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// make it true so that it doesn't push again in the next condition
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probablePushed = true;
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break;
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}
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}
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// push if the attachment isn't been identified yet
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if (!probablePushed) probables.push([j]);
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}
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}
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}
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}
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}
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finder();
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// finding magazines attachments
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if (
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(inputAttachmentsNames[i].includes(" rounds mag") ||
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inputAttachmentsNames[i].includes(" round mag") ||
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inputAttachmentsNames[i].includes(" round") ||
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inputAttachmentsNames[i].includes(" rounds")) &&
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inputAttachmentsNames[i].startsWith(
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inputAttachmentsNames[i].replace(/\D/g, "")
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)
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) {
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var tmp1 = parseInt(inputAttachmentsNames[i]);
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// calculating the sum of number of rounds and see if it matches the input number of rounds
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const tmp2 = gun.aments.filter(
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x =>
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x.type === 8 && x.effects[27] + x.effects[28] + gun.stats[17] === tmp1
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);
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// push if the magazine is found
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if (tmp2.length === 1) {
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outAttachments.push(tmp2[0]);
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continue;
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}
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}
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// if probables is empty or there is more than one identified attachment
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if (
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probables.length === 0 ||
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probables[probables.length - 1].length !== 1 ||
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probables.length < splitInputAttachmentsName.length
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) {
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// empty probables as can't indentify the attachment
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probables = [];
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// the splitInputAttachmentsName isn't simplified pls rmb
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splitInputAttachmentsName.map((x, i5) => {
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// finding aliases
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nmDt.attachmentAlliasName[1].map((y, i6) => {
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y.map(z => {
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if (z.Simplify().includes(x.Simplify())) {
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splitInputAttachmentsName[i5] = nmDt.attachmentActualName[1][i6];
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}
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});
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});
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});
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// simple iteration to make the array again
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splitInputAttachmentsName = splitInputAttachmentsName
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.join(" ")
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.split(" ")
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.filter(x => x);
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// find one more time as we do aliases already
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finder();
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if (
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probables.length === 0 ||
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probables[probables.length - 1].length !== 1 ||
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probables.length < splitInputAttachmentsName.length
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) {
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probables = [];
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splitInputAttachmentsName = inputAttachmentsNames[i]
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.split(" ")
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.filter(x => x);
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finder();
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}
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}
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if (probables.length === 0) {
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// push to unidentifined list as can't be identified after serveral times
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unidentifined.push(inputAttachmentsNames[i]);
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continue;
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}
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// curr is the most probable attachment
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var curr = probables[probables.length - 1];
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const temp1 = probables[probables.length - 1].filter(
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x => gun.aments[x].name.Simplify() == inputAttachmentsNames[i].Simplify()
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);
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// see if the length of the array is the same or not
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// Eg: splitAttachmentsDataName[x] = ["stippled", "grip", "tape"] and splitInputAttachmentsName = ["stippled", "grip", "tape"]
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// then it it equal
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const temp2 = probables[probables.length - 1].filter(
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x =>
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splitAttachmentsDataName[x].length == splitInputAttachmentsName.length
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);
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// if found probable, push it
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if (temp1.length === 1 && temp2.length !== 1) {
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probables.push([temp1]);
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} else if (temp1.length !== 1 && temp2.length === 1) {
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probables.push([temp2]);
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} else if (
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temp1.length === 1 &&
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temp2.length === 1 &&
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temp1[0] == temp2[0]
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) {
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probables.push([temp1]);
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}
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if (
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probables[probables.length - 1].length != 1 ||
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probables.length < splitInputAttachmentsName.length
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) {
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// ask the user if he/she means xxx = which attachment
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errors.push(
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`\`
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${curr
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.map(x => gun.aments[x].name)
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.reduce((out, x, i) =>
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[out, x].join(i === curr.length - 1 ? "` or `" : "`, `")
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)} +
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\` by \`"
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${inputAttachmentsNames[i]}
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"\``
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);
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}
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outAttachments.push(gun.aments[probables[probables.length - 1][0]]);
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}
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const outAttachmentsTypes = outAttachments.map(x => x.type - 1),
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t1 = outAttachments
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.map(x => x.effects[35])
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.reduce((t, x) => t + x, 0)
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.toString()
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.padStart(11, "0")
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.toString()
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.split("")
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.map((x, i) =>
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parseInt(x) !== 0 && outAttachmentsTypes.includes(i) ? parseInt(i) : -1
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)
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.filter(x => x !== -1);
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errorMsgs += t1.length
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? "Can't equip `" +
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t1
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.map(x => data.attachmentTypes[x])
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.reduce((out, x, i, a) =>
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[out, x].join(i === a.length - 1 ? "` or `" : "`, `")
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) +
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"` with " +
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outAttachments
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.filter(x => x.effects[35])
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.map(x => x.name)
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.reduce((out, x, i, a) =>
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[out, x].join(i === a.length - 1 ? " and " : ", ")
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)
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: "";
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errorMsgs += errors.length ? `\nDid you mean ${errors.join(";\n")}?\n` : "";
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errorMsgs += unidentifined.length
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? `\nCouldn't identify the attachment(${
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unidentifined.length === 1 ? "" : "s"
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}): \`"${unidentifined.join('"`, `"')}"\`\n`
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: "";
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errorMsgs +=
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outAttachments.length > 5 ? "\nCan't equip more than 5 attachments!\n" : "";
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errorMsgs += outAttachments.filter((x, i, a) => a.indexOf(x) !== i).length
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? "\nMultiple of same attachments found!\n"
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: "";
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errorMsgs += outAttachments
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.map(x => x.type)
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.filter((x, i, a) => a.indexOf(x) !== i).length
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? "\nMultiple of attachments the same type found!\n"
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: "";
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errorMsgs += tooSmall.length
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? "\nThe name" +
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(tooSmall.length === 1 ? "" : "s") +
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': `"' +
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tooSmall.reduce((out, x, i) =>
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[out, x].join(i === curr.length - 1 ? '"` and `"' : '"`, `"')
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) +
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'"` ' +
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(tooSmall.length === 1 ? "is" : "are") +
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" too short\n"
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: "";
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return errorMsgs ? errorMsgs.trim() : outAttachments;
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}
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// console.log(attachmentsIdentifier("chopper with heavy handle, red sight, granulated", data.cguns[38].aments)); makeError();
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// console.log(attachmentsIdentifier("ak + 5mw lazer", data.cguns[0].aments)); makeError();
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// console.log(attachmentsIdentifier("117 + 40 round mag", data.cguns[0].aments, data.cguns[0].stats)); makeError();
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// console.log(attachmentsIdentifier("117 + rtc muzzle brake, rubberized griptape, tac lazer sight, 40 round mag, no stock", data.cguns[1].aments)); makeError();
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// console.log(attachmentsIdentifier("47 + stipplied grip tape", data.cguns[0]));
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// makeError();
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function damageHandler(
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currDmgs,
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currRngs,
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damageMulti,
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hp,
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tbs,
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tbb,
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bib,
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pellets
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) {
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currDmgs = [...currDmgs];
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currRngs = [...currRngs];
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currRngs = currRngs.filter(x => x < 100).map(x => Math.round(x));
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currDmgs.length = currRngs.length + 1;
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currDmgs = currDmgs.map(x => Math.round(x * damageMulti));
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let currSTKs = currDmgs.map(x => stk(x)),
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currTTKs = currDmgs.map(x => ttk(x)),
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currPDmg = null,
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n = Math.max(...currTTKs.map(x => x.toString().length));
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n = n < 3 ? 3 : n;
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function worker1(inp) {
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return inp.map(x => x.toString().padStart(n)).join(" -- ") + "\n";
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}
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function worker2(inp) {
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return (
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"".padStart(n + 1) +
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inp.map(x => x.toString().padStart(2)).join("".padStart(n + 2)) +
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"\n"
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);
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}
|
||
function stk(dmg) {
|
||
let out;
|
||
if (!pellets) {
|
||
out = Math.ceil(hp / dmg);
|
||
} else {
|
||
out = Math.ceil(hp / (dmg * pellets));
|
||
}
|
||
out = out == Infinity ? "∞" : out;
|
||
return out;
|
||
}
|
||
function ttk(dmg) {
|
||
const stkVal = stk(dmg);
|
||
if (stkVal == "∞") {
|
||
return stkVal;
|
||
}
|
||
if (!bib) {
|
||
return Math.round((stkVal - 1) * tbs);
|
||
}
|
||
let out = 0;
|
||
if (dmg > 0) {
|
||
if (stkVal % bib == 0) {
|
||
for (var i = 0; i < Math.floor(stkVal / bib) - 1; i++) {
|
||
out += tbs * (bib - 1) + tbb;
|
||
}
|
||
out = out + tbs * (bib - 1);
|
||
} else if (stkVal % bib != 0) {
|
||
for (var i = 0; i <= Math.floor(stkVal / bib) - 1; i++) {
|
||
out += tbs * (bib - 1) + tbb;
|
||
}
|
||
for (var i = 0; i < (stkVal % bib) - 1; i++) {
|
||
out += tbs;
|
||
}
|
||
}
|
||
out = Math.round(out);
|
||
if (out == Infinity) {
|
||
return "∞";
|
||
}
|
||
} else {
|
||
out = "No";
|
||
}
|
||
return out;
|
||
}
|
||
if (pellets) {
|
||
currPDmg = currDmgs.map(x => x + "×" + pellets);
|
||
n = Math.max(...currPDmg.map(x => x.toString().length));
|
||
}
|
||
return (
|
||
"```swift\n" +
|
||
"Damage : " +
|
||
worker1(currPDmg || currDmgs) +
|
||
(pellets ? "Total : " + worker1(currDmgs.map(x => x * pellets)) : "") +
|
||
"STK : " +
|
||
worker1(currSTKs) +
|
||
"TTK : " +
|
||
worker1(currTTKs) +
|
||
"Range : " +
|
||
(currRngs.length ? worker2(currRngs) : worker1(["∞"])) +
|
||
"```"
|
||
);
|
||
}
|
||
// console.log(damageHandler([30, 25, 20], [10, 20], 1, 100, 60000 / 720, 0, 0)); makeError();
|
||
// console.log(damageHandler([ 33, 23 ], [ 39 ], 1, 100, 109.0909090909091, 0, 0 )); makeError();
|
||
|
||
function recoilHandler(
|
||
xRecoil,
|
||
yRecoil,
|
||
xMultiplier,
|
||
yMultiplier,
|
||
bulletCount
|
||
) {
|
||
if (xRecoil.length != yRecoil.length) {
|
||
return "err";
|
||
}
|
||
const recoilLength = xRecoil.length;
|
||
if (recoilLength == 0) {
|
||
return "none";
|
||
}
|
||
const recoilPattern = [
|
||
{
|
||
x: 0,
|
||
y: 0,
|
||
},
|
||
];
|
||
let recoilObj;
|
||
for (let i = 0; i < bulletCount; i++) {
|
||
const xContinuationVal =
|
||
xRecoil[recoilLength - 1] - xRecoil[recoilLength - 2];
|
||
const yContinuationVal =
|
||
yRecoil[recoilLength - 1] - yRecoil[recoilLength - 2];
|
||
if (i < recoilLength) {
|
||
recoilObj = {
|
||
x: xRecoil[i] * (1 + xMultiplier / 100),
|
||
y: yRecoil[i] * (1 + yMultiplier / 100),
|
||
};
|
||
} else {
|
||
recoilObj = {
|
||
x:
|
||
(recoilPattern[recoilPattern.length - 1].x + xContinuationVal) *
|
||
xMultiplier,
|
||
y:
|
||
(recoilPattern[recoilPattern.length - 1].y + yContinuationVal) *
|
||
yMultiplier,
|
||
};
|
||
}
|
||
recoilPattern.push(recoilObj);
|
||
}
|
||
const chart = new QuickChart();
|
||
chart
|
||
.setConfig({
|
||
type: "scatter",
|
||
data: {
|
||
datasets: [
|
||
{
|
||
data: recoilPattern,
|
||
showLine: true,
|
||
fill: false,
|
||
pointRadius: 3,
|
||
backgroundColor: "rgba(056,205,255,1.00)", // "#38CDFF" fully transparent
|
||
borderColor: "rgba(056,205,255,0.75)", // "#38CDFF" 75% transparent
|
||
},
|
||
],
|
||
},
|
||
options: {
|
||
plugins: {
|
||
backgroundImageUrl: "https://i.imgur.com/jFAFaWF.png",
|
||
},
|
||
legend: {
|
||
display: false,
|
||
},
|
||
scales: {
|
||
yAxes: [
|
||
{
|
||
ticks: {
|
||
display: false,
|
||
min: 0,
|
||
max: 5050,
|
||
},
|
||
},
|
||
],
|
||
xAxes: [
|
||
{
|
||
ticks: {
|
||
display: false,
|
||
min: -4495,
|
||
max: 4495,
|
||
},
|
||
},
|
||
],
|
||
},
|
||
},
|
||
})
|
||
.setWidth(1780)
|
||
.setHeight(1000);
|
||
|
||
return chart;
|
||
}
|
||
|
||
function updateStatswithEffects(inpEffects, inpStats) {
|
||
const l = inpStats[18] / inpStats[17];
|
||
const outStats = [...inpStats];
|
||
|
||
var inpStatsarr = [1, 2, 5, 11, 14, 15, 20, 21, 22, 26, 27, 31];
|
||
var inpEfecsarr = [17, 18, 16, 19, 1, 10, 14, 14, 14, 6, 7, 42]; // Efecs is short for Effects
|
||
for (let i = 0; i < inpEffects.length; i++) {
|
||
if (inpEffects[inpEfecsarr[i]] != 0) {
|
||
outStats[inpStatsarr[i]] *= (inpEffects[inpEfecsarr[i]] + 100) / 100;
|
||
}
|
||
}
|
||
var inpStatsarr = [3, 4, 16, 28, 29, 30];
|
||
var inpEfecsarr = [20, 38, 0, 39, 40, 41];
|
||
for (let i = 0; i < inpEffects.length; i++) {
|
||
if (inpEffects[inpEfecsarr[i]] != 0) {
|
||
outStats[inpStatsarr[i]] = inpEffects[inpEfecsarr[i]];
|
||
}
|
||
}
|
||
var inpStatsarr = [0, 17, 25];
|
||
var inpEfecsarr = [29, 27, 9];
|
||
for (let i = 0; i < inpEffects.length; i++) {
|
||
if (inpEffects[inpEfecsarr[i]] != 0) {
|
||
outStats[inpStatsarr[i]] += inpEffects[inpEfecsarr[i]];
|
||
}
|
||
}
|
||
|
||
if (inpEffects[4] != 0) {
|
||
outStats[10] = 11 - (11 - inpStats[10]) * (1 + inpEffects[4] / 100); //
|
||
}
|
||
if (inpEffects[43] != 0 && inpStats[8] != -1) {
|
||
outStats[8] *= (inpEffects[43] + 100) / 100;
|
||
}
|
||
if (inpEffects[16] != 0) {
|
||
outStats[7] *= inpEffects[16] / -100 + 1;
|
||
}
|
||
outStats[18] = inpStats[17] * l;
|
||
return outStats;
|
||
}
|
||
|
||
function attachmentHandler(currEffects, currStats) {
|
||
const pos = [],
|
||
neg = [],
|
||
atr = [];
|
||
if (currEffects[0] > currStats[16]) {
|
||
pos.push(
|
||
currEffects[0] +
|
||
"% zoom (+" +
|
||
(currEffects[0] - currStats[16]) +
|
||
"% zoom)"
|
||
);
|
||
} else if (currEffects[0] != 0 && currEffects[0] != currStats[16]) {
|
||
neg.push(
|
||
currEffects[0] +
|
||
"% zoom (-" +
|
||
(currStats[16] - currEffects[0]) +
|
||
"% zoom)"
|
||
);
|
||
}
|
||
if (currEffects[0] != 0 && currStats[16] <= 110) {
|
||
atr.push("Easier to Aim");
|
||
}
|
||
negGood1(1, "ADS time");
|
||
negGood1(2, "Vertical Recoil");
|
||
negGood1(3, "Horizontal Recoil");
|
||
negGood1(4, "Bullet Spread");
|
||
negGood1(5, "Moving Bullet Spread");
|
||
posGood1(6, "Mobility");
|
||
posGood1(7, "ADS Mobility");
|
||
negGood1(8, "Recoil when Crouched or Prone");
|
||
posGood1(9, "Sprint Mobility");
|
||
negGood1(10, "Sprint to Fire Time");
|
||
negGood1(11, "Flinch");
|
||
negGood1(12, "Hipfire Spread");
|
||
posGood1(13, "Damage Range");
|
||
negGood1(14, "Reload Time");
|
||
posGood1(15, "Headshot Damage");
|
||
posGood1(16, "Rate of Fire");
|
||
posGood1(17, "Detonation Range");
|
||
posGood1(18, "Explosion Radius");
|
||
negGood1(19, "Idle Sway");
|
||
if (currEffects[20] > currStats[3]) {
|
||
pos.push(
|
||
currEffects[20].ToString().Replace(".", " ~ ") + " Explosion Damage"
|
||
);
|
||
} else if (currEffects[20] != 0 && currEffects[20] != currStats[3]) {
|
||
neg.push(
|
||
currEffects[20].ToString().Replace(".", " ~ ") + " Explosion Damage"
|
||
);
|
||
}
|
||
atrPush3(21, "Visible Laser when not ADS-ed");
|
||
atrPush3(22, "Visible Laser when ADS-ed");
|
||
atrPush3(23, "Visible Laser");
|
||
atrPush3(24, "Silenced Gunfire");
|
||
atrPush3(25, "Hidden Muzzle Flash");
|
||
posGood2(27, "Rounds/Mag");
|
||
posGood2(28, "Rounds/Tube");
|
||
posGood2(29, "Pellets per Shot");
|
||
posGood2(30, "Damage Over Time");
|
||
atrPush3(32, "Reworked ADS");
|
||
atrPush3(33, "Faster Melee QTE");
|
||
if (currEffects[35]) {
|
||
atr.push(
|
||
"Can Not use " +
|
||
currEffects[35]
|
||
.toString()
|
||
.padStart(11, "0")
|
||
.toString()
|
||
.split("")
|
||
.map((x, i) => (parseInt(x) !== 0 ? data.attachmentTypes[i] : 0))
|
||
.filter(x => x)
|
||
);
|
||
}
|
||
atrPush3(36, "Can't ADS");
|
||
if (currEffects[37] != 0) {
|
||
atr.push("New Lethality Profile");
|
||
}
|
||
if (currEffects[38] != 0 && currEffects[38] < currStats[4]) {
|
||
pos.push("Turns to " + data.firingModes[currEffects[38] - 1]);
|
||
} else if (currEffects[38] != 0 && currEffects[38] != currStats[4]) {
|
||
neg.push("Turns to " + data.firingModes[currEffects[38] - 1]);
|
||
}
|
||
posGood2(39, "Tick Damage");
|
||
posGood2(40, "Ticks");
|
||
negGood2(41, "ms Tick Interval");
|
||
posGood2(42, "Breath Holding Time");
|
||
posGood1(43, "Bullet Speed");
|
||
if (currEffects[44] == 1) {
|
||
atr.push("Higher Penetraion Damage");
|
||
} else if (currEffects[44] == -1) {
|
||
atr.push("Lower Penetraion Damage");
|
||
}
|
||
posGood2(45, `Round ${currEffects[45] - 1 ? "s" : ""} in Reserve`);
|
||
|
||
function posGood1(i, ext) {
|
||
if (currEffects[i].IsPositive()) {
|
||
pos.push(currEffects[i].PlusHL() + "% " + ext);
|
||
} else if (currEffects[i].IsNegative()) {
|
||
neg.push(currEffects[i].PlusHL() + "% " + ext);
|
||
}
|
||
}
|
||
|
||
function negGood1(i, ext) {
|
||
if (currEffects[i].IsNegative()) {
|
||
pos.push(currEffects[i].PlusHL() + "% " + ext);
|
||
} else if (currEffects[i].IsPositive()) {
|
||
neg.push(currEffects[i].PlusHL() + "% " + ext);
|
||
}
|
||
}
|
||
|
||
function posGood2(i, ext) {
|
||
if (currEffects[i].IsPositive()) {
|
||
pos.push(currEffects[i].PlusHL() + " " + ext);
|
||
} else if (currEffects[i].IsNegative()) {
|
||
neg.push(currEffects[i].PlusHL() + " " + ext);
|
||
}
|
||
}
|
||
|
||
function negGood2(i, ext) {
|
||
if (currEffects[i].IsNegative()) {
|
||
pos.push(currEffects[i].PlusHL() + " " + ext);
|
||
} else if (currEffects[i].IsPositive()) {
|
||
neg.push(currEffects[i].PlusHL() + " " + ext);
|
||
}
|
||
}
|
||
|
||
function atrPush3(i, ext) {
|
||
if (currEffects[i].ToBool()) {
|
||
atr.push(ext);
|
||
}
|
||
}
|
||
// Return the attributes when there is and use algorithms to join them
|
||
return [
|
||
pos.length
|
||
? {
|
||
name: "**Positives:**",
|
||
value: `\`\`\`ini\n[${pos.join("]\n[")}]\n\`\`\``,
|
||
inline: true,
|
||
}
|
||
: 0,
|
||
neg.length
|
||
? {
|
||
name: "**Negatives:**",
|
||
value: `\`\`\`css\n[${neg.join("]\n[")}]\n\`\`\``,
|
||
inline: true,
|
||
}
|
||
: 0,
|
||
atr.length
|
||
? {
|
||
name: "**Attributes:**",
|
||
value: `\`\`\`fix\n[${atr.join("]\n[")}]\n\`\`\``,
|
||
}
|
||
: 0,
|
||
].filter(x => x);
|
||
}
|
||
|
||
function interpretioner(inpAttachments) {
|
||
return inpAttachments.length
|
||
? " with " + inpAttachments.map(x => x.name).join(", ")
|
||
: "";
|
||
}
|
||
|
||
function totaler(inpAttachments) {
|
||
const totalEffects = inpAttachments[0].effects;
|
||
for (let j = 1; j < inpAttachments.length; j++) {
|
||
for (let i2 = 0; i2 < totalEffects.length; i2++) {
|
||
totalEffects[i2] += inpAttachments[j].effects[i2];
|
||
}
|
||
}
|
||
return totalEffects;
|
||
}
|
||
|
||
function makeError() {
|
||
undefined.split("L");
|
||
}
|
||
|
||
module.exports = {
|
||
weaponIdentifier,
|
||
attachmentsIdentifier,
|
||
recoilHandler,
|
||
attachmentHandler,
|
||
updateStatswithEffects,
|
||
makeError,
|
||
interpretioner,
|
||
damageHandler,
|
||
isolator,
|
||
totaler,
|
||
hasAttachments,
|
||
};
|