74 lines
2.2 KiB
JavaScript
74 lines
2.2 KiB
JavaScript
const { EmbedBuilder } = require("discord.js"); //@night0721 You need to make this
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const items = require("../../util/Data/loadout.json");
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module.exports = {
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name: "loadout",
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description: "Generate A Random Loadout",
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category: "CODM",
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run: async (client, interaction) => {
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const secondary =
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items.secondary[Math.floor(Math.random() * items.secondary.length)];
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const red = items.perk_1[Math.floor(Math.random() * items.perk_1.length)];
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const green = items.perk_2[Math.floor(Math.random() * items.perk_2.length)];
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const blue = items.perk_3[Math.floor(Math.random() * items.perk_3.length)];
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const operator =
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items.operator_skill[
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Math.floor(Math.random() * items.operator_skill.length)
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];
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const slots = shuffle(items.scorestreak);
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const slot_1 = slots.next().value,
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slot_2 = slots.next().value,
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slot_3 = slots.next().value;
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const result = new EmbedBuilder()
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.setColor(client.color)
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.setFooter({
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text: `Made by ${client.author}`,
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iconURL: client.user.displayAvatarURL({ dynamic: true }),
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})
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.setURL(client.web)
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.setTitle(`🎲 A Randomly Generated Loadout 🎲`)
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.setDescription(
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`This loadout is a randomly generated, Also try, \`\`\`/class\`\`\` to get a randomally generated primary weapon gunsmith build`
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)
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.addFields(
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{
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name: "Secondary Weapon",
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value: secondary,
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inline: true,
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},
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{
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name: "Operator Skill",
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value: operator,
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inline: true,
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},
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{
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name: "Scorestreak",
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value: `${slot_1}\n${slot_2}\n${slot_3}`,
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inline: true,
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},
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{
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name: "Red Perk",
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value: red,
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inline: true,
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},
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{
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name: "Green Perk",
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value: green,
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inline: true,
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},
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{
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name: "Blue Perk",
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value: blue,
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inline: true,
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}
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)
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.setTimestamp();
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interaction.followUp({ embeds: [result] });
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function* shuffle(array) {
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let i = array.length;
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while (i--) {
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yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
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}
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}
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},
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};
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