288 lines
6.1 KiB
C
288 lines
6.1 KiB
C
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <pthread.h>
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#include <termios.h>
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#include <unistd.h>
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#include <time.h>
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#include <sys/ioctl.h>
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#include <unistd.h>
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#define MONSTER_COUNT 2
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typedef struct {
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int wood;
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int stone;
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int dirt;
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} inventory_t;
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typedef struct {
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int max_y;
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int max_x;
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int monster_x[MONSTER_COUNT];
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int monster_y[MONSTER_COUNT];
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char **grid;
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} world_t;
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typedef struct {
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int y;
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int x;
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int health;
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int kills;
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inventory_t inv;
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} player_t;
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world_t world;
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player_t player;
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char *statusline;
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pthread_mutex_t world_lock;
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void initialize_world()
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{
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for (int i = 0; i < world.max_y; i++) {
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for (int j = 0; j < world.max_x; j++) {
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int rand_value = rand() % 100;
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if (rand_value < 1) {
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/* 1% chance for a tree */
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world.grid[i][j] = 'T';
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} else if (rand_value < 2) {
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/* 1% chance for stone */
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world.grid[i][j] = 'S';
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} else if (rand_value < 3) {
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/* 1% chance for dirt */
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world.grid[i][j] = 'D';
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} else {
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/* Empty space */
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world.grid[i][j] = ' ';
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}
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}
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}
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player.y = world.max_y / 2;
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player.x = world.max_x / 2;
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/* Initialise player position */
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world.grid[player.y][player.x] = 'P';
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/* Initialize monsters */
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for (int i = 0; i < MONSTER_COUNT; i++) {
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world.monster_x[i] = rand() % world.max_x;
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world.monster_y[i] = rand() % world.max_y;
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/* Monster position */
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world.grid[world.monster_y[i]][world.monster_x[i]] = 'M';
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}
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}
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void print_world()
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{
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pthread_mutex_lock(&world_lock);
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printf("\033[H");
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for (int i = world.max_y - 1; i >= 0; i--) {
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for (int j = 0; j < world.max_x; j++) {
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printf("%c", world.grid[i][j]);
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}
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printf("\n");
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}
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printf("Health: %d Kills: %d Inventory: %d Dirt %d Wood %d Stone \n", player.health, player.kills, player.inv.dirt, player.inv.wood, player.inv.stone);
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printf("%s", statusline);
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fflush(stdout);
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pthread_mutex_unlock(&world_lock);
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}
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void gather_resources()
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{
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int y = player.y;
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int x = player.x;
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/* Check surrounding blocks for resources */
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for (int dy = -1; dy <= 1; dy++) {
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for (int dx = -1; dx <= 1; dx++) {
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/* Skip the player's current position */
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if (dy == 0 && dx == 0) continue;
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int ny = y + dy;
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int nx = x + dx;
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/* Check bounds */
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if (ny >= 0 && ny < world.max_y && nx >= 0 && nx < world.max_x) {
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char tile = world.grid[ny][nx];
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if (tile == 'T') {
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player.inv.wood += 1;
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world.grid[ny][nx] = ' ';
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} else if (tile == 'S') {
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player.inv.stone += 1;
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world.grid[ny][nx] = ' ';
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} else if (tile == 'D') {
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player.inv.dirt += 1;
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world.grid[ny][nx] = ' ';
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}
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}
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}
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}
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}
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void *clear_status_thread(void *arg)
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{
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/* Wait for 2 seconds */
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sleep(2);
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pthread_mutex_lock(&world_lock);
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/* Clear the status line */
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strcpy(statusline, "");
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pthread_mutex_unlock(&world_lock);
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return NULL;
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}
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void set_status(char *new_status)
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{
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pthread_mutex_lock(&world_lock);
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/* Set the new status */
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strcpy(statusline, new_status);
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pthread_mutex_unlock(&world_lock);
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pthread_t status_thread;
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/* Start a thread to clear status asynchronously */
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pthread_create(&status_thread, NULL, clear_status_thread, NULL);
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/* Detach thread so it cleans up itself after execution */
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pthread_detach(status_thread);
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}
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void move_player(char direction)
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{
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int new_x = player.x;
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int new_y = player.y;
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/* Determine the target position based on the direction */
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switch (direction) {
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case 'w':
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new_y = (player.y < world.max_y - 1) ? player.y + 1 : player.y;
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break;
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case 's':
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new_y = (player.y > 0) ? player.y - 1 : player.y;
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break;
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case 'a':
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new_x = (player.x > 0) ? player.x - 1 : player.x;
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break;
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case 'd':
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new_x = (player.x < world.max_x - 1) ? player.x + 1 : player.x;
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break;
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default:
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break;
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}
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switch (world.grid[new_y][new_x]) {
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case 'M':
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set_status("There's a monster in the way!");
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return;
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case 'T':
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set_status("There's a tree in the way!");
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return;
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case 'S':
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set_status("There's a stone in the way!");
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return;
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case 'D':
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set_status("There's a dirt in the way!");
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return;
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}
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/* Clear current player position */
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world.grid[player.y][player.x] = ' ';
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/* Update player position */
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player.x = new_x;
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player.y = new_y;
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world.grid[player.y][player.x] = 'P';
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}
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void move_monsters()
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{
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for (int i = 0; i < MONSTER_COUNT; i++) {
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/* Clear current monster position */
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world.grid[world.monster_y[i]][world.monster_x[i]] = ' ';
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/* Random movement for monsters */
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world.monster_x[i] = (world.monster_x[i] + (rand() % 3 - 1) + world.max_x) % world.max_x;
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world.monster_y[i] = (world.monster_y[i] + (rand() % 3 - 1) + world.max_y) % world.max_y;
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/* Update monster position */
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world.grid[world.monster_y[i]][world.monster_x[i]] = 'M';
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}
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}
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void *monster_movement(void *arg)
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{
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while (1) {
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move_monsters();
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print_world();
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usleep(500000);
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}
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return NULL;
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}
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void *player_input(void *arg)
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{
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struct termios oldt, newt;
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/* Setup non-blocking input */
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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/* Disable canonical mode and echo */
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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while (1) {
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char ch = getchar();
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if (ch == 'q') {
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break;
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} else if (ch == 'g') {
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gather_resources();
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} else {
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move_player(ch);
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}
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print_world();
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}
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/* Restore old terminal settings */
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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return NULL;
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}
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int main()
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{
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srand(time(NULL));
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pthread_t monster_thread, input_thread;
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struct winsize w;
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ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
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int lines = w.ws_row;
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int columns = w.ws_col;
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world.max_x = columns;
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world.max_y = lines - 2;
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world.grid = malloc(world.max_y * sizeof(char *));
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char status[columns];
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memset(status, 0, columns);
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statusline = status;
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for (int i = 0; i < world.max_y; i++) {
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world.grid[i] = malloc(columns);
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}
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/* Hide cursor */
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printf("\033[?25l");
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pthread_mutex_init(&world_lock, NULL);
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initialize_world();
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print_world();
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/* Create threads for monster movement and player input */
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pthread_create(&monster_thread, NULL, monster_movement, NULL);
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pthread_create(&input_thread, NULL, player_input, NULL);
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/* Wait for threads to finish */
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pthread_join(input_thread, NULL);
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pthread_join(monster_thread, NULL);
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return 0;
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}
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