Add inventory and show inventory bar, and print icons instead of characters, collision avoidance for monster, and must use the appropiate tool to destroy block
This commit is contained in:
parent
95bf722c1e
commit
b319d53758
1 changed files with 150 additions and 37 deletions
181
src/vtr.c
181
src/vtr.c
|
@ -4,17 +4,39 @@
|
|||
#include <pthread.h>
|
||||
#include <termios.h>
|
||||
#include <unistd.h>
|
||||
#include <ctype.h>
|
||||
#include <time.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define MONSTER_COUNT 2
|
||||
|
||||
#define GOLD "\U000F124F"
|
||||
#define BRICK "\U000F1288"
|
||||
#define DIRT "\U000F1A48"
|
||||
#define WOOD "\U0000F06C"
|
||||
#define STONE "\U0000EB48"
|
||||
#define WATER "\U000F058C"
|
||||
#define TREE "\U0000E21C"
|
||||
#define DIAMOND "\U000F01C8"
|
||||
#define HEART "\U0000F004"
|
||||
#define RUBY "\U0000E23E"
|
||||
#define PICKAXE "\U000F08B7"
|
||||
#define AXE "\U000F08C8"
|
||||
#define SWORD "\U000F04E5"
|
||||
#define SHOVEL "\U000F0710"
|
||||
#define CHESTPLATE "\U0000EB0E"
|
||||
#define SHOES "\U000F15C7"
|
||||
#define SKULL "\U000F068C"
|
||||
#define INVENTORY "\U0000F187"
|
||||
#define PLAYER "\U0000EA67"
|
||||
#define MONSTER "\U0000F23C"
|
||||
|
||||
typedef struct {
|
||||
int wood;
|
||||
int stone;
|
||||
int dirt;
|
||||
} inventory_t;
|
||||
char name[256];
|
||||
char icon[4];
|
||||
int count;
|
||||
} item_t;
|
||||
|
||||
typedef struct {
|
||||
int max_y;
|
||||
|
@ -29,7 +51,8 @@ typedef struct {
|
|||
int x;
|
||||
int health;
|
||||
int kills;
|
||||
inventory_t inv;
|
||||
item_t inventory[45];
|
||||
int slot;
|
||||
} player_t;
|
||||
|
||||
world_t world;
|
||||
|
@ -38,6 +61,9 @@ player_t player;
|
|||
char *statusline;
|
||||
pthread_mutex_t world_lock;
|
||||
|
||||
void *clear_status_thread(void *arg);
|
||||
void set_status(char *new_status);
|
||||
|
||||
void initialize_world()
|
||||
{
|
||||
for (int i = 0; i < world.max_y; i++) {
|
||||
|
@ -59,6 +85,16 @@ void initialize_world()
|
|||
}
|
||||
}
|
||||
|
||||
player.health = 100;
|
||||
player.inventory[0] = (item_t) { "Dirt", DIRT, 0 };
|
||||
player.inventory[1] = (item_t) { "Wood", WOOD, 0 };
|
||||
player.inventory[2] = (item_t) { "Stone", STONE, 0 };
|
||||
player.inventory[3] = (item_t) { "Diamond", DIAMOND, 0 };
|
||||
player.inventory[4] = (item_t) { "Ruby", RUBY, 0 };
|
||||
player.inventory[5] = (item_t) { "Pickaxe", PICKAXE, 0 };
|
||||
player.inventory[6] = (item_t) { "Axe", AXE, 0 };
|
||||
player.inventory[7] = (item_t) { "Sword", SWORD, 0 };
|
||||
player.inventory[8] = (item_t) { "Shovel", SHOVEL, 0 };
|
||||
player.y = world.max_y / 2;
|
||||
player.x = world.max_x / 2;
|
||||
/* Initialise player position */
|
||||
|
@ -73,23 +109,77 @@ void initialize_world()
|
|||
}
|
||||
}
|
||||
|
||||
void print_icon_boxes()
|
||||
{
|
||||
const int num_boxes = 9;
|
||||
|
||||
printf("\033[2K\033[%dC", world.max_x / 2 - (5 * 9) / 2);
|
||||
for (int i = 0; i < num_boxes; i++) {
|
||||
if (i + 1 == player.slot) {
|
||||
printf("\033[1m┌───┐\033[0m"); /* Bold for selected box */
|
||||
} else {
|
||||
printf("┌───┐");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
printf("\033[2K\033[%dC", world.max_x / 2 - (5 * 9) / 2);
|
||||
for (int i = 0; i < num_boxes; i++) {
|
||||
if (i + 1 == player.slot) {
|
||||
printf("\033[1m│ \033[38;2;255;0;0m%s\033[0m\033[1m │\033[0m", player.inventory[i].icon, player.inventory[i].count); /* Bold for selected box */
|
||||
} else {
|
||||
printf("│ %s │", player.inventory[i].icon, player.inventory[i].count);
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
printf("\033[2K\033[%dC", world.max_x / 2 - (5 * 9) / 2);
|
||||
for (int i = 0; i < num_boxes; i++) {
|
||||
if (i + 1 == player.slot) {
|
||||
printf("\033[1m└───┘\033[0m"); /* Bold for selected box */
|
||||
} else {
|
||||
printf("└───┘");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void print_world()
|
||||
{
|
||||
pthread_mutex_lock(&world_lock);
|
||||
printf("\033[H");
|
||||
for (int i = world.max_y - 1; i >= 0; i--) {
|
||||
for (int j = 0; j < world.max_x; j++) {
|
||||
switch(world.grid[i][j]) {
|
||||
case 'P':
|
||||
printf("%s", PLAYER);
|
||||
break;
|
||||
case 'T':
|
||||
printf("%s", TREE);
|
||||
break;
|
||||
case 'S':
|
||||
printf("%s", STONE);
|
||||
break;
|
||||
case 'D':
|
||||
printf("%s", DIRT);
|
||||
break;
|
||||
case 'M':
|
||||
printf("%s", MONSTER);
|
||||
break;
|
||||
default:
|
||||
printf("%c", world.grid[i][j]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
printf("Health: %d Kills: %d Inventory: %d Dirt %d Wood %d Stone \n", player.health, player.kills, player.inv.dirt, player.inv.wood, player.inv.stone);
|
||||
printf("%s", statusline);
|
||||
printf("\033[2K\033[%dC" HEART " : %d " SKULL " : %d " INVENTORY " : %d\n", world.max_x / 2 - 8, player.health, player.kills, player.inventory[player.slot - 1].count);
|
||||
printf("\033[2K\033[%dC%s\n", world.max_x / 2 - strlen(statusline) / 2, statusline);
|
||||
print_icon_boxes();
|
||||
fflush(stdout);
|
||||
pthread_mutex_unlock(&world_lock);
|
||||
}
|
||||
|
||||
void gather_resources()
|
||||
void destory_block()
|
||||
{
|
||||
int y = player.y;
|
||||
int x = player.x;
|
||||
|
@ -106,16 +196,34 @@ void gather_resources()
|
|||
/* Check bounds */
|
||||
if (ny >= 0 && ny < world.max_y && nx >= 0 && nx < world.max_x) {
|
||||
char tile = world.grid[ny][nx];
|
||||
if (tile == 'T') {
|
||||
player.inv.wood += 1;
|
||||
world.grid[ny][nx] = ' ';
|
||||
} else if (tile == 'S') {
|
||||
player.inv.stone += 1;
|
||||
world.grid[ny][nx] = ' ';
|
||||
} else if (tile == 'D') {
|
||||
player.inv.dirt += 1;
|
||||
world.grid[ny][nx] = ' ';
|
||||
switch (tile) {
|
||||
case 'D':
|
||||
if (strncmp(player.inventory[player.slot - 1].name, "Shovel", 6) != 0) {
|
||||
set_status("You must use a shovel to mine dirt!");
|
||||
return;
|
||||
} else {
|
||||
player.inventory[0].count += 1;
|
||||
}
|
||||
break;
|
||||
case 'T':
|
||||
if (strncmp(player.inventory[player.slot - 1].name, "Axe", 6) != 0) {
|
||||
set_status("You must use an axe to mine wood!");
|
||||
return;
|
||||
} else {
|
||||
player.inventory[1].count += 1;
|
||||
}
|
||||
player.inventory[1].count += 1;
|
||||
break;
|
||||
case 'S':
|
||||
if (strncmp(player.inventory[player.slot - 1].name, "Pickaxe", 6) != 0) {
|
||||
set_status("You must use a pickaxe to mine stone!");
|
||||
return;
|
||||
} else {
|
||||
player.inventory[2].count += 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
world.grid[ny][nx] = ' ';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,7 +232,7 @@ void gather_resources()
|
|||
void *clear_status_thread(void *arg)
|
||||
{
|
||||
/* Wait for 2 seconds */
|
||||
sleep(2);
|
||||
sleep(1);
|
||||
pthread_mutex_lock(&world_lock);
|
||||
/* Clear the status line */
|
||||
strcpy(statusline, "");
|
||||
|
@ -169,18 +277,8 @@ void move_player(char direction)
|
|||
break;
|
||||
}
|
||||
|
||||
switch (world.grid[new_y][new_x]) {
|
||||
case 'M':
|
||||
set_status("There's a monster in the way!");
|
||||
return;
|
||||
case 'T':
|
||||
set_status("There's a tree in the way!");
|
||||
return;
|
||||
case 'S':
|
||||
set_status("There's a stone in the way!");
|
||||
return;
|
||||
case 'D':
|
||||
set_status("There's a dirt in the way!");
|
||||
/* If the block is not empty don't overlap it */
|
||||
if (world.grid[new_y][new_x] != ' ') {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -199,9 +297,20 @@ void move_monsters()
|
|||
/* Clear current monster position */
|
||||
world.grid[world.monster_y[i]][world.monster_x[i]] = ' ';
|
||||
|
||||
/* Try a maximum of 4 random movements to avoid collision */
|
||||
int new_x, new_y, attempts = 0;
|
||||
do {
|
||||
/* Random movement for monsters */
|
||||
world.monster_x[i] = (world.monster_x[i] + (rand() % 3 - 1) + world.max_x) % world.max_x;
|
||||
world.monster_y[i] = (world.monster_y[i] + (rand() % 3 - 1) + world.max_y) % world.max_y;
|
||||
new_x = (world.monster_x[i] + (rand() % 3 - 1) + world.max_x) % world.max_x;
|
||||
new_y = (world.monster_y[i] + (rand() % 3 - 1) + world.max_y) % world.max_y;
|
||||
attempts++;
|
||||
} while ((world.grid[new_y][new_x] != ' ') && attempts < 4);
|
||||
|
||||
/* Only update if the chosen position is empty */
|
||||
if (world.grid[new_y][new_x] == ' ') {
|
||||
world.monster_x[i] = new_x;
|
||||
world.monster_y[i] = new_y;
|
||||
}
|
||||
|
||||
/* Update monster position */
|
||||
world.grid[world.monster_y[i]][world.monster_x[i]] = 'M';
|
||||
|
@ -233,8 +342,10 @@ void *player_input(void *arg)
|
|||
char ch = getchar();
|
||||
if (ch == 'q') {
|
||||
break;
|
||||
} else if (ch == 'g') {
|
||||
} else if (ch == ' ') {
|
||||
gather_resources();
|
||||
} else if (isdigit(ch) > 0) {
|
||||
player.slot = ch - '0';
|
||||
} else {
|
||||
move_player(ch);
|
||||
}
|
||||
|
@ -244,6 +355,8 @@ void *player_input(void *arg)
|
|||
|
||||
/* Restore old terminal settings */
|
||||
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
|
||||
printf("\n\033[?25h");
|
||||
exit(1);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -258,7 +371,7 @@ int main()
|
|||
int columns = w.ws_col;
|
||||
|
||||
world.max_x = columns;
|
||||
world.max_y = lines - 2;
|
||||
world.max_y = lines - 5;
|
||||
world.grid = malloc(world.max_y * sizeof(char *));
|
||||
|
||||
char status[columns];
|
||||
|
|
Loading…
Reference in a new issue