commit 02c697f71f071b60cfd852a35dec1146a669c3a3
parent d5efd6a7cf17e32b17f13387234179b3cf999711
Author: night0721 <[email protected]>
Date: Mon, 14 Mar 2022 03:15:16 +0800
Merge branch 'dev'
Diffstat:
7 files changed, 242 insertions(+), 4 deletions(-)
diff --git a/.github/README.md b/.github/README.md
@@ -21,7 +21,9 @@
<!-- description -->
**NYX** _(previously known as Cath)_ is a first and only **COD Mobile Statistics & Gunsmith** Bot which also doubles as a multipurpose discord bot with many features that include but are not limited to Moderation, Music and Economy. <br>
-The Call of Duty Stats are courtesy of **Round Table** by Cygnoux Familia.<br><br>
+The Call of Duty Stats are courtesy of **Stats on Duty** & **Round Table**<br>
+πΊ **Apex Legends Commands** will be added soon, the player stats command will be added after the global launch when the API supports it.
+<br><br>
If you like this bot, feel free to :star: **Star** this repository.<br>
> β The Verifed bot instance is current called Cath.exe, we are working on getting it changed
@@ -43,15 +45,23 @@ If you like this bot, feel free to :star: **Star** this repository.<br>
## <img height="18px" src="../util/assets/images/cod_logo.svg"> **Call of Duty Mobile**
-- **Weapon Statistics** courtesy of **Lighthouse v2.1**
-> Will soon be using stats provided by **Stats On Duty**.
-- **Currated Gunsmith Builds** by various content creators like Jokesta, dHitman, Path.exe and more comming soon.
+- **Weapon Statistics** courtesy of **Round Table** & **Stats On Duty**
+- **Currated Gunsmith Builds** by various content creators like Jokesta, dHitman, Path.exe, Stats On Duty and more comming soon.
- **Perks** detailed info about the perks.
- **Scorestreak** detailed info about scorestreak with preview videos.
- **Randomly Generated Class** Wanna try something challenging? try our Randomly Generated Gunsmith builds.
> We also provide access to our database that includes In-depth Weapon statistics & Gunsmith Builds from various Content Creators, & other Call of duty related info, please [contact us](https://rebrand.ly/cathSupport) for more info.
+## <img height="16px" src="../util/assets/images/apex/apex-legends-logo-white.svg"> **Apex Legends Mobile**
+> β *Coming Soonβ’*
+
+- **Player Stats** view your in-game stats. <!-- if they support mobile for the stats api -->
+- **Legends** detailed info about legends & their abilities.
+- **Guns** detailed info about guns.
+- **Random Combos** Wanna try something challenging? try to win a game with a random selected legend & Gun combination
+- *& many more, coming soon!*
+
## More Info
[![Top language](https://img.shields.io/github/languages/top/night0721/cath.exe?labelColor=F7DF1E&color=555555&style=for-the-badge&scale=1.4)](https://github.com/night0721/cath.exe)
diff --git a/CODM/loadout.js b/CODM/loadout.js
@@ -0,0 +1,78 @@
+const { MessageEmbed } = require("discord.js"); //@night0721 You need to make this
+const items = require("../../util/Data/loadout.json");
+module.exports = {
+ name: "class",
+ description: "Generate A Random Loadout",
+ category: "CODM",
+ run: async (client, interaction) => {
+ // const data = async () => {
+ // const d = await model.findOne({});
+ // const types = d.Categories;
+ // const names = d.Primary;
+ // const category = types[Math.floor(Math.random() * types.length)];
+ // const weapons = names[0][category];
+ // return `${weapons[Math.floor(Math.random() * weapons.length)]}`;
+ // };
+ // const primary_weapon = await data();
+ // const primary = primary_weapon.replace(/[ -]/g, "_").replace(/\./g, "");
+ // const slots = shuffle(Object.keys(Attachments[primary][0]));
+ // const slot_1 = slots.next().value,
+ // slot_2 = slots.next().value,
+ // slot_3 = slots.next().value,
+ // slot_4 = slots.next().value,
+ // slot_5 = slots.next().value;
+ const result = new MessageEmbed()
+ .setColor(client.color)
+ .setFooter(`Made by ${client.author}`)
+ .setURL(client.web)
+ .setTitle(`π² A Randomly Generated Loadout π²`)
+ .setDescription(
+ `This loadout is a randomly generated, Also try, \`/class\` to get a randomally generated primary weapon gunsmith build`
+ )
+ .addFields(
+ {
+ name: `Secondary Weapon`,
+ value: ``,
+ inline: true,
+ },
+ {
+ name: `Operator Skill`,
+ value: ``,
+ inline: true,
+ },
+ {
+ name: `Scorestreak`, // 3 perks
+ value: ``,
+ inline: true,
+ },
+ {
+ name: `π΄ Red Perk`,
+ value: ``,
+ inline: true,
+ },
+ {
+ name: `π’ Green Perk`,
+ value: ``,
+ inline: true,
+ },
+ {
+ name: `π΅ Blue Perk`,
+ value: ``,
+ inline: true,
+ }
+ )
+ .setTimestamp();
+ interaction.followUp({ embeds: [result] });
+
+ // function* shuffle(array) {
+ // let i = array.length;
+ // while (i--) {
+ // yield array.splice(Math.floor(Math.random() * (i + 1)), 1)[0];
+ // }
+ // }
+ // function getAttachment(gun, slot) {
+ // const ca = Attachments[gun][0][slot];
+ // return ca[Math.floor(Math.random() * ca.length)];
+ // }
+ },
+};
diff --git a/command/APEX/sens.js b/command/APEX/sens.js
@@ -0,0 +1,78 @@
+const { MessageEmbed } = require("discord.js");
+module.exports = {
+ name: "class",
+ description: "Get the perfect sensitivity for APEXM",
+ category: "APEX",
+ usage: "[Ironsight Sensitivity ]",
+ type: "CHAT_INPUT",
+ options: [
+ {
+ type: 3,
+ name: "base_sensitivity",
+ description: "Enter the base ironsight sensitivity or for 1x scope",
+ required: true,
+ },
+ ],
+ run: async (client, interaction, args) => {
+ if (args[0] > 0 && args[0] < 300) {
+ const embed = new MessageEmbed()
+ .setTitle(`The base sensitivity (ironsight or 1x Scope): ${args[0]}`)
+ .setDescription(
+ `<:nyx_description:897379659665264650> [Video guide](https://rebrand.ly/apexm-sens) by HawksNest on how to set your sensitivity.
+ \n**Basic Sensitivity** \`\`\`
+ \nTPP without ADS ${args[0] * 2.09}
+ \nFPP without ADS ${args[0] * 1.29}
+ \`\`\`\n
+ **Scope Sensitivity**`
+ )
+ .setColor(13703714) // hex: #d11a22
+ .setFooter({
+ text: `Data by Hawksnest`,
+ iconURL:
+ "https://media.discordapp.net/attachments/851764525623672854/951532817647542342/more_hawksnest.jpg",
+ })
+ .setTimestamp()
+ .addFields(
+ {
+ name: "2x Scope ADS",
+ value: `\`\`\`\n${args[0] * 0.5}\`\`\``,
+ inline: true,
+ },
+ {
+ name: "3x Scope ADS",
+ value: `\`\`\`\n${args[0] * 0.33}\`\`\``,
+ inline: true,
+ },
+ {
+ name: "4x Scope ADS",
+ value: `${args[0] * 0.25}`,
+ inline: true,
+ },
+ {
+ name: "6x Scope ADS",
+ value: `${args[0] * 0.16}`,
+ inline: true,
+ },
+ {
+ name: "8x Scope ADS",
+ value: `${args[0] * 0.12}`,
+ inline: true,
+ },
+ {
+ name: "10x Scope ADS",
+ value: `${args[0] * 0.1}`,
+ inline: true,
+ }
+ )
+ .setURL("https://hawksnestgg.wixsite.com/apexsens/apexsenscalc");
+ interaction.followUp({
+ embeds: [embed],
+ });
+ } else {
+ const embed = new MessageEmbed()
+ .setDescription(`β **ERROR:** The Sensitivity can be betweeen 0 & 300`)
+ .setColor(client.color);
+ interaction.followUp({ embeds: [embed] });
+ }
+ },
+};
diff --git a/util/assets/images/Logos/STATS_ON_DUTY_V3.png b/util/assets/images/Logos/STATS_ON_DUTY_V3.png
Binary files differ.
diff --git a/util/assets/images/Logos/nolink-leakers.png b/util/assets/images/Logos/nolink-leakers.png
Binary files differ.
diff --git a/util/assets/images/Logos/roundtablepng.png b/util/assets/images/Logos/roundtablepng.png
Binary files differ.
diff --git a/util/assets/images/apex/apex-legends-logo-white.svg b/util/assets/images/apex/apex-legends-logo-white.svg
@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ width="1030.303"
+ height="1000"
+ viewBox="0 0 1030.303 1000"
+ version="1.1"
+ id="svg9"
+ sodipodi:docname="apex-legends-logo-white.svg"
+ inkscape:version="1.1.1 (3bf5ae0d25, 2021-09-20)"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:dc="http://purl.org/dc/elements/1.1/">
+ <sodipodi:namedview
+ id="namedview11"
+ pagecolor="#505050"
+ bordercolor="#eeeeee"
+ borderopacity="1"
+ inkscape:pageshadow="0"
+ inkscape:pageopacity="0"
+ inkscape:pagecheckerboard="0"
+ showgrid="false"
+ fit-margin-top="0"
+ fit-margin-left="0"
+ fit-margin-right="0"
+ fit-margin-bottom="0"
+ inkscape:zoom="0.59916667"
+ inkscape:cx="514.88178"
+ inkscape:cy="499.86092"
+ inkscape:window-width="1920"
+ inkscape:window-height="1001"
+ inkscape:window-x="-9"
+ inkscape:window-y="-9"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg9" />
+ <title
+ id="title2">Apex Legends Symbol</title>
+ <defs
+ id="defs4" />
+ <g
+ id="Page-1"
+ stroke="none"
+ stroke-width="1"
+ fill="none"
+ fill-rule="evenodd"
+ transform="translate(-285,-100)"
+ style="fill:#ffffff">
+ <g
+ id="apex-legends-symbol"
+ transform="translate(285,100)"
+ fill="#130c0d"
+ fill-rule="nonzero"
+ style="fill:#ffffff">
+ <polygon
+ id="Triangle-Copy"
+ points="878.78788,1000 589.76792,803.07099 757.45184,803.07099 515.15152,378.78788 273.6243,803.07099 439.49936,803.07099 151.51515,1000 0,878.78788 515.15152,0 1030.303,878.78788 "
+ style="fill:#ffffff" />
+ </g>
+ </g>
+ <metadata
+ id="metadata13">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:title>Apex Legends Symbol</dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+</svg>